Sueta

JManhunt

v6.0.0

🧭 Highly customizable Manhunt plugin for 26.x with compass tracking, community twists, and an automated world reset engine.

·Plugin
  1. v6.0.0latestJManhunt v6.0.03 days ago

    [6.0.0] - 2026-10-24

    🚀 Features
    - (cinematic) Centralized skip countdown and mid-match join gate - (items) Allow up to 99 per stack in give and item payloads - (tournament) Playlist tournament flags, format parse, and queue math - (tournament) Core model, seeding, round-robin tables, and pool ledger - (tournament) Registration director, open countdowns, and queue display - (tournament) Match orchestration, rounds, byes, leaves, and finishes - (tournament) Pooled elo, settlement, ledger persistence, and recovery - (tournament) Match-end hook, summary bullet, leave flows, redirect, and confirm - (tournament) History, summary, run-end event, browser, and command - (tournament) PAPI keys, notices, lang parity, and docs - (summon) Premium potion doses for JMH summon data - (playlists) Queue-entered notice, reminder highlights, slower reminders - (mods) Backfill bundled content after free-to-paid swaps - Optional icon flag on JMHScript effect primitive - ON_PGHOST_EXIT carries the colliding entity location - Server language toggle offers all six languages - Per-player language covers the match queue - Per-player language covers match lifecycle - Navwand block applies outside matches - Highlight command usage syntax in white - Cine skip rechecks when viewers leave - Playlist admin list scrolls with trailing create stick - Per-player language for party, ranked, and tournament notices - Per-player language for lobby and compass services - Hide premium options from free config.yml and premiumate singles - Revamp version message with premium upsell line - Raise free folder caps to 25 mods and 5 presets - Hide override subcommand and children on free - Throttled queue-full feedback on capped role pads - Ungate intercept tag to free - Per-player language for match leftovers, player, and misc - Add monetization to docs - Sender-aware language for command feedback
    🐛 Bug Fixes
    - (ghosts) Match-scoped End alias for ghost and display tags - (pghost) Ride both collision boxes a quarter block under the pose - Upgrade config texts - (tests) Close tournament SQLite repos and normalize the builder pin - (free) Toolbar linkage crash, premium-only playlists file and languages - Spectators can no longer break pghost drones - Cinematic skip vote counts participants only - Compass analysis debuffs hide their icons - Spectator role always sees nametags, even while fake-flying - Soften default DEFEAT title red to #e6604e - Compasses track ghosted players at frozen last-seen with away - Register PartyFacade so party commands resolve their backend - Open matches on 5.0 saturation instead of full - Remove unincluded mods from free presets - Potential fix on perma night - Compass auto mode shows nearby instead of skipping to next - Clarify monetization column - Fix config-settings page
    📚 Documentation
    - Update core docs
    ⚙️ Miscellaneous Tasks
    - (validator) Adopt v0.17.3, sync MiniMessage docs - (api) Adopt tournament run-end event (api 1.3.0)
    8 downloads
  2. v5.0.0JManhunt v5.0.03 weeks ago

