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Guardian Golem | AdvancedAbilities - Ability [Add-on]

1.0

YAML ability.

·Plugin

Guardian Golem ability

An iron golem spawns to protect you for x seconds with custom stats (depends level)!

# Create custom ability events here!
creator:
  events:
    '1':
      event: DamageByEntityEvent
      conditions:
      - 'LEVEL=ALL:COOLDOWN'
      - 'LEVEL=1:CHANCE=10'
      - 'LEVEL=2:CHANCE=20'
      - 'LEVEL=3:CHANCE=30'
      - 'LEVEL=4:CHANCE=40'
      - 'LEVEL=5:CHANCE=50'
      - 'LEVEL=ALL:API_EVENT_CANCELLED=API_LOCATION_SUPPORT!INVERSE'
      - 'TARGET=ENTITY:LEVEL=ALL:API_EVENT_CANCELLED=API_LOCATION_SUPPORT!INVERSE'
      effects:
      - 'LEVEL=ALL:SPAWN_ENTITY=IRON_GOLEM,false'
      options:
      - 'LEVEL=ALL:PARTICLES=FLAME'
      - 'LEVEL=ALL:ACTION_BAR_MESSAGE'
      - 'LEVEL=ALL:START_COOLDOWN=5'
      - 'LEVEL=ALL:SOUND=true,ENTITY_CHICKEN_EGG,1,1'
      secondary_events:
        '1':
          event: SpawnEntityEvent
          conditions: []
          effects:
          - 'LEVEL=1:TARGET=ENTITY:POTION_EFFECT=SLOW,1,100'
          - 'LEVEL=1:TARGET=ENTITY:POTION_EFFECT=WEAKNESS,1,100'
          - 'LEVEL=2:TARGET=ENTITY:POTION_EFFECT=WEAKNESS,1,100'
          - 'LEVEL=4:TARGET=ENTITY:POTION_EFFECT=SPEED,1,100'
          - 'LEVEL=5:TARGET=ENTITY:POTION_EFFECT=SPEED,1,100'
          - 'LEVEL=5:TARGET=ENTITY:POTION_EFFECT=INCREASE_DAMAGE,1,100'
          - 'LEVEL=1:TARGET=ENTITY:HEAL=20'
          - 'LEVEL=2:TARGET=ENTITY:HEAL=35'
          - 'LEVEL=3:TARGET=ENTITY:HEAL=55'
          - 'LEVEL=4:TARGET=ENTITY:HEAL=75'
          - 'LEVEL=5:TARGET=ENTITY:HEAL=100'
          options:
          - "LEVEL=ALL:TARGET=ENTITY:SET_CUSTOM_NAME=true,&6&l{SELF_NAME}'s GOLEM"
          - 'LEVEL=1:START_DELAYED_TASK=TIME,true,2.5'
          - 'LEVEL=2:START_DELAYED_TASK=TIME,true,3'
          - 'LEVEL=3:START_DELAYED_TASK=TIME,true,3.5'
          - 'LEVEL=4:START_DELAYED_TASK=TIME,true,4'
          - 'LEVEL=5:START_DELAYED_TASK=TIME,true,4.5'
        '2':
          event: DelayedTaskEvent
          conditions: []
          effects: []
          options:
          - 'TARGET=ENTITY:SOUND=true,ENTITY_IRON_GOLEM_HURT,0.6,1.3'
          - 'TARGET=ENTITY:REMOVE_ENTITY'
          - 'TARGET=ENTITY:PARTICLES=FLAME'

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