JManhunt
v6.0.0🧭 Highly customizable Manhunt plugin for 26.x with compass tracking, community twists, and an automated world reset engine.
v6.0.0latestJManhunt v6.0.03 days ago [6.0.0] - 2026-10-24
- (cinematic) Centralized skip countdown and mid-match join gate - (items) Allow up to 99 per stack in give and item payloads - (tournament) Playlist tournament flags, format parse, and queue math - (tournament) Core model, seeding, round-robin tables, and pool ledger - (tournament) Registration director, open countdowns, and queue display - (tournament) Match orchestration, rounds, byes, leaves, and finishes - (tournament) Pooled elo, settlement, ledger persistence, and recovery - (tournament) Match-end hook, summary bullet, leave flows, redirect, and confirm - (tournament) History, summary, run-end event, browser, and command - (tournament) PAPI keys, notices, lang parity, and docs - (summon) Premium potion doses for JMH summon data - (playlists) Queue-entered notice, reminder highlights, slower reminders - (mods) Backfill bundled content after free-to-paid swaps - Optional icon flag on JMHScript effect primitive - ON_PGHOST_EXIT carries the colliding entity location - Server language toggle offers all six languages - Per-player language covers the match queue - Per-player language covers match lifecycle - Navwand block applies outside matches - Highlight command usage syntax in white - Cine skip rechecks when viewers leave - Playlist admin list scrolls with trailing create stick - Per-player language for party, ranked, and tournament notices - Per-player language for lobby and compass services - Hide premium options from free config.yml and premiumate singles - Revamp version message with premium upsell line - Raise free folder caps to 25 mods and 5 presets - Hide override subcommand and children on free - Throttled queue-full feedback on capped role pads - Ungate intercept tag to free - Per-player language for match leftovers, player, and misc - Add monetization to docs - Sender-aware language for command feedbackFeatures
- (ghosts) Match-scoped End alias for ghost and display tags - (pghost) Ride both collision boxes a quarter block under the pose - Upgrade config texts - (tests) Close tournament SQLite repos and normalize the builder pin - (free) Toolbar linkage crash, premium-only playlists file and languages - Spectators can no longer break pghost drones - Cinematic skip vote counts participants only - Compass analysis debuffs hide their icons - Spectator role always sees nametags, even while fake-flying - Soften default DEFEAT title red to #e6604e - Compasses track ghosted players at frozen last-seen with away - Register PartyFacade so party commands resolve their backend - Open matches on 5.0 saturation instead of full - Remove unincluded mods from free presets - Potential fix on perma night - Compass auto mode shows nearby instead of skipping to next - Clarify monetization column - Fix config-settings pageBug Fixes
- Update core docsDocumentation
- (validator) Adopt v0.17.3, sync MiniMessage docs - (api) Adopt tournament run-end event (api 1.3.0)Miscellaneous Tasks
v5.0.0JManhunt v5.0.03 weeks ago [5.0.0] - 2026-10-04
