1.5.0-BETAlatestPlugin Update Announcement – Major Beta ReleaseApr 12, 2026 It’s been a while since the last update. I haven’t had much time and funds maintain the plugin, so things were a bit quiet for some time. That said, I’m back now and working on it again. I’ll be pushing updates more regularly and keeping up with support much better going forward. What’s New & Improved · Updated plugin and dependencies to support the latest Minecraft versions · Fixed issues with lore processing and updates · Fixed incorrect item amount display in lore · Fixed lore clearing that affected other plugins · Improved number handling with abbreviated formatting in lore · Added NEW (testing) filtering system (blacklist/whitelist for containers showing item pricing) · Improved debug handler for easier troubleshooting Fixed broken and non-translatable messages IMPORTANT - PLEASE READ THIS IS A BETA VERSION This version is still in testing and should be used on test servers only. If you’d like to: · Help test new features · Provide feedback · Report bugs or issues Join our Discord Breaking Changes Notice This is a bigger update, and older configurations may not be compatible. Required steps before updating: · Backup your current plugin data · Rename or remove the old plugin folder · Let the plugin generate a fresh directory If you encounter any issues feel free to join the discord and open ticket1.1.0Folia Support, Shulker Boxes & Major ImprovementsJul 2, 2025 Hi everyone, This is the first larger update for ItemPriceTag, focusing on improving stability, compatibility, and adding some highly requested features. It took a bit longer to prepare as it was tested and adjusted with help from our Discord community. Thanks to those who reported bugs, tested beta versions, and suggested improvements. Backup your config as it contains some changes based on the last version If you would like to stay updated on future versions, beta builds, or report issues directly — feel free to join our Discord server: Join here. You can claim the Minecraft Notification role to get updates for new versions. What's New: + Currency Formatting Improvements · Added support for abbreviated price formats (1K, 1M, etc.). Just set format-type to abbreviated in the config. + EconomyShop-Premium Compatibility Fix · Plugin should now work out of the box with EconomyShop-Premium. + Minimum Price Protection · Prices won't update if they are below the configured minimum. + Auto-Detection for Manual Mode · If no valid supported plugins are found, the plugin will automatically switch to manual mode. + Priority for First Plugin · Only the first specified supported plugin will be used, avoiding potential conflicts when multiple are installed. + Early Folia Support · Added basic Folia support. This is still under testing but should work for most setups. + Kotlin Library Conflict Fix · Resolved issues with conflicting Kotlin libraries, especially with Eco-related plugins. + BStats Integration · Helps track plugin usage, Minecraft versions, and economy plugin statistics (optional, anonymous data). + Container Support Added · Price lores now update inside containers like chests and other custom inventories. + Manual Pricelist Improvements · Manual price list is now approximately 90% functional. Feel free to report any remaining bugs. + Creative Mode Lore Issue (Experimental Fix) · Potential fix for lore duplication or corruption when switching to creative mode. This needs further community testing. + EssentialsX Worth Support · Full compatibility with EssentialsX item worth system. + ShopGUIPlus Skull Issue Fixed · Resolved issue where custom skulls in ShopGUIPlus could break price tags. + Lore Preservation Improvements · The plugin will no longer override lore from other plugins, such as custom enchantments. + ShopGUIPlus Without Economy Crash Fix · Prevented startup crashes when ShopGUIPlus is installed without a valid economy plugin. + LORE_PREFIX Stability Fix · Improved internal lore handling to prevent accidental corruption. + Custom Inventory Configuration · New config options to control which containers update price lores. + Shulker Box Support (Early Version) · Price display now works for items inside shulker boxes. Currently counts shulker boxes as amount 1, with plans for more detailed lore improvements in the future. Final Notes: · This update focuses on stability, plugin compatibility, and adding new features that were frequently requested. · If you encounter issues, suggestions, or want to test beta builds — please join our Discord: Click here to join. · If you've tested the plugin and find it useful, leaving a review helps improve visibility and keeps development active. Please only review based on your real experience. The plugin is still under active development, and your feedback helps shape future updates. Thank you to everyone who's been involved in testing and reporting!1.0.7Bug fixes & EssentialsX supportMay 2, 2025 Hey everyone! This update includes a few important fixes and improvements: · Fixed some dependency issues that were causing errors on start up · Resolved a packet handling issue where item lore would glitch or double when switching from Creative to Survival mode · Added EssentialsX support — if no shop plugin is set, the plugin can now use EssentialsX item worth as a fallback (or you could initially set and use Essentials) Coming Soon · Splitting plugin into Paper and Spigot builds (or disabling MiniMessage support to spigot servers to reduce file size) · Manual pricelist support — define prices based on name, lore, enchantments, and more · A /reload command to refresh config, prices, or both without restarting1.0.6Fix EconomyShopGUI-Premium integrationApr 29, 2025 As I was afraid the integration with EconomyShopGUI-Premium was not perfect, so I am pushing an update just to fix the issue. If you were using free version or ShopGUIPlus, this update is Optional as it does not affect those pluguins1.0.5Bug fixes & EconomyShopGUI supportApr 28, 2025 Hey everyone! First off, I want to apologize for the delay. This update took a bit longer than I originally planned — but for a good reason! I ended up recoding most parts of the plugin to improve its reliability and performance overall. Also, an important note: Originally, this plugin was designed to be dependency-free (besides the shop plugin for pulling prices). However, starting from this version, ProtocolLib is now a required dependency. I had to add it in order to properly intercept packets and handle item interactions (dropping, picking up, merging, etc.) much more seamlessly. This change also allowed me to move away from checking multiple events individually to listening to a single packet, which should greatly improve performance. What's new / changed / fixed: · Fixed Spigot compatibility (Spigot should now work fine, though Paper is still recommended for best performance) · Added Adventure MiniMessage support for Spigot servers · Added EconomyShopGUI Plus support (finally!) · Added preliminary support for EconomyShopGUI Premium (not fully tested yet) · Fixed material blacklist check (blacklisted items no longer show lore, even if they appear in the shop) · Fixed minimum price handling (no more -1 showing; items without a sell price simply won't display lore) · Fixed interference when running multiple supported shop plugins at once — now only the plugin set in config will be used · Added auto-detection: if no valid shop plugin is set, it will cycle through supported plugins automatically and use the first working one Known Issues / Upcoming Features: · If no supported shop plugin is found, it will currently fall back to "Manual" mode — manual mode is not yet implemented, so no lore will be shown in that case · Essentials/EssentialsX integration is planned but not yet functional (will hook into Essentials soon) · Manual pricing and EssentialsX price hook will come in the next update · On Spigot servers, some actions like item splitting, double-clicking, or sorting may not immediately update the lore. You can manually update it by clicking the item again or dropping it. Moving to Paper is highly recommended for smoother behaviour. Final Thoughts: · I’m still deciding whether to keep ProtocolLib as a dependency or embed packet handling directly into the plugin. Embedding would remove the external dependency but would require separate builds for each Minecraft version, while ProtocolLib handles version differences for me automatically. · I'm open to adding support for more shop plugins — if you have suggestions or requests, feel free to let me know! I'll prioritize based on demand. Thanks so much for your patience and supportHope you enjoy the new version!
1.0.0Dec 26, 2024
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