Head Rewards [1.8-1.13.2 NO 1.9]
1.9 [1.8-1.13.2 NO 1.9]Click heads to execute commands that you like
Head Rewards
Our plugins
If you have any suggestion, write on our github page, we will be happy to listen to you!
Whatever problem is encountered, please before give negative reviews write first on our github page explaining your problem so we can help each other.
GitHub Page!
FEATURES
SUPPORTED VERSIONS:
1.8-1.8.3-1.8.4-1.8.5-1.8.6-1.8.7-1.8.8-1.9.2-1.9.4-1.10-1.10.2
1.11-1.11.1-1.11.2-1.12-1.12.1-1.12.2-1.13-1.13.1-1.13.2
LANG FILES:
en_US - es_ES - it_IT
With this plugin, you can create your custom HeadRewards using different head styles.
(christmas, easter , halloween, summer)
Every Head has particles until player click them.
(players that didn't clicked heads, continue to see particles)
Every head is sort by types, into a gui!
(gui allow you to take head easly)
There is also a counter to keep track of taken heads.
Language has their own files, that can be modified, you can also create new lang files.
Multiversion Support
Update Checker
CUSTOM PARTICLES!
Before click heads

After click heads

Config
Language: "en_US"
CheckUpdate: true
#1.8-1.8.8 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DRIP_LAVA; DRIP_WATER; ENCHANTMENT_TABLE; EXPLOSION_HUGE;
#EXPLOSION_LARGE; EXPLOSION_NORMAL; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART; ITEM_CRACK; ITEM_TAKE; LAVA; MOB_APPEARANCE; NOTE; PORTAL;
#REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL; SPELL_INSTANT; SPELL_MOB; SPELL_MOB_AMBIENT; SPELL_WITCH; SUSPENDED;
#SUSPENDED_DEPTH; TOWN_AURA; VILLAGER_ANGRY; VILLAGER_HAPPY; WATER_BUBBLE; WATER_DROP; WATER_SPLASH; WATER_WAKE;
#1.9.2-1.9.4 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DAMAGE_INDICATOR; DRAGON_BREATH; DRIP_LAVA; DRIP_WATER;
#ENCHANTMENT_TABLE; END_ROD; EXPLOSION_HUGE; EXPLOSION_LARGE; EXPLOSION_NORMAL; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART; ITEM_CRACK; ITEM_TAKE;
#LAVA; MOB_APPEARANCE; NOTE; PORTAL; REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL; SPELL_INSTANT; SPELL_MOB;
#SPELL_MOB_AMBIENT; SPELL_WITCH; SUSPENDED; SUSPENDED_DEPTH; SWEEP_ATTACK; TOWN_AURA; VILLAGER_ANGRY; VILLAGER_HAPPY; WATER_BUBBLE; WATER_DROP;
#WATER_SPLASH; WATER_WAKE;
#1.10.2 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DAMAGE_INDICATOR; DRAGON_BREATH; DRIP_LAVA; DRIP_WATER;
#ENCHANTMENT_TABLE; END_ROD; EXPLOSION_HUGE; EXPLOSION_LARGE; EXPLOSION_NORMAL; FALLING_DUST; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART;
#ITEM_CRACK; ITEM_TAKE; LAVA; MOB_APPEARANCE; NOTE; PORTAL; REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL;
#SPELL_INSTANT; SPELL_MOB; SPELL_MOB_AMBIENT; SPELL_WITCH; SUSPENDED; SUSPENDED_DEPTH; SWEEP_ATTACK; TOWN_AURA; VILLAGER_ANGRY;
#VILLAGER_HAPPY; WATER_BUBBLE; WATER_DROP; WATER_SPLASH; WATER_WAKE;
#1.11.2-1.12.2 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DAMAGE_INDICATOR; DRAGON_BREATH; DRIP_LAVA; DRIP_WATER;
