Configuration
You can find the config inside plugins/HeartContainersReloaded/config.yml
# Set the default health
start_health: 20.0
# Set the maximum health a player can reach
max_health: 30.0
# Configure the type of health that is going to be dropped
health_config:
# Set the Entity which drops/gives the health to the killer
# Mob types can be found at
PLAYER:
# Sets how you get the heart (as a drop or direct) and how health is calculated.
health_type: "DROP_VAMPIRE"
[code=code]
# When using DIRECT_VALUE or DROP_VALUE health_value is dropped or added to the max health of the player
health_value: 0.5
# When using DIRECT_VAMPIRE or DROP-VAMPIRE (vampire_multiplicator killed enemy health) is dropped or added to the player.
vampire_multiplicator: 0.3
# Example:
# drop_config:
# MOB_TYPE:
# health_type: DROP_VALUE | DROP_VAMPIRE | DIRECT_VALUE | DIRECT_VAMPIRE | NONE
# health_value: 0.5
# vampire_multiplicator: 0.5
# PIG:
# health_type: "DROP_VAMPIRE"
# vampire_multiplicator: 0.5
health_type can have following values:
- DROP_VALUE - Drop a heart container which gives value specified in health_value
- DROP_VAMPIRE - Drop a heart container which gives the value of ( vampire_multiplicator * killed entity max health)
- DIRECT_VALUE - Directly adds the value specified in health_value to the players max health.
- DIRECT_VAMPIRE - Directly adds ( vampire_multiplicator * killed entity max health) to the players max health.
All the entities can be found in the Bukkit API Documentation
(max_health doesnt work currently)
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