2.9.9latest|2.9.9| FixSep 10, 2025 + Fixed a warning Click to expand...2.9.8|2.9.8| UpdateApr 13, 2025 + Now the IP of the player who breaks the heads is also saved in the quest database + Added configurable sounds in quest config + Added various messages in the Quest section + Added the headlist command that allows you to see in chat all the heads placed to do the quest. You can also teleport there by clicking on the list that will be shown + Config version changed to 6.9 + New Perms: Click to expand... · quest.headlist (to show the head list) · quest.headtp (to teleport to the heads) Click to expand... Code (YAML): #################################################################################### # # # HORROR MINECRAFT PLUGIN Made by Francies # # For any help checkout my Discord Server # # Leave a review on Spigot or BuiltByBit # # it will be a huge help # #################################################################################### config_version : "6.9" # DO NOT CHANGE THIS ########################################## # General # ########################################## # You need WorldGuard and Fawe in order to use this feature # Players in these worldguard regions will not be affected by any events. Except Full Moon and Quests regions : - "AREA1" ########################################## # Sounds # ########################################## Sounds: enabled : true # Enable or disable the scary sounds feature min_cooldown_seconds_sounds : 10 # Minimum cooldown between two sounds (in seconds) allow_random_walk_instead_of_sound : true # Random Sounds can be replaced by Steps [NEW] walk_min_seconds : 3 # Minimum duration of walking sound (in seconds) walk_max_seconds : 5 # Maximum duration of walking sound (in seconds) step_interval_ticks : 10 # Interval between each step sound (in ticks, 20 ticks = 1 second) only_play_at_night : false # Sounds will only play at night if true global_sounds : # global list,used when biome_selection it's false - ENTITY_CREEPER_PRIMED - ENTITY_ENDERMAN_SCREAM - AMBIENT_CAVE - ENTITY_GHAST_SCREAM biome_selection : false # if set to true the biomes listed below will be used scary_sounds_per_biome: PLAINS : - AMBIENT_CAVE - ENTITY_WOLF_HOWL FOREST : - AMBIENT_CAVE - BLOCK_WOOD_STEP SWAMP : - ENTITY_SLIME_SQUISH - ENTITY_WITCH_AMBIENT # Add more biomes if you want, make sure that the biome name exist ###################################### # Configuration for jumpscare events # ###################################### Jumpscare: cooldown_seconds : 60 # cooldown in seconds for the jumpscare command enabled : true # Enable or disable the jumpscare feature min_cooldown_seconds_jumpscare : 10 # Minimum cooldown between jumpscare events (in seconds) only_at_night : false # Jumpscares will only play at night if true global_mobs : # global list,used when biome_selection it's false - ZOMBIE - SKELETON - CREEPER - SPIDER biome_selection : false # if set to true the biomes listed below will be used effects: slowness: type : SLOWNESS # potion type, use the one from your version of minecraft duration : 60 # duration in ticks amplifier : 5 # Power of the effect blindness: type : BLINDNESS duration : 60 amplifier : 5 scary_mobs_per_biome: PLAINS : - ENDERMAN - SLIME FOREST : - ZOMBIE - SKELETON DESERT : - HUSK - CREEPER # Add more biomes if you want, make sure that the biome name exist ############################################## # Configuration for the scary torch mechanic # ############################################## ScaryTorch: enabled : true # Enable or disable the scary torch feature torch_change_percentage : 25 # Percentage chance to replace a normal torch with a redstone torch torch_placement_cooldown : 10 # Number of torch placements before the chance is applied again (in seconds) scary_sound : AMBIENT_CAVE # Scary sound that plays when the torch changes ################################################## # Configuration for infested doors and trapdoors # ################################################## Infested_door_trapdoor: enabled : true # Enable or disable the infested door and trapdoor feature door_trapdoor_types : # You can add whatever you want - OAK_DOOR - IRON_DOOR - BIRCH_TRAPDOOR - SPRUCE_DOOR - IRON_TRAPDOOR door_trapdoor_cycles : 4 # Number of open/close cycles min_cooldown_seconds : 10 # Minimum cooldown between door/trapdoor events (in seconds) ######################################### # Configuration for the full moon event # ######################################### FullMoon: enabled : true # Enable or disable the full moon