    [5.0.0] - 2026-10-04

    🚀 Features
    - [breaking] Multi instances draft 1 - Lobbyworld and gameworld native - 25 new features or fixes - Compass spin, setplayer, lobby, sublobby, lobby presets, win cons - 26 feats or fixes - Phase 1 - Phase 2 (compass cycling) - Phase 3 (silent flag -silent, autostart minimums, quickstart polish, dev autocomplete remove) - Phase 4 (okaeri config, lobby-config, adds) - Phase E - Worldengine lobbyconfig command - Nag seeding, role pads silent - Per-role compass tracking distance - Compass interference, compass spin fix, compass refresh fix - Feats - Interference options, compass polish - Surround feature on non-WE, fixes - Care block - Tutorial adds - Cancel conditions - Spawn algo additions, lobby bounds particles on debug - Placeholders refactor and new ones, tutorial changes - Phase 3 - Modifiers GUI - Many changes and fixes and ux - 14 feats and fixes - Gui list reset, dialog fixes, and message cleanup - Compass click cooldown unify - Spawn height leveling - Modifier behavior options group - Modifier import export - Modifier creator backend and create cli - Modifier creator gui - Creator docs and qa fixes - Add quad and twin panel shells for creator roots - Rebuild edit preset root on quad panel - Add modifier behavior panels with options glow - Rework command lists, validation, and feedback - Tag expression engine with if, math, min-max-clamp, messages, sounds, exit - Player and global stats plus flag stores - PAPI parsing plus kill and gapple default modifiers - Showcase plus swap modifiers - Per-lobby setting and modifier overrides with GUI sessions - Compass teammate tracking - One-click setup, support links, batch docs sweep - Support autocomplete and root panel shortcut - Author head profiles, dialog description first, icon sprite previews - Destructive delete sound and compass failure sound - Split ON_EVERY_KILL into ON_MOB_KILL and ON_PLAYER_KILL - Sublobby spectator policy, setplayer force gate and match validation - Fake spectator mode replacing vanilla spectator gamemode - Spectator toolbar with match browser, player follow, and lock-on - Lobby bounds exit behavior with keep and exit modes - .jmhlobby bundles pairing schematics with lobby bounds and teleports - Confirm overwrite on schem bundle load, warn overwritten lobby ids - Keep one-decimal teleport precision in lobby bundles - Shared reusable end dimension pool with portal assignment - Pseudoborder wall particles with interval and sine-wave pulse - Author auto-set and override clear rerun guard - Word comparison operators and command dialog help - Disable-brutes game boost - Team chat with aliases and spectator visibility - Spawn close to structure selection - Cache-only compass switching decoupled from refresh cooldown - Compass chat messages and friendly fire kill broadcasts - Spectator menu unification, follow exits, role decoupling - Advanced config root with General/Advanced settings panels - Lobby collisions, autostart cancel sound, end all - More robust end dim logs - Relocate lobby presets to dev config and reorganize settings - Compass frontend, spawn camp roles, and support prefix - Win screen reasons, meta panel, and rules options - JMHScript behaviors, control tags, and event args - JMHScript lists, roster, locations, math, and loops - JMHScript role flags, not conditions, and null logging - Explicit roles for rflag, rmessage, and rsound - Double-shift follow exit and team chat prefix - (jmhscript) Add def functions, sqrt/cbrt/root tags - (modifiers) Blacklist dangerous commands from dispatch - Spawn camp first punishment plus kill on second offense - Compass delta blink, strict auto refresh, right-click analysis - Per-option compass signal interference - Once-per-match modifier toggles, status ids off by default - Autostart maximums and hunter delta reverse - Leveled debug output and remove debug root setting - Support decimals in tag ordering comparisons - Rename kill triggers to actor verbs with killer semantics - New tag <run:command> dispatches console commands - Run, distance null, runs-on idiomaticy - Refresh sound, blacklist, afk color, and autostart defaults - Pre-start BEFORE label, import duplicate warning, toggle-all confirm - Compass gates, frozen click distances, show-distance, invisible interference - Def-aware warnings, flag aliases, ON_DAMAGE_TAKEN - Oxford roster, death spectators, containerized match users - Restructure compass config into actions, obtaining, feedback, distance-limits - Analysis costs, player-stats interference, doom-shortened analyses - Announce sounds toggle, role-pads move, lobby locator off, reload timing - Quiet dispatch, phasitem tag, named pmessage/psound, modifiers test runs - Shared icon dialog, meta icon sprite, editor twin panel, test-a-command memory - (commands) Engine escapes, <format> tag, silent-null fixes - Spectator rechargeable snowball in toolbar slot 4 - Mutual spectator visibility with profile heads - Match started sound after prestart - Pmsg, gmsg, rmsg tag aliases - Compass signal inaccuracy with donut sampling - Compass hotspot accuracy from idle targets - Compass actionbar accuracy percentage - Versus autostart countdown style plus support and nearby message fixes - Compass cost option plus failure cooldown and cost sounds - Modifier toggle dedup plus distance null and test dialog fixes - Location reorder plus proximity, role-all, and world tags - List, string, cooldown, and fallback tags; remove coalesce operator - Vector math and location shift tags - Player state, slot, and title tags plus exp-level stat - Async mods reload with diff report and targeted intervals - Centralize mods duplicate checks and document mods layout - Lombok message getters, raw send primitives, section pinning - ON_DEATH trigger, random-pick lists, pinned dispatch
    🐛 Bug Fixes
    - Fixes - End-dimension cleanup - (checkstyle) 205 fixes - Defaults and crlf to lf - Centralize gui click sounds and debounce fast clicks - Prefill dialog strings, clean current lore, clamp floats - Config defaults changes - Align exported message schema default with bundled text - Drop compass-only duration tag from modifier validation - Move import button, fix preset lore, document gui batch - Gamemode role pads, preset meta, behavior options, dialog keys, selectors - Windows test fail and checkstyle - Live preset member counts, preset lore description, empty preset guard, member grouping - Override global sound, support rename, status names, worldedit comment - Meta refresh, delete cancel target, line clamp, no-change notice - Teammate compass guards and death refresh - Border guards, rubberband height, particle spread - Count loaded end worlds in pool scan across layouts - Lobby teleport, spectator flow, and border behavior - Skip tag-only lines that evaluate to blank instead of dispatching - Update buggy defaults - Lock spectator toolbar, reset fake-spectator fall, refuse portals - Freeze match clock at end and scope stats to players - Modifier defaults (known broken modifier, will get fixed in next commits) - Preserve creative flight, cancel empty matches, wipe rejoin state - Reload-safe modifier intervals and mid-match toggles - Paste lobby presets from bundled schematics - Pseudo-border interval, spacing, particle types, and thinning - Faster border enforcement, never in lobby world - Default messages color unify - Simplify get-stronger-on-kill - Resolve given-to compass toggles from config - Invalid default sound id - Volume ux - Compass death NPE, autostart dupe, logger funnel, drop three game rules - Sublobby policies queue child matches - Promote queued spectators on match start - (commands) Resolve same-line tags left-to-right - Transfer spectators to oldest running match on end - Persist in-match players for post-crash wipe - Test-run error output and in-game logger colors - Prestart targeting, snowball restore, spectate feedback, cancel bar - Scope match traffic to match id; split lobb
    143 downloads
  3. v4.2.3JManhunt v4.2.3Sep 16, 2026

