HeartDrops is back! With Folia support! ✅ [1.8 | 1.9 | 1.21
v2.0.1-SNAPSHOTWhen you kill mobs, the plugin gives you a random amount of hearts that heals you.
HEART DROPS IS BACK
With the kind permission of Shadow3097 I continuing the development of HeartDrops. Big thank you for this!
Here's the link to the old resource: HeartDrops-1.4
This plugin no longer hard depends on ProtocolLib but I recommend using it.
To use this plugin with 1.21.11 you have to use the latest Dev-Builds of ProtocolLib! Use it at your own risk!
It's very leightweigt and tiny but powerful on every hardcore server and adds more fun for your players!
When you kill mobs, the plugin gives you a random amount of hearts that heals you.
You can easily configure the various variables in the config file.
The plugin should be compatible with custom/modded entities, but I never tested it.
Simply add the names of the custom mobs the same way the others are in the config and you should be good to go.
You can find more information in the HeartDrops-wiki.
Find the source on github.
The Default Config:
# The material of the item(it will not be visible on the client)
# You can change this, but this has no effect to the game or to the player.
# For usable materials look here: https://github.com/X00LA/HeartDrops/wiki/Config
material: "REDSTONE"
# The chance for a double heal.
# You can increase or decrease the chance for your players to "win" a double heal.
doubleHealChance: 0.2
# The delay between the spawn of a heart particle.
# You can decrease the delay so the heart spawn faster or increase it to let the players wait for their energy.
particleTime: 15
# The sound of an item pickup.
# You can use different sound.
# For a list of available sounds look here: https://github.com/X00LA/HeartDrops/wiki/Config
pickupsound: "minecraft:block_amethyst_block_chime"
# The volume of the pickup sound.
# Increase or decrease the volume as your want.
pickupvolume: 0.5
# The pitch of the pickup sound.
# Increase or decrease the pitch to make the sound a bit... courious.
pickuppitch: 0
# The amount to heal the player.
# 1 means that 1 heart heals half a player heart. So 2 heals a full player heart.
healAmount: 1
###########################################################################################################
# Here you can play with the variables to increase or decrease the amount of given hearts. #
# Should be compatible with modded mobs. #
# Pattern: entitytype : dropchance : minimum drop amount : maximumdropamount #
# Example: ZOMBIE : 0.2 : 0 : 1 #
###########################################################################################################
entities:
- "BAT : 0.2 : 0 : 1"
- "BLAZE : 0.2 : 0 : 1"
- "BOGGED : 0.2 : 0 : 1"
- "BREEZE : 0.2 : 0 : 1"
- "CAMEL_HUSK : 0.2 : 0 : 1"
- "CAVE_SPIDER : 0.2 : 0 : 1"
- "CREAKING : 0.2 : 0 : 1"
- "CREEPER : 0.2 : 0 : 1"
- "DROWNED : 0.2 : 0 : 1"
