Sueta

GravesPro

V1.2.1

The Ultimate Performance-First Grave Recovery System.

·Plugin
  1. V1.2.1latestGravesPro V1.2.1Mar 13, 2026

    GravesPro — Changelog

    ---

    v1.2.1

    ⚠️ Important — Upgrading from v1.0.0?
    Delete your entire plugins/GravesPro/ folder before installing this update.
    The config structure has changed and old files will cause errors on startup.
    Your in-world graves will not carry over from v1.0.0 — this is a fresh start.
    ⚠️ Paper Only
    GravesPro requires [Paper](https://papermc.io/downloads) 1.20+.
    Spigot and Purpur are not supported — the hologram system uses Paper-exclusive
    TextDisplay APIs that do not exist in Spigot. The plugin will fail to load on Spigot.
    🆕 New Features
    - Grave Persistence — Graves now survive server restarts and reloads. All active graves are saved to graves.yml and restored automatically on startup, including their physical head blocks and holograms. - Ocean Death Support — Dying underwater no longer places a broken head inside the ocean. GravesPro now places a glass platform at the water surface directly above your death location, keeping your grave fully accessible without diving. - Lava Death Safety — When claiming a grave above lava, the platform briefly becomes a solid stone block for 5 seconds before disappearing, preventing you from falling straight back into the lava. - Fire Resistance on Claim — Claiming a grave placed over lava or water now grants 10 seconds of Fire Resistance I automatically. Duration is configurable (fire_resistance_seconds). - Admin Commands — New /gravespro command with two subcommands: - /gravespro reload — Reloads config.yml without restarting the server. Active graves are not affected. - /gravespro list — Lists all active graves on the server with owner name, world, coordinates, and time remaining. - Max Graves Enforced — The max_graves config option is now actually enforced. When a player hits the limit, their oldest grave auto-drops its contents to make room for the new one.
    🐛 Bug Fixes
    - Fixed: Hologram timer freezing — Holograms would stop counting down after a player travelled to another dimension (e.g. entering the Nether). The old TextDisplay entity was being left as a ghost in the unloaded chunk. The system now force-loads the chunk, removes the stale entity, and spawns a fresh hologram — so the timer always ticks correctly. - Fixed: Wrong grave opened in Vault GUI — When a player had multiple graves, clicking Quick Recover would always recover items from the most recently created grave, not the one actually opened. Each player's open vault is now tracked individually. - Fixed: Items lost on grave creation failure — If grave creation threw an internal error, drops were already cleared and the player lost everything silently. Drops are now only cleared after a successful grave is confirmed. - Fixed: Teleport cancel across worlds — Calling distanceSquared() between two locations in different worlds throws an IllegalArgumentException. The teleport warmup now checks for world changes before any distance calculation. - Fixed: Frozen timer after world change — Opening the teleport menu and switching worlds left the warmup task running in the background. It now cancels cleanly on world change. - Fixed: `cancel_on_move` config not read — The teleport warmup always cancelled on movement regardless of the cancel_on_move setting. It now respects the config value. - Fixed: Item corruption on death — Inventory contents were stored by reference, meaning Bukkit could mutate them after death. All item arrays are now deep-copied on grave creation. - Fixed: Location HashMap lookup bug — Using Location as a map key includes yaw and pitch in the comparison, causing lookups to randomly fail. All location keys are now stored as plain world,x,y,z strings. - Fixed: Hologram ghost on plugin reload — TextDisplay entities were not cleaned up on onDisable(), leaving invisible ghost entities in the world after a reload. They are now removed on shutdown. - Fixed: Items droppable from Vault GUI — Players could shift-click items directly out of the grave vault without using Quick Recover, bypassing the recovery system.
    ⚙️ Config Changes
    New keys added in config.yml:
    grave_settings:
      max_graves: 3
      fire_resistance_seconds: 10
    
    teleport_settings:
      cancel_on_move: true
    
    ocean_settings:
      platform_block: GLASS
    
    messages:
      void_fallback: "&cYou fell into the void! Grave placed at &fx:%x% y:%y% z:%z%"
      ocean_grave: "&bYou drowned! A glass platform marks your grave. Use &f/gptp&b to find it."
      max_graves_dropped: "&eYour oldest grave was cleared to make room for a new one."
    🛠️ Commands & Permissions (Updated)
    | Command | Description | Permission | |---|---|---| | /gptp | Open the Grave Teleport Menu | gravespro.tp (default: true) | | /gravespro reload | Reload config.yml | gravespro.admin (default: op) | | /gravespro list | List all active graves | gravespro.admin (default: op) | ---

    v1.0.0

    - Initial release. - Player head grave spawning on death. - Grave Vault GUI with Quick Recover. - TextDisplay hologram with countdown timer. - /gptp teleport menu with warmup. - Void safety with configurable search radius. - XP preservation with configurable percentage. - Grave protection (owner-only access). - Admin bypass permission.
    162 downloads
  2. V1.1GravesPro V1.1Mar 5, 2026

    GravesPro - Bug Fix Update

    Bug Fixes

    - Hologram not despawning — Fixed holograms staying in the world after claiming a grave or after travelling to another dimension (Nether, End) and back - Underwater graves — Fixed the grave head instantly breaking when dying underwater. The head now stays in place correctly - Void deaths — Fixed graves not spawning at all when dying in the void, causing all items to be lost. The grave is now safely relocated to the nearest solid ground - Lava deaths — Fixed graves trying to spawn inside lava. The grave is now relocated to a nearby safe location automatically - Server cleanup — Holograms are now properly removed when the server stops or reloads, preventing ghost entities from floating around
    44 downloads
  3. V1.0.0GravesPro ReleaseFeb 21, 2026

    📋 GravesPro Changelog

    [1.0.0] - 2026-02-21

    🚀 Initial Release
    The foundation of the most professional grave recovery system. #### Added - Grave Vault System: A custom 54-slot GUI (Style A) that safely stores player items upon death. - Quick Recover: One-click recovery that automatically equips armor and off-hand items to the player. - Holographic Displays: High-performance Text Displays that show the owner's name and a live ticking 10-minute countdown. - Void Safety Logic: Intelligent location validation that prevents graves from spawning in the abyss or lava. - Grave Teleportation: Command /gptp with a centered 9-slot selection menu for players with multiple active graves. - Teleport Warmup: A 5-second movement-sensitive warmup to prevent combat logging via grave teleport. - Admin Bypass: Permission-based system for staff to manage or recover any player's grave. - XP Conservation: Configurable percentage-based experience storage. #### Performance & Optimization - Optimized for Paper 1.20+ using native Text Display entities rather than legacy Armor Stands. - Minimalistic data structure to ensure zero impact on tick timings (TPS). ---

    💖 Donate (Optional)

    If you enjoy my work and want to support development: 👉 [Donate via PayPal](https://paypal.me/Marbzy) ---

    💬 Official Support & Community

    Need help with this plugin? Join the official Marbzy Discord server for: 🛠 Direct Support:* Fast help via our ticket system. 🐛 Bug Reports:* Help us squash bugs instantly. 💡 Feature Suggestions:* Shape the future of GravesPro. 🧪 Beta Access:* Test new "Pro Max" features before anyone else. 📢 Announcements:* Stay updated on every new release. 👉 [Join the Discord](https://discord.gg/SRHP79Jhzt) --- Developed with care by Marbzy
    40 downloads

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