Infuse SMP Plugin ⚔️ [Skript] [Free] [Drag & Drop]
1.9.3Simple, Easy to Use, Infuse SMP Skript
1.9.3latestBug Fixes & Config Changes UpdateJun 12, 2023 In order to update, just follow the installation tutorial again and delete the old version. Fixed: - Not Losing Effects on Death - Effect Reset Added: - Config Options for Maximum Effects (under options1.9.2Bug Fixes & QoL ChangesApr 24, 2023 Fixed: - Added Natural Negative Effect Loss when you lose a negative effect1.9.1Bug Fixes & QoL ChangesApr 20, 2023 Bug Fixes & General QoL Changes It is highly recommended you update to this version from 1.9 or lower, as it fixes multiple issues in the plugin itself and has some refactoring.1.9CRITICAL BUG FIX | Applying EffectsApr 16, 2023 Effect Application was not previously working in version 1.8, this version fixes that issue It is highly recommended you update to this version from 1.8 or lower, as it fixes multiple issues in the plugin itself and has some refactoring.1.8Bug Fixes & Combat Tag SystemApr 15, 2023 This update fixes some issues with the plugin and adds a Combat Tagging System, which is configurable at the top of the file. New Settings: Code (Text): combatTag: true # The Plugin's In-Built Combat Tag System | Defaults to True # This makes it so if an attacker damages a player and they jump off something and get killed by fall damage, the plugin still assigns / removes effects # If disabled, the plugin will only trigger if an attacker directly kills a player and not when they die through external means after being damaged # There is no messages associated with the Combat Tag system, as it's meant to run silently. # This does not make a combat logging system, this is just for the plugin effect's system ONLY combatTagTime: 8 # The time is a player is in the plugin's in-built combat tag system for if enabled, parsed in seconds | Defaults to 81.7Bug Fixes & QoL ChangesApr 11, 2023 This update fixes a few bugs and issues with the plugin and boilerplates adding effect removal and effect gain crafting recipes. I've moved some events to functions for better readability and customization. If you have max negative effects, you cannot be farmed for positive effects anymore. All effect timers swapped out for infinite timers, to fix issues with effects actually applying and health boost saturation issues. Issues with effect application after having max negative effects have been fixed Boilerplated recipe code1.6/infuse-add-effect Command!Mar 30, 2023 This update adds the/infuse-add-effectcommand, which lets you add a specific effect to a player ex. ` /infuse-add-effect Test Strength` will add Strength to Test's active effects1.5Bug Fixes & QoL ChangesMar 30, 2023 This update adds arguments to the/infuse-effect-resetcommand that let you reset all of a specific player's effects: ex./infuse-effect-reset Testwill wipe all of Test's effects, or you can do/infuse-effect-reset Test Strengthwhich will remove Strength from their active effects Also added/infuse-confirmas well to confirm a full effect reset, in case the chat option does not work.1.4Negative Effect Loss UpdateJan 9, 2023 Quick Patch-Up to Version 1.3 which implemented the negative effect loss system on top of the positive effect gain system as well as a few bug fixes and qol changes1.3Effect Gain & Loss Update + Health Boost AddedJan 9, 2023 What's been added in this update The effect loss and gain system has been completely reworked! If you die with a positive effect, you lose that positive effect and do not gain any negative effects until you get 0 effects in total! If you die with a negative effect, you lose all your negative effects but don't gain a positive one. I've also added Health Boost to the list of positive effects! Completely reworked /infuse-help Added /infuse-effect-reset1.2Jul 28, 2022
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