What the heck is this?
Well, I got a bit bored. I decided to turn chickens hostile.
The way it works is by firing different projectiles at players, launched from chickens, once the player is within a specific radius. It fires arrows, fireballs, or strikes a lightning into the player.
Which parts are configurable?
Currently, you can configure the radius the player has to be within, and the level of hostility/difficulty of the chickens.
Updates have brought the ability to set the delay in ticks, and also specify the worlds you want the plugin to work in.
The level of hostility is defined by numbers, what does each mean?
Level 0: The chicken shoots snowballs at full rate
Level 1: The chicken fires arrows at half rate
Level 2: The chicken fires arrows at full rate
Level 3: Instead of arrows, it fires fireballs at full rate
Level 4: Fires fireballs at full rate and lightning strikes the player at half rate
At level 4, you are pretty screwed if you aren't wearing any armor. Level 1 is just plain annoying because it seems harmless, but it kills you.
Commands and Permissions
/chickens - View settings of the plugin.
Requires hcs.info
/chickens reload - Reload the settings of the plugin.
Requires hcs.reload
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