ItemMagnet — Tiered Item Magnets, Redstone Fuel, Claim Prote
1.6.6Pull items with visible physics. Redstone fuel, claim protection, in-game config GUI.
1.6.6latestUpdate checker improvementsJun 18, 2026 [HEADING=2]1.6.6 — 2026-06-15[/HEADING] [HEADING=3]Added[/HEADING] · Update checker improvements — prominent console banner on boot when a newer GitHub release exists; notifies online admins when the async check completes · Clickable update link — in-game [Download] opens configured URL (default GitHub releases) · /itemmagnet version — shows pending update and download link for admins · metrics.update-download-url — configurable download link [HEADING=3]Changed[/HEADING] · Semver comparison — correct version ordering (e.g. 1.6.10 > 1.6.9) · Hot reload — update-check settings apply on /itemmagnet reload · URLs — GitHub repo moved to MCTheryn/item-magent; product page theryn.org/itemmagnet [HEADING=3]Fixed (since 1.6.0)[/HEADING] · Stuck items near ledges and items stopping short of the player · Vertical Y-level pull (vertical-reach-blocks, vertical-pull-mode) · WorldGuard region blacklist iteration crash · /itemmagnet reload scheduler crash · WorldGuard ITEM_PICKUP reflection errors · Smaller release JAR (~330 KB) via Paper libraries for JDBC Full changelog on GitHub1.6.1Small changes to reduce jar file size.Jun 15, 2026 ItemMagnet v1.6.1 2026-06-15 Added · /itemmagnet filter clear — removes all personal filter materials and tags (preserves first-hint metadata) · Admin tag blacklist GUI — edit settings.item-blacklist-tags from the Item Filter config menu (Materials | Tags toggle, chat add) · Preset preview + confirm — preset picker shows merge preview (new materials/tags, server-skipped count) before applying · Player filter storage backends — player-filter.storage: YAML (default), SQLITE, or MYSQL; one-time YAML → SQL import on first enable · bStats session charts — top block reason, per-reason activity flags, storage backend, inventory-full behavior, default preset, hold mode, pull experience · Pull-blocked bridges — config-driven Quests and CMI progress rules on ItemMagnetPullBlockedEvent Changed · Personal filter data can be stored in SQLite (player-filters.db) or MySQL instead of player-filters.yml [hr][/hr] ItemMagnet v1.5.0 · Shared filter core with tag-based rules and PullEligibilityService · Player filter GUI with presets and read-only server rules section · ItemMagnetPullBlockedEvent, import commands, server presets (skyblock, vanilla-survival, hub-spawn) · PlaceholderAPI filter placeholders, config audit log, inventory-full behavior ItemMagnet v1.4.0 · Personal filter GUI (/itemmagnet filter) · Server item blacklist in config + admin GUI · Granular itemmagnet.config.* permissions Full changelog on GitHub1.6.0Major Revisions and Additional FunctionalityJun 15, 2026 ItemMagnet Tiered item magnets with redstone fuel, smart filters, visible pull physics, and claim-aware protection. [hr][/hr] ItemMagnet is a Paper plugin built for survival SMPs. Pull dropped loot with line-of-sight physics — items slide around corners and stop at walls instead of phasing through blocks. Fuel resonators with redstone, respect land claims, and tune everything from an in-game config GUI or YAML. [hr][/hr] Why ItemMagnet? · Visible physics — step-based pull with line-of-sight; no wall clipping · Claim-aware — Lands, WorldGuard, Towny, GriefPrevention, Residence, PlotSquared, SuperiorSkyblock2 · Smart filters — server + personal blacklists, Minecraft tag rules, tier whitelists, presets with preview/confirm · Redstone fuel loop — dust and blocks recharge the magnet; redstone blocks trigger a radius boost · Admin-friendly — /itemmagnet config GUI, hot reload, presets, LuckPerms-ready permissions · Production storage — player filters in YAML, SQLite, or MySQL Gameplay · Three configurable tiers (Fragment, Survey, Anchor) with