1.5.0latestCustom Command & Avatar ImprovementsAug 18, 2026 Added: New configuration option 'command-name' to customize the main command (e.g. "unirme" for Spanish servers). Use the %command% placeholder in messages. Requires a proxy restart. Added: New configuration option 'show-avatar' to disable the player head and send text-only join messages. Added: Bundled fallback skin (fallback.png) used when a player avatar cannot be loaded.1.4.0Join Message Improvements, Token Storage & APIJun 20, 2026 Fixed: Join messages are now sent in one batch after the avatar is fully loaded, preventing empty broadcast lines. Fixed: Server aliases now work correctly with case-insensitive server matching. %server% and %server_alias% display the configured alias automatically in join and goto messages. Fixed: Goto messages (connecting, already-on-server, server-not-found) now use the configured server alias for %server% instead of the internal server name. Improved: If a player avatar fails to load, the plugin now falls back to the default Steve skin instead of showing an error message. Improved: Join messages and avatar broadcasts are now dispatched on the proxy main thread for better stability. Improved: Player skins are loaded from the proxy profile when the player is online, avoiding unnecessary Mojang API requests. Added: New configuration option 'token-storage' to choose between file-based (tokens.yml) or SQL (MySQL/MariaDB) storage for JoinMe tokens. Added: Public API (de.thejavacode.joinme.api.JoinMe) for other plugins to get, set, give and remove JoinMe tokens. Added: Plugin message bridge on channel 'joinme:give' so backend plugins can grant JoinMe tokens to players. Use JoinMeGrantBridge.encode(uuid, amount) on backend servers to send tokens to the proxy. Added: New placeholder '%server_name%' in join messages for the internal proxy server name (separate from the display alias). Added: New configuration option 'token-cost-used' to customize the message shown when JoinMe tokens are deducted. Supports placeholders %cost% and %token_label% (automatically uses "Token" for 1, "Tokens" for more). Added: LuckPerms integration with placeholders '%player_colored%' (rank color on player name, supports gradients) and '%player_prefix%' (full prefix text) in join messages. Added: Console support for '/joinme tokens give/remove <player|uuid> <amount>' and offline token management via LuckPerms UUID lookup. Added: New message 'player-not-found' in config for token commands.1.3.0BungeeCord SupportJan 27, 2026 Added: Full BungeeCord support! JoinMe now works on both Velocity and BungeeCord proxy servers.1.2.1Bug FixesJan 15, 2026 Fixed: Plugin crashes when a server is not configured in the config.yml. Fixed: Missing server information no longer causes errors in chat messages.1.2.0Avatar Fix & New OptionsJan 10, 2026 Fixed: Player avatars now load correctly. Added: New configuration option 'require-permission' to enable/disable permission requirement for the /joinme command. Added: Console support for /joinme help and /joinme reload commands. .SpoilerTarget">Spoiler: New Config Code (YAML): settings : # Whether the 'joinme.use' permission is required to use the /joinme command. # Set to false to allow all players to use the command. require-permission : true1.1.1Improved Bedrock CompatibilityMay 6, 2025 Improved: The join links now utilize shorter, randomly generated IDs instead of UUIDs. This change enhances compatibility, especially for Bedrock players, making it easier to join announced servers. Added: A new configuration option 'join-command-message' in the config.yml to customize or disable the join command suggestion in the chat message. .SpoilerTarget">Spoiler: New Config Option: join-command-message Code (YAML): join-command-message : "<gray>%prefix% or use <yellow>/joinme goto %serverId%</yellow>, to join him</gray><dark_gray>!</dark_gray>" # You can leave the line empty so that it is not displayed.1.1.0New: Temporary Join Links via /joinme gotoApr 28, 2025 This update introduces Temporary Join Links! Clicking server announcements now uses the internal /joinme goto command with a temporary (5-minute expiry), random ID for more controlled connections.1.0.0Apr 24, 2025
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