    [4.2.3] - 2026-09-16

    🐛 Bug Fixes
    - Command syntax in config.yml
    ⚙️ Miscellaneous Tasks
    - (changelog) Update for v4.2.2 [skip ci]
    92 downloads
  4. v4.2.2JManhunt v4.2.2Sep 16, 2026

    [4.2.2] - 2026-09-16

    🐛 Bug Fixes
    - Docs changes and branding
    ⚙️ Miscellaneous Tasks
    - (changelog) Update for v4.2.1 [skip ci]
    7 downloads
  5. v4.2.1JManhunt v4.2.1Sep 16, 2026

    [4.2.1] - 2026-09-16

    🐛 Bug Fixes
    - Style hotfix
    ⚙️ Miscellaneous Tasks
    - (changelog) Update for v4.2.0 [skip ci]
    4 downloads
  6. v4.2.0JManhunt v4.2.0Sep 16, 2026

    [4.2.0] - 2026-09-16

    🚀 Features
    - Feats - Feats 2 - General experience improvements
    ⚙️ Miscellaneous Tasks
    - (changelog) Update for v4.1.0 [skip ci]
    5 downloads
  7. v4.1.0JManhunt v4.1.0Sep 15, 2026

    [4.1.0] - 2026-09-15

    🚀 Features
    - Add anonymous statistics toggle
    ⚙️ Miscellaneous Tasks
    - (changelog) Update for v4.0.0 [skip ci]
    5 downloads
  8. v4.0.0JManhunt v4.0.0Sep 15, 2026

    [4.0.0] - 2026-09-15

    🚀 Features
    - [breaking] Modifiers-subcommand overhaul, config refactoring (renamed and moved keys), announce roles on game start - Announce-config-changes and fixes - Instant end flag, modifier chance, pick-random, deviation and gear-dice
    🐛 Bug Fixes
    - Career wins statistics race condition, runs-on dimension bug - Messages style, structure boost decouple from world engine - Fixes
    📚 Documentation
    - Draft 1 - Draft 2 - [breaking] Settings and worldengine done - Documentation overhaul
    ⚙️ Miscellaneous Tasks
    - (changelog) Update for v3.9.0 [skip ci]
    5 downloads
  9. v3.9.0JManhunt v3.9.0Sep 5, 2026

