Health-Sync
0.3Health-Sync -- Link hearts, hunger, and effects with your entire squad! Damage is shared instantly—if one takes damage, everyone feels it. The ultimate Health Share plugin for cooperative survival and
0.3latestHealth-SyncFeb 28, 2026
All notable changes to the HealthSync plugin will be documented in this file.Changelog
[0.3] - 2026-02-28
- World Restriction System: New logic to enable or disable health syncing based on specific worlds. - Restriction Modes: AddedAdded
PAUSEandKICKmodes inconfig.yml. -PAUSE: Freezes sync for players in restricted worlds. -KICK: Automatically removes players from their group when entering restricted worlds. - Anti-Heal Logic: Implemented "Snap-Sync" which forces a player's stats to match their group immediately upon returning from a safe world to a survival world. - New World Listener: Handles real-time transitions between enabled and disabled worlds. - Safety Checks: Added world-enabled verification to Group Creation, Invitations, and Accepting links.
- Improved listener reliability for damage, healing, and hunger events in multi-world environments. - Fixed potential "jump-sync" issues during world changes by adding a 5-tick sync delay.Fixed
0.2Health-SyncJan 8, 2026 Changelog
All notable changes to the HealthSync project will be documented in this file.[0.2] - 2026-01-08
Smart Respawn System*: Implemented logically consistent respawn mechanics. * Respawning players now inherit the group's current low health/hunger state instead of healing the group to full. * Prevents "tactical suicide" to restore team health. Invitation Expiry*: Group invites now automatically expire after 60 seconds to prevent invite spam lingering.New Features
Infinite Damage Loop*: Fixed a critical recursion issue where syncing damage would trigger the damage event again, causing server crashes (StackOverflow). Potion Effect Loop*: Resolved an issue where syncing potion effects caused an infinite update loop between client and server. Hunger Sync Glitch*: Fixed an issue where saturation synchronization could cause "ghost hunger" updates. Group Cleanup*: Fixed a logic error where groups would not properly dissolve if the owner disconnected, leaving "ghost groups".Bug Fixes
Performance*: Optimized theImprovements
HealingListenerandHungerListenerto use cached values, reducing the number of unnecessary packet updates. Code Structure*: RefactoredLinkManagerto better handle Group objects instead of raw UUID maps. GUI*: Updated the Management GUI to correctly display live heart/hunger values of members.[0.1] - Previous
* Initial Groups Implementation. * Basic Health Sharing. * GUI Introduction.0.1Health-SyncFeb 8, 2025
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