- [breaking] Multi instances draft 1 - Lobbyworld and gameworld native - 25 new features or fixes - Compass spin, setplayer, lobby, sublobby, lobby presets, win cons - 26 feats or fixes - Phase 1 - Phase 2 (compass cycling) - Phase 3 (silent flag -silent, autostart minimums, quickstart polish, dev autocomplete remove) - Phase 4 (okaeri config, lobby-config, adds) - Phase E - Worldengine lobbyconfig command - Nag seeding, role pads silent - Per-role compass tracking distance - Compass interference, compass spin fix, compass refresh fix - Feats - Interference options, compass polish - Surround feature on non-WE, fixes - Care block - Tutorial adds - Cancel conditions - Spawn algo additions, lobby bounds particles on debug - Placeholders refactor and new ones, tutorial changes - Phase 3 - Modifiers GUI - Many changes and fixes and ux - 14 feats and fixes - Gui list reset, dialog fixes, and message cleanup - Compass click cooldown unify - Spawn height leveling - Modifier behavior options group - Modifier import export - Modifier creator backend and create cli - Modifier creator gui - Creator docs and qa fixes - Add quad and twin panel shells for creator roots - Rebuild edit preset root on quad panel - Add modifier behavior panels with options glow - Rework command lists, validation, and feedback - Tag expression engine with if, math, min-max-clamp, messages, sounds, exit - Player and global stats plus flag stores - PAPI parsing plus kill and gapple default modifiers - Showcase plus swap modifiers - Per-lobby setting and modifier overrides with GUI sessions - Compass teammate tracking - One-click setup, support links, batch docs sweep - Support autocomplete and root panel shortcut - Author head profiles, dialog description first, icon sprite previews - Destructive delete sound and compass failure sound - Split ON_EVERY_KILL into ON_MOB_KILL and ON_PLAYER_KILL - Sublobby spectator policy, setplayer force gate and match validation - Fake spectator mode replacing vanilla spectator gamemode - Spectator toolbar with match browser, player follow, and lock-on - Lobby bounds exit behavior with keep and exit modes - .jmhlobby bundles pairing schematics with lobby bounds and teleports - Confirm overwrite on schem bundle load, warn overwritten lobby ids - Keep one-decimal teleport precision in lobby bundles - Shared reusable end dimension pool with portal assignment - Pseudoborder wall particles with interval and sine-wave pulse - Author auto-set and override clear rerun guard - Word comparison operators and command dialog help - Disable-brutes game boost - Team chat with aliases and spectator visibility - Spawn close to structure selection - Cache-only compass switching decoupled from refresh cooldown - Compass chat messages and friendly fire kill broadcasts - Spectator menu unification, follow exits, role decoupling - Advanced config root with General/Advanced settings panels - Lobby collisions, autostart cancel sound, end all - More robust end dim logs - Relocate lobby presets to dev config and reorganize settings - Compass frontend, spawn camp roles, and support prefix - Win screen reasons, meta panel, and rules options - JMHScript behaviors, control tags, and event args - JMHScript lists, roster, locations, math, and loops - JMHScript role flags, not conditions, and null logging - Explicit roles for rflag, rmessage, and rsound - Double-shift follow exit and team chat prefix - (jmhscript) Add def functions, sqrt/cbrt/root tags - (modifiers) Blacklist dangerous commands from dispatch - Spawn camp first punishment plus kill on second offense - Compass delta blink, strict auto refresh, right-click analysis - Per-option compass signal interference - Once-per-match modifier toggles, status ids off by default - Autostart maximums and hunter delta reverse - Leveled debug output and remove debug root setting - Support decimals in tag ordering comparisons - Rename kill triggers to actor verbs with killer semantics - New tag <run:command> dispatches console commands - Run, distance null, runs-on idiomaticy - Refresh sound, blacklist, afk color, and autostart defaults - Pre-start BEFORE label, import duplicate warning, toggle-all confirm - Compass gates, frozen click distances, show-distance, invisible