    [3.9.0] - 2026-09-05

    🚀 Features
    - Challenges subcommand for aiding in finding the companion plugin
    27 downloads
  10. v3.8.2JManhunt v3.8.2Aug 30, 2026

    [3.8.2] - 2026-08-30

    🐛 Bug Fixes
    - Update partially broken default config
    ⚙️ Miscellaneous Tasks
    - (changelog) Update for main [skip ci]
    27 downloads
  11. v3.8.1JManhunt v3.8.1Aug 30, 2026

    [3.8.1] - 2026-08-30

    🐛 Bug Fixes
    - Update readme and default config
    ⚙️ Miscellaneous Tasks
    - (changelog) Update for main [skip ci]
    2 downloads
  12. v3.8.0JManhunt v3.8.0Aug 30, 2026

    [3.8.0] - 2026-08-30

    🚀 Features
    - Expose a public API and extract challenges to JManhunt-Challenges
    ⚙️ Miscellaneous Tasks
    - (changelog) Update for main [skip ci]
    5 downloads
  13. v3.7.0JManhunt v3.7.0Aug 15, 2026

    [3.7.0] - 2026-08-15

    🚀 Features
    - Convert schems to use worldedit as soft dep
    ⚙️ Miscellaneous Tasks
    - (changelog) Update for main [skip ci]
    18 downloads
  14. v3.6.2JManhunt v3.6.2Aug 15, 2026

    [3.6.2] - 2026-08-15

    🐛 Bug Fixes
    - (deps) Bump gradle-wrapper in the gradle-dependencies group (#51) - Publish
    7 downloads
  15. v3.5.3JManhunt v3.5.3Aug 12, 2026

    [3.5.3] - 2026-08-12

    🐛 Bug Fixes
    - Respawn scheduler not reset, on-fetch-new-cell timing
    ⚙️ Miscellaneous Tasks
    - (changelog) Update for main [skip ci]
    4 downloads
  16. v3.5.2JManhunt v3.5.2Aug 12, 2026

    [3.5.2] - 2026-08-12

    🐛 Bug Fixes
    - Gamerule bug and reload warn messages
    ⚙️ Miscellaneous Tasks
    - (changelog) Update for v3.5.1 [skip ci]
    7 downloads
  17. v3.5.1JManhunt v3.5.1Aug 12, 2026

    [3.5.1] - 2026-08-12

    📚 Documentation
    - Update README.md - Split configuration.md into separate files for better organization - Clean up general.md and remove duplicate content - Update mkdocs files
    ⚙️ Miscellaneous Tasks
    - (bump) Plugin conventions 1.3.4
    1 download
  18. v3.5.0JManhunt v3.5.0Aug 11, 2026

    [3.5.0] - 2026-08-11

    🚀 Features
    - Add full-iron-kit modifier, add 3 new runs-on sequences, fix bug with cleanup on autostart running out on cancel option
    📚 Documentation
    - Add gallery images and update banner
    6 downloads
  19. v3.4.0JManhunt v3.4.0Aug 11, 2026

    [3.4.0] - 2026-08-11

    🚀 Features
    - Tons of new lucky block outcomes
    🐛 Bug Fixes
    - Added random item giver to custom modifiers, fixed existing syntax - General gamecycle fixes
    1 download
  20. v3.3.0JManhunt v3.3.0Aug 10, 2026

