HeadPets
This plugin adds pets as floating player heads (invisible ArmorStand + Player Head), with a GUI menu, tabs, pagination, particles and passive effects.
Features
/petsopens the menu.- Tabs:
- All pets — shows every pet, including locked ones (if enabled in config).
- My pets — shows only pets the player has permission for.
- Pages:
- Navigation arrows at the bottom switch pages.
- Pet activation:
- Left click a pet — activate/deactivate (pet floats near the player and follows them).
- Multiple pets can be active at once (limit is
pets-settings.max-active-per-player).
- Particles:
- Particles button — selects the player’s global particle type (LMB next, RMB previous).
- Shift+LMB on Particles — enable/disable particles (if
particles.allow-player-disableis enabled). - If
particles.per-pet-selectionis enabled, you can select particles per pet:- RMB on a pet — next particle
- Shift+RMB on a pet — previous particle
- Particles can be visible for everyone or only for the owner (config).
- Passive effects:
- Each pet can apply potion effects while it is active (config).
- Languages:
- Russian and English (
lang/ru.yml,lang/en.yml) settings.language.mode: autoselects language by player locale (ru => Russian, otherwise English).
- Russian and English (
Commands & permissions
/pets— open menu- permission:
pats.pets.open(default: true)
- permission:
/pets reloador/petsreload— reload config/lang/pets (no server restart)- permission:
pats.pets.reload(default: op)
- permission:
/pets add ...or/petadd ...— add a pet toconfig.yml- permission:
pats.pets.admin(default: op)
- permission:
/pets remove <id>or/petremove <id>— remove a pet fromconfig.yml- permission:
pats.pets.admin(default: op)
- permission:
Access to a specific pet is controlled via the pet’s permission in config.yml (for example: pats.pets.head.118).
Command examples
Add a pet (one name will be used for both RU/EN):
/petadd head_test eyJ0ZXh0dXJlcyI6... Donkey_Kong
Add a pet (different names for RU/EN):
/petadd head_test eyJ0ZXh0dXJlcyI6... Донки_Конг Donkey_Kong
Remove a pet:
/petremove head_test
Config
Main config.yml sections:
settings.language— language settings (auto/fixed).menu.show-locked-in-all— show locked pets in “All pets” tab.menu.gui.*— GUI settings (size, button slots, materials, pets grid area).follow.*— follow distances/speeds.particles.*— particles settings (visibility, frequency,y-offset, options list).effects.*— passive effects timing settings.pets:— pets list (add your own pets here).
Colors (HEX)
You can use color codes in many strings (pet names, messages, lore):
- Legacy:
&a,&c,&7, etc. - HEX:
&#ff00ff(example:&#ff00ffDonkey Kong)
Pet example
pets:
- id: head_118
# permission is optional (default: pats.pets.<id>)
permission: pats.pets.head.118
display:
ru: "Донки Конг"
en: "Donkey Kong"
head:
# profile-id is optional
profile-name: "mcheads-118"
textures: "BASE64_TEXTURES_HERE"
effects:
- type: SPEED
amplifier: 0
# shorthand:
- "JUMP_BOOST:0"
Notes
- Player particle choice and language override are stored in
plugins/PatsPets/data.yml. - Active pets are stored in
plugins/PatsPets/data.ymland restored when the player rejoins. - By default, effects are removed when a pet is deactivated (
effects.remove-on-deactivate: true). If disabled, effects will simply expire based oneffects.duration-ticks.
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