interference - Def-aware warnings, flag aliases, ON_DAMAGE_TAKEN - Oxford roster, death spectators, containerized match users - Restructure compass config into actions, obtaining, feedback, distance-limits - Analysis costs, player-stats interference, doom-shortened analyses - Announce sounds toggle, role-pads move, lobby locator off, reload timing - Quiet dispatch, phasitem tag, named pmessage/psound, modifiers test runs - Shared icon dialog, meta icon sprite, editor twin panel, test-a-command memory - (commands) Engine escapes, <format> tag, silent-null fixes - Spectator rechargeable snowball in toolbar slot 4 - Mutual spectator visibility with profile heads - Match started sound after prestart - Pmsg, gmsg, rmsg tag aliases - Compass signal inaccuracy with donut sampling - Compass hotspot accuracy from idle targets - Compass actionbar accuracy percentage - Versus autostart countdown style plus support and nearby message fixes - Compass cost option plus failure cooldown and cost sounds - Modifier toggle dedup plus distance null and test dialog fixes - Location reorder plus proximity, role-all, and world tags - List, string, cooldown, and fallback tags; remove coalesce operator - Vector math and location shift tags - Player state, slot, and title tags plus exp-level stat - Async mods reload with diff report and targeted intervals - Centralize mods duplicate checks and document mods layout - Lombok message getters, raw send primitives, section pinning - ON_DEATH trigger, random-pick lists, pinned dispatchFeatures
- Fixes - End-dimension cleanup - (checkstyle) 205 fixes - Defaults and crlf to lf - Centralize gui click sounds and debounce fast clicks - Prefill dialog strings, clean current lore, clamp floats - Config defaults changes - Align exported message schema default with bundled text - Drop compass-only duration tag from modifier validation - Move import button, fix preset lore, document gui batch - Gamemode role pads, preset meta, behavior options, dialog keys, selectors - Windows test fail and checkstyle - Live preset member counts, preset lore description, empty preset guard, member grouping - Override global sound, support rename, status names, worldedit comment - Meta refresh, delete cancel target, line clamp, no-change notice - Teammate compass guards and death refresh - Border guards, rubberband height, particle spread - Count loaded end worlds in pool scan across layouts - Lobby teleport, spectator flow, and border behavior - Skip tag-only lines that evaluate to blank instead of dispatching - Update buggy defaults - Lock spectator toolbar, reset fake-spectator fall, refuse portals - Freeze match clock at end and scope stats to players - Modifier defaults (known broken modifier, will get fixed in next commits) - Preserve creative flight, cancel empty matches, wipe rejoin state - Reload-safe modifier intervals and mid-match toggles - Paste lobby presets from bundled schematics - Pseudo-border interval, spacing, particle types, and thinning - Faster border enforcement, never in lobby world - Default messages color unify - Simplify get-stronger-on-kill - Resolve given-to compass toggles from config - Invalid default sound id - Volume ux - Compass death NPE, autostart dupe, logger funnel, drop three game rules - Sublobby policies queue child matches - Promote queued spectators on match start - (commands) Resolve same-line tags left-to-right - Transfer spectators to oldest running match on end - Persist in-match players for post-crash wipe - Test-run error output and in-game logger colors - Prestart targeting, snowball restore, spectate feedback, cancel bar - Scope match traffic to match id; split lobbBug Fixes
v4.2.3JManhunt v4.2.3Sep 16, 2026 [4.2.3] - 2026-09-16