    [3.3.0] - 2026-08-10

    🚀 Features
    - Additions and bug fixes
    ⚙️ Miscellaneous Tasks
    - (changelog) Update for v3.2.1 [skip ci]
    8 downloads
  21. v3.2.1JManhunt v3.2.1Aug 9, 2026
    10 downloads
  22. v3.1.2JManhunt v3.1.2Aug 8, 2026
    8 downloads
  23. v3.1.1JManhunt v3.1.1Aug 8, 2026
    7 downloads
  24. v3.0.0JManhunt v3.0.0Aug 8, 2026
    - feat: lucky block extensions, 40 defaults - fix: numerous fixes - feat: use plugin-convetions - fix: tons of fixes - chore: update LICENSE to AGPLv3 - refactor: simplify lucky block outcomes - feat: lucky block structures, quickstart command - docs: update README.md and index.md - docs: add banner - docs: migrate documentation to MkDocs - feat: feedback to lucky blocks - feat: challenges, nether structures data pack, bug fixes - feat: compass settings and bug fixes - docs: rename default custom modifier - chore: remove unused import - fix: disconnect strikes tracking and end exit win condition - fix: waiting for damage seconds update message - refactor: extras => settings | feat: worldengine improvements - feat: custom modifiers intervals, new placeholders, tilde handling - feat: set spawnpoints on worldengine - feat: only reload datapacks on config change - fix: server restart no longer needed, remove message for it - feat: game cancel delay if not hit within x seconds - feat: reload datapacks on world engine setting change, clear world border on game end - feat: worldengine subcommand - feat: delete world engine dp on disable, register fix - feat: delete world engine dp on disable, register fix - feat: add restart required setting showcase to modifier change - feat: add old value showcase to modifier change command - feat: add speedrunner disconnect grace and strike handling - docs: update README.md - ci: add loaders repo variable - feat: optional world border for world engine - docs: update README - feat: spawn algo system, config changes - Update README.md
    1 download
  25. v2.5.0JManhunt v2.5.0Jul 31, 2026
    - chore: bump 2.5.0 - feat: add basis for lobby teleporter - fix: entering end counted as win, reset end on start - fix: world engine and role assignment - fix: worldengine bugs and autostart events - feat: implement grid-based manhunts with spiral engine - docs: update README.md
    2 downloads
  26. v2.4.0JManhunt v2.4.0Jul 30, 2026
    - ci: fix yaml syntax error - chore: bump 2.4.0 - feat: immediate respawn default setting, fix bugs - refactor: sound service and new sounds - fix: autostart not cancelling on config change - docs: update contributing - fix: player and console cleanup running at wrong time - ci: fix potential changelog creation issue - fix: reset-player-stats setting error - chore: switch to SNAPSHOT versioning for 2.4.0 - feat(autostart): implement queue-driven autostart, messaging, and controls - build(deps): bump the dependencies group with 4 updates - ci: add concurrency and build ignores - ci: dependabot group prs - build(deps): bump org.junit.platform:junit-platform-launcher - build(deps): bump org.xerial:sqlite-jdbc from 3.50.3.0 to 3.53.2.1 - build(deps): bump me.clip:placeholderapi from 2.11.6 to 2.12.3 - build(deps): bump actions/checkout from 6 to 7 - build(deps): bump softprops/action-gh-release from 2 to 3 - ci: add dependabot
    6 downloads
  27. v2.3.1JManhunt v2.3.1Jul 30, 2026
    - ci: fix token name - ci: remove elevated perms - ci: fix - fix: config consistency - fix: fix default config issue on health boost modifier - docs: update README.md - docs: update README.md
    1 download
  28. v2.3.0JManhunt v2.3.0Jul 30, 2026
    - ci: fix gradlew issue in publish - feat: loot tables + piglin barter loot table overhaul - ci: update workflow - docs: clearer config.yml comments
    3 downloads
  29. v2.2.0JManhunt v2.2.0Jul 28, 2026
    2 downloads
  30. v2.1.6JManhunt v2.1.6Jul 28, 2026
    1 download
  31. v2.1.5JManhunt v2.1.5Jul 28, 2026
    5 downloads
  32. v2.1.4JManhunt v2.1.4Jul 28, 2026
    3 downloads
  33. v2.1.3JManhunt v2.1.3Jul 28, 2026
    1 download
  34. v2.1.2JManhunt v2.1.2Jul 28, 2026
    4 downloads
  35. v2.1.1JManhunt v2.1.1Jul 28, 2026
    5 downloads
  36. v2.1.0JManhunt v2.1.0Jul 28, 2026
    2 downloads
  37. v2.0.1JManhunt v2.0.1Jul 28, 2026
    7 downloads
  38. v1.2.0JManhunt v1.2.0Jul 28, 2026
    4 downloads
  39. v1.1.2JManhunt v1.1.2Jul 28, 2026
    6 downloads
  40. v1.1.1JManhunt v1.1.1Jul 28, 2026
    2 downloads
  41. v1.1.0JManhunt v1.1.0Jul 28, 2026
    2 downloads
  42. v1.0.0JManhunt v1.0.0Jul 27, 2026
    12 downloads

Similar projects

Plugin →