Sueta

GPFlags

5.13.9

Flags for GriefPrevention claims. Allow players to customize their own GP regions in any way they want!

·Plugin

GPFlags

GPFlags is a plugin to allow players to set flags for the world and GriefPrevention claims. It's similar to WorldGuard, but admins can empower players to self-serve by giving them access to specific flags, which they can then only use in claims they own.

GriefPrevention is required to use GPFlags.

Flags

There are over 80 flags and I frequently add more. If there's a flag you don't see here, contact me through the support Discord and I'll see if I can make it!

Click to see all flags
FlagDescription
AllowBlockExplosionsSimilar to the GP /claimexplosions command but this one will persist through restarts.
AllowInfestAllows silverfish to infest blocks.
AllowPvPIf in the config "PvP Only In PvP-Flagged Claims" is set to true, PvP will be off in the world, and you can then add a flag to a claim to allow PvP in specific claims. There is also an optional message to be sent to players when they enter these claims (can be changed in the config).
AllowVillagerTradingLets players trade with villagers without requiring trust
AllowWitherDamageAllows withers to deal damage in the claim.
BuyAccessTrustAllows players to buy access trust in the claim. They can use /buyaccesstrust while standing in the claim to buy access trust. The price is determined when setting the flag.
BuyContainerTrustAllows players to buy container trust in the claim. They can use /buycontainertrust while standing in the claim to buy container trust. The price is determined when setting the flag.
BuyBuildTrustAllows players to buy build trust in the claim. They can use /buybuildtrust while standing in the claim to buy build trust. The price is determined when setting the flag.
BuySubclaimAllows players to buy the subclaim. Buying the subclaim will give the buyer all levels of trust and will disable the flag to prevent other players from buying the subclaim after that.
CommandBlackListBlacklist commands. Prevents players from using any commands you list in the flagged area unless they have the gpflags.bypass.commandblacklist permission.
Example usage: /SetClaimFlag CommandBlackList sethome;setwarp;kit
CommandWhiteList Whitelist commands. The flag prevents players from using any commands except those you list in the flagged area unless they have the gpflags.bypass.commandwhitelist permission.
Example usage: /SetClaimFlag CommandWhiteList tell;me;home
EnterActionbar Shows an actionbar to the player when they enter this area (Variables: %owner% = Owner of claim in flag, %name% = player in event).
EnterCommand Runs a console command when the player enters this area (Variables: %owner% = Owner of claim in flag, %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).
EnterCommand-OwnerRuns a console command when the owner of this claim enters the claim (Variables: %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon)
EnterCommand-MembersRuns a console command when a member of this claim enters the claim (Variables: %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).
EnterPlayerCommandThe same as the EnterCommand flag, except this one will run commands from a player vs from console. (Variables: %owner% = Owner of claim in flag, %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).
EnterMessage Sends a message to the player when they enter this area (Variables: %owner% = Owner of claim in flag, %name% = player in event).
ExitActionbar Shows an actionbar to the player when they exit this area (Variables: %owner% = Owner of claim in flag, %name% = player in event).
ExitCommand Runs a console command when a player exits this area (Variables: %owner% = Owner of claim in flag, %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).
ExitCommand-OwnerRuns a console command when the owner of this claim exits the claim (Variables: %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).
ExitCommand-MembersRuns a console command when a member of this claim exits the claim (Variables: %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).
ExitPlayerCommand Same as ExitCommand except this will run the command from player vs from console (Variables: %owner% = Owner of claim in flag, %name% = player in event, %uuid% = uuid of player in event) For multiple commands, separate with a semicolon (;) (make sure to not have spaces after the semicolon).
ExitMessage Sends a message to the player when they leave this area (Variables: %owner% = Owner of claim in flag, %name% = player in event).
HealthRegen Health is regenerated when the player is in this area. To set a value higher than 1, the player must have the permission gpflags.flag.healthregen. where amount is the highest value they can set.