- Command syntax in config.ymlBug Fixes
- (changelog) Update for v4.2.2 [skip ci]Miscellaneous Tasks
v4.2.2JManhunt v4.2.2Sep 16, 2026 [4.2.2] - 2026-09-16
- Docs changes and brandingBug Fixes
- (changelog) Update for v4.2.1 [skip ci]Miscellaneous Tasks
v4.2.1JManhunt v4.2.1Sep 16, 2026 [4.2.1] - 2026-09-16
- Style hotfixBug Fixes
- (changelog) Update for v4.2.0 [skip ci]Miscellaneous Tasks
v4.2.0JManhunt v4.2.0Sep 16, 2026 [4.2.0] - 2026-09-16
- Feats - Feats 2 - General experience improvementsFeatures
- (changelog) Update for v4.1.0 [skip ci]Miscellaneous Tasks
v4.1.0JManhunt v4.1.0Sep 15, 2026 [4.1.0] - 2026-09-15
- Add anonymous statistics toggleFeatures
- (changelog) Update for v4.0.0 [skip ci]Miscellaneous Tasks
v4.0.0JManhunt v4.0.0Sep 15, 2026 [4.0.0] - 2026-09-15
- [breaking] Modifiers-subcommand overhaul, config refactoring (renamed and moved keys), announce roles on game start - Announce-config-changes and fixes - Instant end flag, modifier chance, pick-random, deviation and gear-diceFeatures
- Career wins statistics race condition, runs-on dimension bug - Messages style, structure boost decouple from world engine - FixesBug Fixes
- Draft 1 - Draft 2 - [breaking] Settings and worldengine done - Documentation overhaulDocumentation
- (changelog) Update for v3.9.0 [skip ci]Miscellaneous Tasks
v3.9.0JManhunt v3.9.0Sep 5, 2026 [3.9.0] - 2026-09-05
- Challenges subcommand for aiding in finding the companion pluginFeatures
v3.8.2JManhunt v3.8.2Aug 30, 2026 [3.8.2] - 2026-08-30
- Update partially broken default configBug Fixes
- (changelog) Update for main [skip ci]Miscellaneous Tasks
v3.8.1JManhunt v3.8.1Aug 30, 2026 [3.8.1] - 2026-08-30
- Update readme and default configBug Fixes
- (changelog) Update for main [skip ci]Miscellaneous Tasks
v3.8.0JManhunt v3.8.0Aug 30, 2026 [3.8.0] - 2026-08-30
- Expose a public API and extract challenges to JManhunt-ChallengesFeatures
- (changelog) Update for main [skip ci]Miscellaneous Tasks
v3.7.0JManhunt v3.7.0Aug 15, 2026 [3.7.0] - 2026-08-15
- Convert schems to use worldedit as soft depFeatures
- (changelog) Update for main [skip ci]Miscellaneous Tasks
v3.6.2JManhunt v3.6.2Aug 15, 2026 [3.6.2] - 2026-08-15
- (deps) Bump gradle-wrapper in the gradle-dependencies group (#51) - PublishBug Fixes
v3.5.3JManhunt v3.5.3Aug 12, 2026 [3.5.3] - 2026-08-12
- Respawn scheduler not reset, on-fetch-new-cell timingBug Fixes
- (changelog) Update for main [skip ci]Miscellaneous Tasks
v3.5.2JManhunt v3.5.2Aug 12, 2026 [3.5.2] - 2026-08-12
- Gamerule bug and reload warn messagesBug Fixes
- (changelog) Update for v3.5.1 [skip ci]Miscellaneous Tasks
v3.5.1JManhunt v3.5.1Aug 12, 2026 [3.5.1] - 2026-08-12
- Update README.md - Split configuration.md into separate files for better organization - Clean up general.md and remove duplicate content - Update mkdocs filesDocumentation
- (bump) Plugin conventions 1.3.4Miscellaneous Tasks
v3.5.0JManhunt v3.5.0Aug 11, 2026 [3.5.0] - 2026-08-11
- Add full-iron-kit modifier, add 3 new runs-on sequences, fix bug with cleanup on autostart running out on cancel optionFeatures
- Add gallery images and update bannerDocumentation
v3.4.0JManhunt v3.4.0Aug 11, 2026 [3.4.0] - 2026-08-11
- Tons of new lucky block outcomesFeatures
- Added random item giver to custom modifiers, fixed existing syntax - General gamecycle fixesBug Fixes
v3.3.0JManhunt v3.3.0Aug 10, 2026 [3.3.0] - 2026-08-10
- Additions and bug fixesFeatures
- (changelog) Update for v3.2.1 [skip ci]Miscellaneous Tasks