recipes and unlock gates · Hold modes: main hand, hotbar, or inventory · Optional XP orb pulling · Live lore: charge, boost, and current pull radius · Sneak + right-click fuel or auto-absorb redstone drops Filters · Server material + tag blacklist (config + admin GUI) · Personal filter GUI — /itemmagnet filter · Built-in presets (mining, farming, mob-drops, keep-valuables) with merge preview · /itemmagnet filter clear and import commands · YAML, SQLite, or MySQL storage for player filter data Integrations (optional) Lands · WorldGuard · Towny · GriefPrevention · Residence · PlotSquared · SuperiorSkyblock2 · CMI · LuckPerms · mcMMO · Quests · PlaceholderAPI · Developer API [hr][/hr] Requirements · Paper 1.21.1+ (Java 21+) · Tested on Paper 1.21.1, 1.21.4, 26.1 · Not supported: Spigot, CraftBukkit, Folia Quick start · Drop the JAR in plugins/ and restart · /itemmagnet give <player> fragment 500 · Hold the magnet, sneak + right-click with redstone dust to fuel · Drop items nearby — they pull toward you with visible motion [hr][/hr] Website · GitHub & docs · Hangar License: MIT1.2.4ItemMagnet v1.2.4 — Paper 26.x & protection hook fixesJun 15, 2026 ItemMagnet v1.2.4 — Paper 26.x & protection hook fixes Compatibility and stability release · Lands 7.26 · WorldGuard 7.0.17 · Paper 26.x [HR] What changed since v1.2.2 · Paper 26.x recipe compatibility — skip durability-style charge bars on stackable tier materials (e.g. recovery compass) so crafted magnets stay valid and no longer break other plugins that scan recipes at startup · Lands 7.26 — updated hook to use Code (Text): getArea(Location) instead of the removed Code (Text): getLand(Location) API · WorldGuard 7.0.17 — updated hook to use Code (Text): RegionQuery.testState(Location, …) instead of the removed Code (Text): ApplicableRegionSet.testState(LocalPlayer, …) API · Lands & WorldGuard reflection — additional signature fixes for current RoleFlag typing and WorldGuard varargs Code (Text): StateFlag queries (v1.2.4) · AFK notify-once on login — fresh logins no longer trigger idle warnings before movement tracking starts · Fuel sound — default recharge sound updated; legacy Code (Text): BLOCK_REDSTONE_BLOCK_CLICK aliases to Code (Text): BLOCK_NOTE_BLOCK_BIT [HR] No config changes required This is a drop-in upgrade. Proximity lore and all other settings from v1.2.2 are unchanged. [HR] Download & links · GitHub Releases · Changelog · Product website · Hangar · Report bugs [HR] Requirements (unchanged) · Paper 1.21.1+ · Java 21+ · Tested on Paper 1.21.1, 1.21.4, 26.1 · Not supported: Spigot, CraftBukkit, Folia [HR] Upgrade from v1.2.2 · Replace ItemMagnet-1.2.2.jar with ItemMagnet-1.2.4.jar in Code (Text): plugins/ · Restart the server (recommended) or Code (Text): /itemmagnet reload · Run Code (Text): /itemmagnet version to confirm Lands / WorldGuard hooks are detected [HR] Questions? Support form or GitHub issues with Paper version, Java version, and steps to reproduce.1.2.2ItemMagnet v1.2.2 Proximity LoreJun 15, 2026 ItemMagnet v1.2.2 — Proximity Lore Optional ambient messages near coordinates · Config GUI support · Off by default [HR] What is new · Proximity lore — configure coordinate zones that send ambient chat messages when players hold an active magnet nearby. Great for quest hints, dungeon atmosphere, landmarks, or RPG flavor. · Config GUI — new Proximity Lore section in Code (Text): /itemmagnet config : enable/disable, scan interval, cooldown, require-active-magnet, and a zone editor for world + coords + radius. · Per-tier messages — optional Code (Text): tier-messages overrides per zone (e.g. different whispers for each magnet tier). · Backwards compatible — absent or Code (Text): enabled: false = zero behavior change from v1.2.1. [HR] Config example Code (Text): proximity-lore: enabled: true scan-interval-ticks: 40 require-active-magnet: true cooldown-seconds: 90 zones: ancient_ruins: world: world x: 1200 y: 64 z: -800 radius: 12 messages: - "&8The resonator hums: &7The silence here is older than the village." Full reference: proximity-lore.md [HR] Download & links · Download v1.2.2 · Changelog · Product website · Hangar · Report bugs [HR] Requirements (unchanged) · Paper 1.21.1+ · Java 21+ · Not supported: Spigot, CraftBukkit, Folia [HR] Upgrade from v1.2.1 · Replace ItemMagnet-1.2.2.jar in Code (Text): plugins/ · Restart or Code (Text): /itemmagnet reload · Proximity lore stays disabled until you enable it — existing servers are unaffected [HR] Questions? Support form or GitHub issues with Paper version and steps to reproduce.1.2.1ItemMagnet is back — v1.2.1 for Paper 1.21.1+ (first release since 2021)Jun 14, 2026 ItemMagnet is back — rebuilt for Paper 1.21+ v1.2.1 · First release since 2021 · Modern survival SMP magnet plugin [HR] It has been a while. ItemMagnet went quiet after 2021. If you used the original plugin on older versions, thank you for your patience — this is a full revival built for modern Paper servers, not a quick port. The core idea is the same: tiered magnet tools that pull dropped loot toward you. Everything else has been rebuilt for how survival SMPs run today. [HR] What is new in the 1.2.x line · Paper 1.21.1+ and Java 21+ (tested through Paper 26.1) · Visible pull physics — line-of-sight movement; items slide around corners instead of teleporting through walls · Redstone fuel system — dust recharge, redstone block power surges, live charge/radius on item lore · Claim-aware — Lands, WorldGuard, Towny, and GriefPrevention hooks · Three tiers — Fragment, Survey, Anchor (configurable materials, recipes, unlock gates) · Hold modes — main hand, hotbar, or anywhere in inventory · In-game config GUI — Code (Text): /itemmagnet config with tier editor and hot reload · XP orb pulling, PlaceholderAPI placeholders, and a public developer API [HR] Requirements (important) · Paper 1.21.1 or newer — required (not vanilla Spigot/CraftBukkit) · Java 21+ · Folia — not supported Paper is a drop-in replacement on most hosts. If you ran the 2021 build on Spigot, you will need Paper for fuel transfer and modern interact handling. [HR] Download & links · Product website — screenshots, docs, support form · Download v1.2.1 · Hangar · Full documentation · Request support · Report bugs [HR] Quick start · Download ItemMagnet-1.2.1.jar and place it in Code (Text): plugins/ · Restart your Paper server · Code (Text): /itemmagnet give YourName fragment 500 · Hold the magnet; fuel with redstone dust (sneak + right-click) · Drop items nearby — they pull with visible motion Optional: Code (Text): /itemmagnet config to open the in-game editor. [HR] Migrating from the old 2021 build Treat this as a fresh install: · Config format, commands, and permissions have changed · Review Code (Text): plugins/ItemMagnet/config.yml on first run or use Code (Text): /itemmagnet config · Old magnet items in player inventories may need to be re-given · Integrations (Lands, WorldGuard, etc.) are optional but recommended for SMPs Full command and permission reference is in the resource Documentation tab and on the website. [HR] v1.2.1 changelog highlights · Config GUI tier renaming (chat input from tier editor) · Live Code (Text): {radius} and Code (Text): {base_radius} lore placeholders · Per-fuel recharge sounds and improved fuel transfer (either hand) · Code (Text): /itemmagnet giveall and Code (Text): /itemmagnet unlockall · AFK Code (Text): notify-once , permission-filtered help, reload restart warnings [HR] Screenshots and a full feature breakdown are on itemmagnet.theryn.org. Questions welcome — use the support form or open a GitHub issue with your Paper version and steps to reproduce. Welcome back.
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