InfiniteArrows Arrows shot into this area will be given back to the player after it makes contact.
KeepInventory A player will keep their inventory if they die in this area.
KeepLevel Prevents players' xp from dropping when they die in this area.
KeepLoaded Will keep the claim loaded.
NetherPortalConsoleCommand Executes console command when entering a Portal. Runs one or more console commands when a player steps through a nether portal in the flagged area. Use %name% or %uuid% placeholders to target the player stepping through the portal, and separate multiple command lines with semicolons (;). If your in-game command entry box is too short for all your commands, consider backing-up your flags.yml file and then modifying it with a text editor to get more command lines in for a single portal, then using /GPFReload to load your edited file.
Example usage: /SetClaimFlag NetherPortalConsoleCommand tp %name% 0, 65, 0;xp 10L %name%
NetherPortalPlayerCommand Executes player command when entering a Portal. Causes any players who walk into a nether portal in the area where the flag is applied to automatically run a command line instead of teleporting (it runs as the player, not as a console command). Helpful to give players a /home portal or random wilderness teleport portal, for example.
NoAnvilDamage Prevents anvils from being damaged from being used. This flag is only supported on Paper and forks of Paper.
NoBlockFadePrevents blocks from fading, melting, or disappearing based on world conditions.
NoBlockForm Prevents blocks from forming or spreading based on world conditions.
Examples: snow forming due to a snow storm, ice forming in a snowy biome like taiga or tundra, obsidian/cobblestone forming due to contact with water, and concrete forming due to mixing of concrete powder and water.
NoBlockGravityPrevents blocks like sand and gravel from falling.
NoChorusFruitPrevents players from teleporting when they eat chorus fruit in this area.
NoCombatLootClears drops on entity death. When a mob (except for players) dies in an area with this flag active, no loot will drop. Using this, you can create combat challenges where players can keep their inventories and experience (with other flags above), but prevent players from abusing those flags to farm loot. Player death loot is controlled by the above KeepInventory flag.
NoCoralDecayPrevents corals from decaying.
NoCropTramplingPrevents crops from being trampled.
NoElytraPrevents players from using elytra.
NoEnderPearlPrevents players from teleporting when they throw an ender pearl in this area.
NoEnterPrevents all players from entering this area.
NoEnterPlayerBlocks specific players from entering this area.
NoExpirationDisables claim expiration.
NoExplosionDamageDisables damage caused by explosions (ie: creepers & tnt).
NoFallDamagePrevents players from taking fall damage in this area.
NoFireDamagePrevent fire from damaging blocks in this area.Requires FireDamage in the GP config to be enabled!
NoFireSpreadPrevent fire from spreading in this area. Requires FireSpread in the GP config to be enabled!
NoFlightPrevents players from flying in this area.
NoFluidFlowPrevents fluid from flowing in this area.
NoGrowthStop blocks from growing naturally in this area. Examples: wheat, sugar cane, cactus, watermelon, pumpkin, turtle egg.
NoHungerPrevents hunger loss for all players who enter this area.
NoIceFormStops ice from forming in this area.
NoItemDamagePrevents players' items from taking durability hits.
NoItemDropPrevents players from dropping items in this area.
NoItemPickupPrevents players from picking up items in this area.
NoLeafDecayPrevents leaves from decaying in this area.
NoLootProtectionDisables loot protection on player death. Disables GriefPrevention's player death loot "anti-theft" feature in the flagged area, allowing any player to pick up the items a player drops when he or she dies in that area. Useful for competitive areas where loot can be a reward, like PvP arenas.
NoMapMakingPrevents making maps.
NoMcMMODeathPenaltyDisables McMMO death penalty - cancels McMMODeathPenalties when a player dies in a flagged area.
NoMcMMOSkillsPrevents mcMMO skill usage (activated skills, secondary skills, disarms, etc) in the flagged area. You might use this to create PvE challenge areas or specialized PvP arenas where mcMMO won't give some players an advantage over others.
NoMcMMoXPGainDisables McMMO experience gaining in the claim.
NoMobDamagePrevents mob damage in this area. This does not affect players, this will only prevent entities from damaging passive mobs. (ex: wolves cant hurt sheep)
NoMobSpawnsPrevents ALL mobs from spawning in this area, good or bad!
NoMobSpawnsTypePrevents specific types of mobs from spawning in this area. Can support multiple types. Must use Spigot EntityType enums. To add multiple types, separate with a semi-colon ;
