Sueta

Insanity Run

3.6

Play Temple Run in Minecraft!

·Plugin

Do you like playing Temple Run on your iPhone or Android phone?

Well, here comes a plugin which does just that kinda thing! :)

It has many block types with different player effects and sound effects!

Compiled for Spigot 1.10.2 !

Now with a Scoreboard!!

If you like it, please consider donating:



All commands start with : /irun

/irun join <arena> - Join <arena>

/irun leave <arena> - Leave <arena>

Admins only:

/irun cre|create <arena> - Create and name <arena>

/irun del|delete <arena> - Delete <arena>

/irun ssp|setspawn <arena> - Set spawn location for <arena>

/irun spa|setpay <arena> <amount> - Set pay $<amount> of <arena>

/irun list - List arenas (v1.4+)

/irun sch|setcharge <arena> <amount> - Amount to charge to run (v1.6+)

/irun adj|adjoin <player> <arena> - place a player in the arena to run (v1.8+)

/irun adl|adleave <player> <arena> - take player out of game arena (v1.8+)

/irun lnk|linkarenas <arena1> <arena2> - link two arenas together. Complete <arena1> and you will be sent to the start spawn of <arena2>. (v1.9+)

Permissions
For admins/ops

insanityrun.sign: Allow creating signs
insanityrun.create: Allow creating arenas
insanityrun.delete: Allow deleting arenas
insanityrun.setspawn: Allow creating arena spawns
insanityrun.admin: Gives the above admin commands.

For everyone

insanityrun.join: Allows joining Insanity Run arenas.
insanityrun.leave: Allows leaving Insanity Run arenas.
insanityrun.play: Gives the above two permissions (v1.1+)

Config options

  • idleKickTime : Default set to 2 seconds. Will kick a player from the game from idling too long.
  • broadcastWins : Default set to true. Broadcast run times.
  • noEndTeleport : Set true to stay at end and not teleport back to start.
  • vaultCharge : Default set to false. Charge to play.
  • useVault : Use vault to pay when people finish their run.
  • useCheckpoints : Set true and players teleport back to last checkpoint when in water/lava.
  • waterRestartsRun : Set it to 'true' and when you fall in the water, you will restart on the run again. If it's 'false' you will be kicked out of the game.
  • blockJumpHeight : Default = 0.5. Height under player to test for blocks
  • NOTE: You cannot enable useCheckpoints AND waterRestartsRun - You should only choose ONE OR THE OTHER!

Block effects
When a player walks on one of these blocks, the associated effect will occur along with a sound effect!

GOLD = Get coins.

DIAMOND = Jump.

SAND/GRAVEL = Go slow.

EMERALD = Go faster.

LAPIS = Drunk! (hic)

COAL BLOCK = Reduce visibility

OBSIDIAN BLOCK = Totally blind!

PUMPKIN = Pumpkin on head - reduces visibility

ICE = Freeze player in place

SPONGE = Bounce player backwards

REDSTONE BLOCK = FINISH LINE!

WATER/LAVA = Game over. Back to start.

GLOWSTONE = Checkpoint. Water/Lava will teleport players back to checkpoints.

Game signs
Format for creating a sign:

An activated sign:

(Dig out the block under it to remove it!)

Setting up a leave sign:

An activated leave sign:

Setting up an information sign:

An activated information sign:

Creating a sign to display fastest times:

An activated 'fastest run' sign:

Add a blank sign under an activated 'fastest run' sign for extra scores:

(Note that the second sign for extra scores will only be updated when someone completes a run successfully!)

(Note also that you may see multiple signs for the same times. Eg. 1:30. This is because the times are rounded off. If two players are many milliseconds apart, they may have the same score in SECONDS but one will still be a bit faster!)

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