night event enable_moonnight : true # Enable or disable the full moon night enable_thunderstorm : true # Enable or disable thunderstorms during the full moon event enable_broadcast : true # Enable or disable the broadcast message during the event enable_wolf_attack : true # Wolf will attack you during FullMoon full_moon_night_probability : 20 # Chance (%) for a full moon night and thunderstorm to occur broadcast_message : # Multi-line broadcast message shown during the full moon event - "&c&lIt's a dark and stormy night!" - "&c&lThe full moon shines as thunder roars!" world_names : # List of worlds where the full moon event can occur - "world" ############################################### # Configuration for the infested sign feature # ############################################### InfestedSign: enabled : true # Enable or disable the infested sign feature particle_type : ASH # Particles type removal_delay : 200 # Time between sign despawn (in ticks) spawn_interval : 600 # Time between sign spawns (in seconds) sign_material : "DARK_OAK_SIGN" # Type of sign to use phrases : # List of phrases for the signs (supports color codes) - line1 : "&4&lI see you!" line2 : "" line3 : "" line4 : "" - line1 : "&4&lStay away from the dark!" line2 : "" line3 : "" line4 : "" world_names : # List of worlds where the sign can spawn - "world" ############################################### # Configuration for the HomeJumpscare feature # ############################################### HomeJumpscare: enabled : true door_opens_threshold : 5 # Number of open ports required to activate the jumpscare scare_chance : 0.3 # Chance of jumpscare with mob2.9.7|2.9.7| UpdateMar 14, 2025 + Added wolfs spawning event to the full moon + Updated dependencies + Moved to Java 21 compiler Click to expand...2.9.6|2.9.6| Minor updatedNov 25, 2024 + Fixed halloweenquest commands (located error) Click to expand...2.9.5|2.9.5| Fix UpdateNov 18, 2024 + Updated the GameProfile initialization for the heads quest Click to expand...2.9.3|2.9.3| Minor UpdateNov 13, 2024 + Added placeholder %current_version% in the update messagge config. Click to expand...2.9.2|Update| 2.9.2Nov 6, 2024 + Now the update message is fully customizable in the messages section: Click to expand... Code (YAML): Messages: only_players : "Only players can execute this command!" no_permission : "You do not have permission to execute this command!" no_target : "You must specify a player to scare!" invalid_target : "The player %target% is not online!" cooldown_active : "You must wait %time_left% seconds before using this command again!" jumpscare_success : "You have successfully scared %target%!" only_at_night : "You can scare only at night!" [B] update_message: - "&0&l[&c&lHorror&f&lMC&0&l]&r &eA newer version is available : &f%latest_version%" - "&0&l[&c&lHorror&f&lMC&0&l]&r &bDownload link : &f%download_url%"[/B] Click to expand...2.9|Corruption Error| 2.9.1Nov 5, 2024 - sporadically the plugin gave a corruption error Click to expand...2.9.1Nov 5, 2024 2.8.2|2.8.2| UPDATEOct 15, 2024 + Minor fixes during crucifix spawning (herobrine feature) Click to expand...2.8.1|2.8.1| UPDATEOct 15, 2024 + Added a permission that blocks any plugin event: horror.bypass + Added new Abduction Events: The player will be "abducted" by aliens and then almost fall Click to expand... .SpoilerTarget">Spoiler: Credits TransparentFate2.6|2.6| UPDATEOct 14, 2024 + Added command /totalheads: allows to know how many heads were broken in the quest by the player + Now you need to insert in the config if you use Citizens or Znpcs + Some minor fixes Click to expand...2.5|2.5| UPDATEOct 14, 2024 + Added ZNPCs api Now you can use ZNPCs plugin to use Herobrine feature Click to expand...2.1Minor fixOct 13, 2024 downgrade worldguard api for java 17 Click to expand...2.0.5-alpha|2.0.5-alpha| UPDATEOct 13, 2024 + It is now possible to set jump scares or spooky sounds to be enabled everywhere by setting a voice to false and a common mob and sound list + fixed jumpscare command + Added a config-settable cooldown to the herobrine disc 11 event Click to expand...2.0.4-alpha|2.0.4-alpha| UPDATEOct 13, 2024 + Added WorldGuard API Code (YAML): ########################################## # General # ########################################## # You need WorldGuard and Fawe in order to use this feature # Players in these worldguard regions will not be affected by any events. regions : - "areatest" + You will need WorldGuard and Fawe to use this feature. Click to expand... Useful Links Fawe WorldGuard .SpoilerTarget">Spoiler: Credit idea phiclou2.0.3-alpha|2.0.3-alpha| UPDATEOct 12, 2024 + New command /heroscare Permission: horrormc.heroscare A normal jumpscare but with Herobrine + Changed the config.yml update system + Fixed empty jumpscare in an unconfigured biome Click to expand...2.0.2-alpha|Changelog 2.0.2-alpha|Oct 10, 2024 + Now during the full moon it is possible to activate an event that makes all wolves hostile to players. + Fixed jumpscare [player] command if only_at_night is true. + Fixed placeholder %quest_total_heads% Click to expand...2.0.1-alpha|Minor Fixes| |Minor Update|Oct 9, 2024 - Herobrine may now strike you with lightning when placing a restone torch or a cross - New event added for when disc 11 plays - Now it is possible to disable the disk event 11 Click to expand...2.0-alpha|HEROBRINE UPDATE OUT| |MINOR FIXES|Oct 8, 2024 Fixes: - you can choose sounds based on biome - you can choose jumpscare mob based on biome - signs disappear based on seconds set in config.yml ATTENTION YOU WILL NEED CITIZENS PLUGIN Herobrine Update: - herobrine may spawn in the distance or near the player - particles and effects when it disappears - chance of spawning a redstone torch or moss cobblestone crucifix - I challenge you, set up a jukebox and play disc 111.7.6Minor fix - Full Moon eventOct 7, 2024 - Now everything related to the full-moon event happens at night1.7.5Major UpdateOct 5, 2024 ATTENTION - added config version - added two entries in the Sounds and Jumpscare section where you can choose if events only happen at night ########################################## # Configuration for sounds in the plugin # ########################################## Sounds: enabled: true # Enable or disable the scary sounds feature min_cooldown_seconds_sounds: 10 # Minimum cooldown between two sounds (in seconds) walk_min_seconds: 3 # Minimum duration of walking sound (in seconds) walk_max_seconds: 5 # Maximum duration of walking sound (in seconds) step_interval_ticks: 10 # Interval between each step sound (in ticks, 20 ticks = 1 second) only_play_at_night: false # Sounds will only play at night if true scary_sounds: # List of scary sounds that can play randomly - AMBIENT_CAVE ###################################### # Configuration for jumpscare events # ###################################### Jumpscare: cooldown_seconds: 60 # cooldown in seconds for the jumpscare command enabled: true # Enable or disable the jumpscare feature min_cooldown_seconds_jumpscare: 10 # Minimum cooldown between jumpscare events (in seconds) only_at_night: false # Jumpscares will only play at night if true scary_mobs: # List of mobs that can be spawned for jumpscares - ZOMBIE - SKELETON - CREEPER Click to expand... - You can now choose the type of doors and trapdoors that can activate during the infestation event: ################################################## # Configuration for infested doors and trapdoors # ################################################## Infested_door_trapdoor: enabled: true # Enable or disable the infested door and trapdoor feature door_trapdoor_types: # You can add whatever you want - OAK_DOOR - IRON_DOOR - BIRCH_TRAPDOOR - SPRUCE_DOOR - IRON_TRAPDOOR door_trapdoor_cycles: 5 # Number of open/close cycles (must be an even number) min_cooldown_seconds: 10 # Minimum cooldown between door/trapdoor events (in seconds) Click to expand...1.7.1Minor Sql fixOct 5, 2024 The tables were not created automatically when using the sqlite version.1.7Database management changedOct 4, 2024 - Now you can choose between MySql or Sqlite database - If you use MySQL you need to add an entry in config.yml: Quests: enabled: true database: type: "mysql" # choose 'mysql' or 'sqlite' sqlite_file: "plugins/HorrorMinecraft/data.db" # if you enabled sqlite host: localhost port: 3306 database: minecraft username: root password: your_password_here useSSL: false allowPublicKeyRetrieval: true Click to expand...1.6Full moon event modifiedOct 4, 2024 Now the plugin understands by itself when it is night and based on the chance set in the config.yml it will start the full moon. You will no longer need to use this config entry: event_creation_cooldown: 6001.51.5 UpdateSep 26, 2024 - Added a quest that allows you to do a treasure hunt: you will have to place and then find all the heads. You will need to configure a database - Added /jumpscare [player] command - fixed some bugs in versions before 1.211.0Updated ApiSep 24, 2024 Update checker api updated to a new server
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