Sueta

[inactive] CyberWorld Generator

1.0.1.12a

Procedurally generating complicated cyberpunk city in minecraft

·Plugin

[inactive]

CyberWorld

  • Procedurally generating complicated cyberpunk city in minecraft
  • Automatically merging buildings into mega-structure
  • Generating the building with sub-structure such as signs, illegal building, etc.

Features

  1. Up to three types of bulding size, creating a crowded city view.
  2. Building's block will be automatically changed into other building material.
  3. Building's width and height would be automatically stretched to increase the variety.
  4. Automatically find wall or building that are suitable for advertisement sign(TV Wall) .
  5. Underground buildings and sewage pipes entagled to meet the cyberpunk's choatic settings.
  6. Automatically replace expensive blocks like ore, ore blocks into stone to prevent exploitation on valuable blocks.

Dependency :

  1. Multiverse
  2. WorldEdit
  3. NOT compatible with AsyncWordEdit plugin. Only with WorldEdit

How to use ?

  1. decompress and paste the files in /plugins/ them.
  2. Run the server.
  3. Generate the world with Multiverse commands and specify its world generator with -g : /mv create YOUR_WORLD_NAME normal -g CyberWorld

Configuration

BIOME_TYPES: 3

  • Number of "City biomes", which is different from biome of minecraft.
  • Total number of city biome would be 2^K. K here is 3 by default.

BIOME_NUMBER_WITH_BUILDING: 4

  • Say your BIOME_TYPES is 3. There would be 8 biome (0~7), this is the number of biome that contains buildings, the rest of the biome would be nature biome. So biome (0~4) would be city, (5~7) would be nature.

BIOME_OCTAVE: 5

  • The city biomes' size, the larger it is , the larger each city biome would be.

SIGN_WALL_BLOCK_RATIO: 0.4


    • The walls automatically get hanged with sign should should have over 40% blocks that is not air.

SIGN_WALL_MINIMAL_WIDTH: 12

  • The minimal size (width, height) of the sign

SIGN_WALL_COVERAGE_RATIO_MIN: 0.2 SIGN_WALL_COVERAGE_RATIO_MAX: 0.8


HEIGHT_RAND_ODDS: 0.5 HEIGHT_RAND_RATIO: 1.5

MAP_W: 1000
MAP_H: 1000



    • In most case you could just leave these untouched.

TERRAIN_OCTAVE: 8
TERRAIN_HEIGHT: 100



    • In most case you could just leave these untouched.

SEA_LEVEL: 45
L1_HEIGHT: 20
L2_HEIGHT: 40
L3_HEIGHT: 80
GROUND_LEVEL: 50

  • The ground level of city biome.

SIZE_DECORATION: 1 SIZE_SMALL: 2 SIZE_MEDIUM: 4 SIZE_LARGE: 15 SIZE_BLOCK: 20

  • The unit of size here is "chunk width", meaning that if your schematic is 30x30, it would be classified as 2x2 --small
    There are three types of building, from small to large.
    The plugin paste from large - medium - small.

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