Example usage: /setclaimflag NoMobSpawnsType creeper;cow;zombie;wandering_trader;phantom Permissions for this flag are per mob type, for example, gpflags.flag.nomobspawnstype.cow.
NoMonstersPrevents all bad mobs from spawning in this area, and will also prevent them from entering the area. If they do, they will be removed.
NoMonsterSpawnsPrevents all bad mobs from spawning in this area. If they spawn outside of the area, they will be able to walk in.
NoOpenDoorsPrevents players from opening doors/gates/trapdoors in a claim. This flag will follow GP's permissions, meaning an owner and a member with access trust or higher will be able to open doors. Supports parameters (doors, trapdoors, gates), to use multiple parameters, separate with a comma.
NoPetDamagePrevents players from damaging pets in this area.
NoPlayerCropTramplingPrevents players from trampling crops in the area. This will not affect crops being trampled by other entities.
NoPlayerDamagePrevents players from taking any damage in this area.
NoPlayerDamageByMonsterPrevents players from taking damage from monsters in this area.
NoSnowFormPrevents snow from forming in this area.
NoStructureGrowthPrevents saplings and mushrooms from growing into trees and large mushrooms.
NotifyEnterSends a message to the claim owner when someone enters the claim.
NotifyExitSends a message to the claim owner when someone exits the claim.
NoVehicleStops players from placing and using vehicles (boats/minecarts) in claims
NoVineGrowthStops vines from growing in this area
NoWeatherChangeDisables weather change - prevents weather from changing in a world, even by operators using commands. If you change your mind about the weather in a world, you have to first disable the flag, then change the weather, then re-enable the flag. You should use this only with /setserverflag or /setworldflag, because it has no effect on individual land claims or subdivisions.
NotifyEnterSends the claim owner a message when a player enters the claim.
NotifyExitSends the claim owner a message when a player exits the claim.
OwnerFlyAllows an owner of a claim to fly within their own claim
OwnerMemberFlyAllows owners of the claim and members with access trust or higher to fly within the claim
PermissionFlyAllows players with a certain permission to fly in the region. For example, to allow only members of a group to fly within their own claims, you can set PermissionFly as a defaultflag, and then give the group gpflags.bypass.permissionfly.ownclaim
PlayerTimeYou can set the time in a claim for a player. When the player enters, their time will be set to one of the 4 options. When they leave the claim, it will reset to match world time. This will not affect any game mechanics. Usage: /setclaimflag playertime
PlayerWeatherYou can set the weather a player will see when they enter a claim. This will not affect any game mechanics. /setclaimflag playerweather . Thunderstorms are not supported.
ProtectNamedMobsThis will protect mobs that have a name (ie: using a name tag or via commands). Players with container trust will still be able to harm/kill said mob, but visitors to your claim will not be able to harm them.
RaidMemberOnlyPrevent non-members of claims from triggering raids.
ReadLecternsAllows players to read but not manipulate, any lectern with a book on a claim.
RespawnLocationSets spawn location for the claim (Useful for PvP arenas). Overrides the usual respawn rules to respawn the player in a specific location who dies in the flagged area. For example, consider respawning a player at the beginning of a parkour challenge or just outside a pvp arena. You may optionally specify pitch and yaw (facing direction) as well.
Example usages: /SetFlag RespawnLocation world 112.5 68 265.5 or /SetFlag RespawnLocation world 112.5 68 265.5 90 45
RestoreGrazedGrassGrass is instantly regrown after being eaten by sheep.
SpawnReasonWhitelistDenies all mob spawns unless the spawn reason is whitelisted.
SpleefArenaComplex flag to create spleef arenas. SpleefArena - Completely automates a Spleef minigame (players compete to remove blocks out from under each other until someone falls) in the flagged area.
Example usage: /SetFlag SpleefArena minecraft:snow_block minecraft:bricks 20.
The above example will generate a snow block (minecraft:snow_block) 20 blocks above every bricks block (minecraft:bricks) in the flagged area every time a player dies in the flagged area. It will also allow ONLY snow blocks to be broken by any player even without build permission, and won't drop those blocks as items when they're broken. To set up a spleef arena, first flag the claim or subdivision as shown above. Then dig down underneath where the breakable aren

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