InteractiveImage
1.0.4-alphaTurns ImageFrame maps into interactive UI panels — hover detection, visual effects, and click actions, all configured in-game.
1.0.4-alphalatestInteractiveImage 1.0.4-alphaAug 11, 2026 [1.0.4-alpha] - 2026-08-11
Fixed
- Player & Proxy Commands — fixedplayer:action execution to useplayer.performCommand(), ensuring network proxy commands (e.g. BungeeCord / Velocity/server <target>) and command aliases work as expected - Protected Region Left-Clicks — removedignoreCancelled = trueon entity damage listener and ensured damage is cancelled on interactive frames, allowing left-clicks in protected spawn/lobby areas without breaking item frames - Air & Block Click Detection — resolved close-range click drop inFocusedAirClickListenerand addedPlayerAnimationEventarm-swing handling for reliable left-clicks at any distance1.0.3-alphaInteractiveImage 1.0.3-alphaMay 13, 2026 [1.0.3-alpha] - 2026-05-13
Added
- Update Notifier — automatically checks for new plugin versions on startup - Notifies admins in-game when an update is available - Config option to enable/disable update checking (check-for-updates: true) - Debug logging for troubleshooting update checks1.0.2InteractiveImage 1.0.2May 10, 2026 Added
- Image Swap — hover a frame to display a different map, with auto-revert and revert-on-unfocus options - Extended-range clicking — click actions now fire beyond vanilla 3-block reach - Wildcard rule (*) — applies to all maps with no explicit rule -/ii enable|disable <mapName>— toggle a map rule from command line1.0.1InteractiveImage 1.0.1May 6, 2026 [1.0.1] - 2026-05-06
Fixed
- Glow BLOCK mode: frame disappears on hover - Glow BLOCK mode: grid outline on transparent blocks - Click actions not firing from beyond vanilla reach - Click actions firing twice (off-hand / close-range double-fire)1.0.0InteractiveImage 1.0.0Apr 22, 2026
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