v3.2.1JManhunt v3.2.1Aug 9, 2026 v3.1.2JManhunt v3.1.2Aug 8, 2026 v3.1.1JManhunt v3.1.1Aug 8, 2026 v3.0.0JManhunt v3.0.0Aug 8, 2026 - feat: lucky block extensions, 40 defaults - fix: numerous fixes - feat: use plugin-convetions - fix: tons of fixes - chore: update LICENSE to AGPLv3 - refactor: simplify lucky block outcomes - feat: lucky block structures, quickstart command - docs: update README.md and index.md - docs: add banner - docs: migrate documentation to MkDocs - feat: feedback to lucky blocks - feat: challenges, nether structures data pack, bug fixes - feat: compass settings and bug fixes - docs: rename default custom modifier - chore: remove unused import - fix: disconnect strikes tracking and end exit win condition - fix: waiting for damage seconds update message - refactor: extras => settings | feat: worldengine improvements - feat: custom modifiers intervals, new placeholders, tilde handling - feat: set spawnpoints on worldengine - feat: only reload datapacks on config change - fix: server restart no longer needed, remove message for it - feat: game cancel delay if not hit within x seconds - feat: reload datapacks on world engine setting change, clear world border on game end - feat: worldengine subcommand - feat: delete world engine dp on disable, register fix - feat: delete world engine dp on disable, register fix - feat: add restart required setting showcase to modifier change - feat: add old value showcase to modifier change command - feat: add speedrunner disconnect grace and strike handling - docs: update README.md - ci: add loaders repo variable - feat: optional world border for world engine - docs: update README - feat: spawn algo system, config changes - Update README.mdv2.5.0JManhunt v2.5.0Jul 31, 2026 - chore: bump 2.5.0 - feat: add basis for lobby teleporter - fix: entering end counted as win, reset end on start - fix: world engine and role assignment - fix: worldengine bugs and autostart events - feat: implement grid-based manhunts with spiral engine - docs: update README.mdv2.4.0JManhunt v2.4.0Jul 30, 2026 - ci: fix yaml syntax error - chore: bump 2.4.0 - feat: immediate respawn default setting, fix bugs - refactor: sound service and new sounds - fix: autostart not cancelling on config change - docs: update contributing - fix: player and console cleanup running at wrong time - ci: fix potential changelog creation issue - fix: reset-player-stats setting error - chore: switch to SNAPSHOT versioning for 2.4.0 - feat(autostart): implement queue-driven autostart, messaging, and controls - build(deps): bump the dependencies group with 4 updates - ci: add concurrency and build ignores - ci: dependabot group prs - build(deps): bump org.junit.platform:junit-platform-launcher - build(deps): bump org.xerial:sqlite-jdbc from 3.50.3.0 to 3.53.2.1 - build(deps): bump me.clip:placeholderapi from 2.11.6 to 2.12.3 - build(deps): bump actions/checkout from 6 to 7 - build(deps): bump softprops/action-gh-release from 2 to 3 - ci: add dependabotv2.3.1JManhunt v2.3.1Jul 30, 2026 - ci: fix token name - ci: remove elevated perms - ci: fix - fix: config consistency - fix: fix default config issue on health boost modifier - docs: update README.md - docs: update README.mdv2.3.0JManhunt v2.3.0Jul 30, 2026 - ci: fix gradlew issue in publish - feat: loot tables + piglin barter loot table overhaul - ci: update workflow - docs: clearer config.yml commentsv2.2.0JManhunt v2.2.0Jul 28, 2026 v2.1.6JManhunt v2.1.6Jul 28, 2026 v2.1.5JManhunt v2.1.5Jul 28, 2026 v2.1.4JManhunt v2.1.4Jul 28, 2026 v2.1.3JManhunt v2.1.3Jul 28, 2026 v2.1.2JManhunt v2.1.2Jul 28, 2026 v2.1.1JManhunt v2.1.1Jul 28, 2026 v2.1.0JManhunt v2.1.0Jul 28, 2026 v2.0.1JManhunt v2.0.1Jul 28, 2026 v1.2.0JManhunt v1.2.0Jul 28, 2026 v1.1.2JManhunt v1.1.2Jul 28, 2026 v1.1.1JManhunt v1.1.1Jul 28, 2026 v1.1.0JManhunt v1.1.0Jul 28, 2026 v1.0.0JManhunt v1.0.0Jul 27, 2026
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