[inactive] CyberWorld Generator
1.0.1.12aProcedurally generating complicated cyberpunk city in minecraft
[inactive]
CyberWorld
- Procedurally generating complicated cyberpunk city in minecraft
- Automatically merging buildings into mega-structure
- Generating the building with sub-structure such as signs, illegal building, etc.
Features
- Up to three types of bulding size, creating a crowded city view.
- Building's block will be automatically changed into other building material.
- Building's width and height would be automatically stretched to increase the variety.
- Automatically find wall or building that are suitable for advertisement sign(TV Wall) .
- Underground buildings and sewage pipes entagled to meet the cyberpunk's choatic settings.
- Automatically replace expensive blocks like ore, ore blocks into stone to prevent exploitation on valuable blocks.
Dependency :
- Multiverse
- WorldEdit
- NOT compatible with AsyncWordEdit plugin. Only with WorldEdit
How to use ?
- decompress and paste the files in /plugins/ them.
- Run the server.
- Generate the world with Multiverse commands and specify its world generator with -g : /mv create YOUR_WORLD_NAME normal -g CyberWorld
Configuration
BIOME_TYPES: 3
- Number of "City biomes", which is different from biome of minecraft.
- Total number of city biome would be 2^K. K here is 3 by default.
BIOME_NUMBER_WITH_BUILDING: 4
- Say your BIOME_TYPES is 3. There would be 8 biome (0~7), this is the number of biome that contains buildings, the rest of the biome would be nature biome. So biome (0~4) would be city, (5~7) would be nature.
BIOME_OCTAVE: 5
- The city biomes' size, the larger it is , the larger each city biome would be.
SIGN_WALL_BLOCK_RATIO: 0.4
SIGN_WALL_MINIMAL_WIDTH: 12
- The minimal size (width, height) of the sign
SIGN_WALL_COVERAGE_RATIO_MIN: 0.2 SIGN_WALL_COVERAGE_RATIO_MAX: 0.8
HEIGHT_RAND_ODDS: 0.5 HEIGHT_RAND_RATIO: 1.5
MAP_W: 1000
MAP_H: 1000
- In most case you could just leave these untouched.
TERRAIN_OCTAVE: 8
TERRAIN_HEIGHT: 100
- In most case you could just leave these untouched.
SEA_LEVEL: 45
L1_HEIGHT: 20
L2_HEIGHT: 40
L3_HEIGHT: 80
GROUND_LEVEL: 50
SIZE_DECORATION: 1 SIZE_SMALL: 2 SIZE_MEDIUM: 4 SIZE_LARGE: 15 SIZE_BLOCK: 20
- The unit of size here is "chunk width", meaning that if your schematic is 30x30, it would be classified as 2x2 --small
There are three types of building, from small to large.
The plugin paste from large - medium - small.
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