Imaginary | The power is your Imagination
1.0.0.2Events, Menus, Inventories and Commands, You can do everything here!
FEATURES
Multiple Inventories System
Multiple Menu System
Actions System
Events System
Coding System
Reload Command
DEFAULT FILE
Default
# This plugin has been designed for mini plugins with mini features.[/B]
[B][/B]
[B]# You can create menus using Menus Path[/B]
[B]# You can create inventories using Inventories path[/B]
[B]# ¿You want to know in events when this code is loaded or not[/B]
[B]# Use these events:[/B]
[B]# - me.blueslime.imaginary.api.events.ExecutableInitializeEvent[/B]
[B]# - me.blueslime.imaginary.api.events.ExecutableShutdownEvent[/B]
[B]# This is a beta, please report issues.[/B]
[B]# Command creation will be in implemented in the future.[/B]
[B]# I'm still planning how this system will work.[/B]
[B][/B]
[B]# Events are for listeners.[/B]
[B]events:[/B]
[B] '1':[/B]
[B] imports:[/B]
[B] - "org.bukkit.event.inventory.InventoryOpenEvent"[/B]
[B] - "org.bukkit.entity.Player"[/B]
[B] - "org.bukkit.event.EventHandler"[/B]
[B] - "org.bukkit.event.Listener"[/B]
[B] class-modifiers:[/B]
[B] # General code, make sure to add spaces and add imports to the imports sections[/B]
[B] code:[/B]
[B] - " @EventHandler"[/B]
[B] - " public void on(InventoryOpenEvent event) {"[/B]
[B] - " Player player = (Player)event.getPlayer();"[/B]
[B] - " player.sendMessage(\"Hola!\");"[/B]
[B] - " }"[/B]
[B]WORKING ON
Conditions for actions and Items
Commands (with support to all arguments and conditions per argument)
CURRENTLY IN BETA
Please report issues on my discord
Click Here
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