Sueta

Hi-CrackGame

1.0-AR

Reborn version of CrackGame

·Plugin

Hi-CrackGame
A nice and advanced shooting minigame

Introduction
Hi-CrackGame is shooting minigame based. Combining unique perks , unique gun shop, and unique mission system. Hi-CrackGame allowing player to choose their own play style and giving server owner chance to get donation.

Feature
An Amazing Feature List

  • Unlimited arena
  • CrackShot support
  • Unique perks system
  • In-game config editor
  • Unlimited gun shop
  • Unique loadout system
  • Unique mission system

Introduction

Commands

  • CG || Main commands
  • CG arena || Arena setup commands
  • CG give || Giving player ingame item
  • CG join [Arena] || Join game command
  • CG stats || Checking your or others stats
  • CG mission || Show mission
  • CG gun || Show gun
  • CG inventory || Check your gun loadout
  • CG perks || Check perks menu
  • CG shop || Open gun shop
  • CG leave || Leave game command
  • CG reload || Safe reload game config and arena
  • CG list || Showing list of active arena

Videos
Setup tutorial
YouTube

Tags

Placeholder list

can be used in scoreboard / message

  • [PLAYER] = Return player name
  • [ARENA] = Return current arena name
  • [LE/FT] = Return player left to start the game (remove the "/")
  • [RED_SCORE] = Return current red score
  • [BLUE_SCORE] = Return current blue score
  • [KILL] = Return total kill
  • [KILLER] = Return player's killer name
  • [VICTIM] = Return player's victim name
  • [GUN] = Return player gun name, "Fist" if player kill other player with hand
  • [CHAT] = Used for chat formating *See message.yml
  • [SCORE] = Return game winner score (kills)
  • [TIME] = Return lefted time
  • [COUNTDOWN] = Return game start countdown left
  • [WINNER] = Return winner's name

Configuration
Arena YML:

Arena:
  test:
    Min_Players: 1
    Max_Players: 2
    Gamemode: TDM //There's still only 1 gamemode (TDM)
    Score_To_Win: 3
    Respawn_Time: 5
    Round_Timer: 60
    Start_Countdown: 5
    Ingame_Join: false
    Lobby: -78.86009316231294;81.0;-45.982058667733284;18.75004;233.40033;world;
    Scoreboard_Title: '&6[ARENA] Scoreboard'
    Scoreboard_Message:
    - ''
    - 'Red Score: [RED_SCORE]'
    - ''
    - 'Blue score: [BLUE_SCORE]'
    Red_Spawn:
    - -70.60604470599758;79.0;-49.4161500239123;15.600048;180.00067;world;
    Blue_Spawn:
    - -70.53552603428754;79.0;-53.97622189382581;16.500055;0.30081177;world;
    Spec_Spawn:
    - -73.34359789656115;80.0;-51.469662375070506;20.850056;265.2009;world;

Items YML

Items:
Guns:
  Carbine: PRIMARY;0;INFINITE;Default
  Deagle: SECONDARY;0;INFINITE;Default
  Tactical_Knife: MELEE;0;INFINITE;Default
  Grenade: EXPLOSIVE;0;INFINITE;Default
  Flashbang: TACTICAL;0;INFINITE;Default
  Python: SECONDARY;10;HOUR;Default
Group:
- Default
- Donatur

Crackshot_ID: [GUN_SLOT];[GUN_PRICE];[GUN_DURATION];[GROUP]

Available gun slot: PRIMARY, SECONDARY, MELEE, EXPLOSIVE, TACTICAL

Available gun duration :

  • INFINITE, mean the gun will never leave your inventory
  • HOUR, mean the gun will expired after given duration
  • UNIT, mean the gun will leave your inventory after you used. e.g : i have 2 unit python, so after i use python im my 2 game, python will leave my inventory

Mission YML

Missions:
  Noob:
    Objectives:
    - K;3 ([Objective_Initial];[Goals_Value])
    - J;1
    Reward:
    - C/100
    Cost: 10

Available objectives:

  • K, Killing ingame enemy
  • J, Join the game
  • DK, Achieve double kill in the game
  • TK, Achieve triple kill in the game
  • CK, Achieve chain killer in the game
  • HS, Achieve headshot in the game

Available rewards (Can be used for mission, arena, or ranks reward):

  • C, Give player coin
  • W, Give player a weapon (W/[Gun_name]/[Value])
  • E, Give player EXP
  • SP, Give player stats point
  • CMD, Run a CMD use [PLAYER] for getting player name

Similar projects

Plugin →