#ENCHANTMENT_TABLE; END_ROD; EXPLOSION_HUGE; EXPLOSION_LARGE; EXPLOSION_NORMAL; FALLING_DUST; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART;
#ITEM_CRACK; ITEM_TAKE; LAVA; MOB_APPEARANCE; NOTE; PORTAL; REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL;
#SPELL_INSTANT; SPELL_MOB; SPELL_MOB_AMBIENT; SPELL_WITCH; SPIT; SUSPENDED; SUSPENDED_DEPTH; SWEEP_ATTACK; TOTEM; TOWN_AURA; VILLAGER_ANGRY;
#VILLAGER_HAPPY; WATER_BUBBLE; WATER_DROP; WATER_SPLASH; WATER_WAKE;
#1.13-1.13.2 Particle list: BARRIER; BLOCK_CRACK; BLOCK_DUST; CLOUD; CRIT; CRIT_MAGIC; DAMAGE_INDICATOR; DRAGON_BREATH; DRIP_LAVA; DRIP_WATER;
#ENCHANTMENT_TABLE; END_ROD; EXPLOSION_HUGE; EXPLOSION_LARGE; EXPLOSION_NORMAL; FIREWORKS_SPARK; FLAME; FOOTSTEP; HEART; ITEM_CRACK
#ITEM_TAKE; LAVA; MOB_APPEARANCE; NOTE; PORTAL; REDSTONE; SLIME; SMOKE_LARGE; SMOKE_NORMAL; SNOW_SHOVEL; SNOWBALL; SPELL; SPELL_INSTANT;
#SPELL_MOB; SPELL_MOB_AMBIENT; SPELL_WITCH; SUSPENDED; SUSPENDED_DEPTH; SWEEP_ATTACK; TOWN_AURA; VILLAGER_ANGRY; VILLAGER_HAPPY; WATER_BUBBLE;
#WATER_DROP; WATER_SPLASH; WATER_WAKE;
Particle: "WATER_SPLASH"GiftBox.yml How to edit
GiftBoxPos:
total: '0'
PlayerInfo: {}
Particles:
OffsetX: 0.30f
OffsetY: 0.25f
OffsetZ: 0.30f
Velocity: 1f
Amount: '50' Amount
specified amount of particles that spawn
Offset
particles position
(it doesn't need to be modified)
GiftBoxPos:
total: '1'
gift1:
command1: '1'
command2: '2'
command3: '3'
message1: '1'
message2: '2'
x: '124'
y: '76'
z: '457'
PlayerInfo: {}
Particles:
OffsetX: 0.30f
OffsetY: 0.25f
OffsetZ: 0.30f
Velocity: 1f
Amount: '50' Command
command that will be execute when a player clicks the specified head
(put the command without / )
(to specify the player that clicked the head use %player% ex: money give %player% 1000 )
(if you don't need all 3 commands just leave empty unused commands)
Message
message that a player will recieve
(colors supported)
Permissions/Commands
Permissions
Break
headrewards.break
Gui
headrewards.gui
Help
headrewards.help
Head
headrewards.head
Particles
headrewards.particles
Place
headrewards.place.easter
headrewards.place.summer
headrewards.place.halloween
headrewards.place.christmas
headrewards.place.mobegg
Reload
headrewards.reload
Use
headrewards.use
Commands
Gui
/hrg
/hrg easter
/hrg summer
/hrg halloween
/hrg christmas
/hrg mobegg
Help
/hr
Head
/hr head easter[num]
/hr head summer[num]
/hr head halloween[num]
/hr head christmas[num]
/hr head mobegg[num]
Particles
/pr
Reload
/hrl
Heads (182)
Easter 23
Heads

Summer 27
Heads

Halloween 34
Heads

Christmas 41
Heads

MobEgg 57
More Coming
Upcoming Features
Particles auto start Added
Message with colors Added
Gui menu Added
Languange.yml file Added
Multiple version compatibility Added
Update Check Added
Customizable particles Added
Custom Head
Head that a player can place, once the head is clicked, it will disappear
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