- "ELDER_GUARDIAN : 0.2 : 0 : 1"
- "ENDER_DRAGON : 0.5 : 2 : 5"
- "ENDERMAN : 0.2 : 0 : 1"
- "ENDERMITE : 0.2 : 0 : 1"
- "EVOKER : 0.2 : 0 : 1"
- "GHAST : 0.2 : 0 : 1"
- "GIANT : 0.2 : 1 : 3"
- "GUARDIAN : 0.2 : 0 : 1"
- "HOGLIN : 0.2 : 0 : 1"
- "HUSK : 0.2 : 0 : 1"
- "ILLUSIONER : 0.2 : 0 : 1"
- "MAGMA_CUBE : 0.2 : 0 : 1"
- "PARCHED : 0.2 : 0 : 1"
- "PHANTOM : 0.2 : 0 : 1"
- "PIGLIN : 0.2 : 0 : 1"
- "PIGLIN_BRUTE : 0.2 : 0 : 1"
- "PILLAGER : 0.2 : 0 : 1"
- "RAVAGER : 0.2 : 0 : 1"
- "SHULKER : 0.2 : 0 : 1"
- "SILVERFISH : 0.2 : 0 : 1"
- "SKELETON : 0.2 : 0 : 1"
- "SKELETON_HORSE : 0.2 : 0 : 1"
- "SLIME : 0.2 : 0 : 1"
- "SNOW_GOLEM : 0.2 : 0 : 1"
- "SPIDER : 0.2 : 0 : 1"
- "STRAY : 0.2 : 0 : 1"
- "VEX : 0.2 : 0 : 1"
- "VINDICATOR : 0.2 : 0 : 1"
- "WARDEN : 0.5 : 2 : 5"
- "WITCH : 0.2 : 0 : 1"
- "WITHER : 0.2 : 0 : 1"
- "WITHER_SKELETON : 0.2 : 0 : 1"
- "ZOGLIN : 0.2 : 0 : 1"
- "ZOMBIE : 0.2 : 0 : 1"
- "ZOMBIE_HORSE : 0.2 : 0 : 1"
- "ZOMBIE_NAUTILUS : 0.2 : 0 : 1"
- "ZOMBIE_VILLAGER : 0.2 : 0 : 1"
- "ZOMBIFIED_PIGLIN : 0.2 : 0 : 1"
#########################################################################
# Passive Mobs #
# Uncomment the following entries if you want hearts when killing them. #
#########################################################################
# - "ALLAY : 0.2 : 0 : 1"
# - "ARMADILLO : 0.2 : 0 : 1"
# - "AXOLOTL : 0.2 : 0 : 1"
# - "BEE : 0.2 : 0 : 1"
# - "CAMEL : 0.2 : 0 : 1"
# - "CAT : 0.2 : 0 : 1"
# - "CHICKEN : 0.2 : 0 : 1"
# - "COD : 0.2 : 0 : 1"
# - "COW : 0.2 : 0 : 1"
# - "DOLPHIN : 0.2 : 0 : 1"
# - "DONKEY : 0.2 : 0 : 1"
# - "FOX : 0.2 : 0 : 1"
# - "FROG : 0.2 : 0 : 1"
# - "GLOW_SQUID : 0.2 : 0 : 1"
# - "GOAT : 0.2 : 0 : 1"
# - "HAPPY_GHAST : 0.2 : 0 : 1"
# - "HORSE : 0.2 : 0 : 1"
# - "IRON_GOLEM : 0.2 : 0 : 1"
# - "LLAMA : 0.2 : 0 : 1"
# - "MOOSHROOM : 0.2 : 0 : 1"
# - "MULE : 0.2 : 0 : 1"
# - "NAUTILUS : 0.2 : 0 : 1"
# - "OCELOT : 0.2 : 0 : 1"
# - "PANDA : 0.2 : 0 : 1"
# - "PARROT : 0.2 : 0 : 1"
# - "PIG : 0.2 : 0 : 1"
# - "PLAYER : 0.2 : 0 : 1"
# - "POLAR_BEAR : 0.2 : 0 : 1"
# - "PUFFERFISH : 0.2 : 0 : 1"
# - "RABBIT : 0.2 : 0 : 1"
# - "SALMON : 0.2 : 0 : 1"
# - "SHEEP : 0.2 : 0 : 1"
# - "SNIFFER : 0.2 : 0 : 1"
# - "SQUID : 0.2 : 0 : 1"
# - "STRIDER : 0.2 : 0 : 1"
# - "TADPOLE : 0.2 : 0 : 1"
# - "TRADER_LLAMA : 0.2 : 0 : 1"
# - "TROPICAL_FISH : 0.2 : 0 : 1"
# - "TURTLE : 0.2 : 0 : 1"
# - "VILLAGER : 0.2 : 0 : 1"
# - "WANDERING_TRADER : 0.2 : 0 : 1"
# - "WOLF : 0.2 : 0 : 1"
Permissions
Permission | Description | Default | Command
heartdrops.admin | Gives the admin full access to the heartdrops commands. | OP
heartdrops.command.reload | Gives the admin access to the heartdrops reload command. | OP | /heartdrops reload
heartdrops.pickup | Players with this permission are permitted to pickup hearts. | default
This plugin is maintained under the MIT-License.
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