1.4latestUnstableSMP 1.4Feb 4, 2026 UnstableSmp — Update
Fixed
- Fixed an issue where immortal players could die if they were damaged too quickly after a Totem of Undying activation. - Resolved edge cases where post-totem timing could briefly bypass immortality protection. - Improved damage handling consistency during rapid consecutive hits. - Increased overall stability of the immortality system in high-damage or PvP scenarios.Improvements
- Refined internal health checks to be more reliable after totem activation. - Made immortality behavior more predictable under fast combat conditions.1.2UnstableSMP 1.2Feb 4, 2026 UnstableSmp — Initial Release
Added
- Immortality system that prevents selected players from dropping below a configurable minimum health (default: half a heart). -/immortalcommand with subcommands: set, unset, toggle, list, and reload. - Permission-based access for all commands (OP by default). - Totem of Undying compatibility — vanilla totem behavior is fully preserved. - Persistent player data storage (data.yml). - Configurable settings viaconfig.yml.Behavior
- Immortal players take normal damage until they reach the minimum health threshold. - Potentially fatal damage is reduced to leave the player at the minimum health instead of dying. - If a player is holding a Totem of Undying, the plugin does not interfere.Notes
- Designed to be lightweight and simple. - Suitable for SMP and event-based servers.
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