Sueta

Kode – Visual Scripter in Plain English

1.7.1

Script your server without writing Java. Featuring Visual Scripting

·Plugin
  1. 1.7.1latestBug fixMar 30, 2026
    Bug fix for flight enabled
    3 downloads
  2. 1.7.0Kode 1.7.0 — Folia Support, 6 New Events, 6 New Actions & MoreMar 30, 2026
    Kode 1.7.0 — Folia Support, 6 New Events, 6 New Actions & More Released 2026-03-30 ★ Script visually in your browser — no typing needed! ★ → kode.viirless.net/scripter ← Drag nodes · Connect them · Download your .kode file​ ✦ Folia Support Kode now runs natively on Folia, Paper's region-threaded server fork. The internal scheduler automatically detects Folia at startup and delegates to the correct region, global, or async scheduler — no configuration needed. Fully backwards-compatible with Paper and Spigot. 6 New Events · PlayerAdvancement — fires when a player earns an advancement; $advancement holds the advancement key · PlayerShootBow — fires when a bow is released; exposes $force (0.0–1.0) and $is_critical · BlockBurn — fires when a block is destroyed by fire; exposes $block_type, $x, $y, $z · PlayerOpenInventory — fires when a player opens any inventory; exposes $inventory_type · PlayerToggleGlide — fires when a player starts or stops gliding with an elytra; $gliding is true when gliding begins · EntityTame — fires when a player tames an entity (wolf, cat, horse, etc.); $entity_type holds the entity type Code (Text): on PlayerAdvancement: send "&6Achievement unlocked: &e$advancement" to player on PlayerShootBow: if $is_critical == true: send "&cCritical shot! Force: $force" to player on PlayerToggleGlide: if $gliding == true: send "&bGliding activated!" to player on EntityTame: send "&aYou tamed a $entity_type!" to player sound ENTITY_PLAYER_LEVELUP 6 New Actions · send_bossbar <text> [color] [duration] — display a boss bar; color: PURPLE, BLUE, RED, GREEN, YELLOW, WHITE, PINK; duration in ticks (default 100) · equip <slot> <material> — place armor into a player's slot (head, chest, legs, feet) · clear_effects — remove every active potion effect from the player at once · set_max_health <value> — set the player's maximum health attribute (default 20) · set_fly <true|false> — enable or disable flight; disabling also cancels active flying immediately · explode [power] — create a non-damaging, non-block-breaking explosion at the player's location; default power 3.0 Code (Text): command /arena [permission: myserver.arena]: set_max_health 40 equip head IRON_HELMET equip chest IRON_CHESTPLATE equip legs IRON_LEGGINGS equip feet IRON_BOOTS clear_effects send_bossbar "&cArena — survive!" RED 600 send "&aArena kit applied!" to player command /fly [permission: myserver.fly]: if gamemode() == "survival": set_fly true send "&bFlight enabled!" to player command /boom: explode 5.0 sound ENTITY_GENERIC_EXPLODE send "&c BOOM!" to player 7 New Built-in Functions · level() — player's current XP level · gamemode() — player's current game mode as a string (e.g. survival, creative) · formattime(seconds) — converts seconds into a human-readable string like 1h 5m 30s · isop() — returns true if the player is a server operator · x() — player's current block X coordinate · y() — player's current block Y coordinate · z() — player's current block Z coordinate Code (Text): command /info: set $lv = level() set $gm = gamemode() set $op = isop() send "&aLevel: $lv &bMode: $gm &cOP: $op" to player command /coords: set $cx = x() set $cy = y() set $cz = z() send "&aPosition: X=$cx Y=$cy Z=$cz" to player on PlayerJoin: if isop() == true: send "&c[OP] Welcome back, $player.name!" to player Visual Scripter Updated (60+ nodes) All six new events are now in the Event node drop-down, and all six new action nodes have been added to the palette. The Scripter now features 60+ nodes across all categories. Open the Visual Scripter → How to Update · Stop your server. · Replace kode-1.5.0.jar with kode-1.7.0.jar in your plugins/ folder. · Start your server — no config changes needed. · Existing .kode scripts are fully compatible; no migration required. Need help? Join the Discord or visit the documentation.
    3 downloads
  3. 1.5.0Kode 1.5.0 — New Events, Actions & Built-in FunctionsMar 25, 2026
    Released 2026-03-25 ★ Script visually in your browser — no typing needed! ★ → kode.viirless.net/scripter ← Drag nodes · Connect them · Download your .kode file​ 6 New Events · PlayerKick — fires when a player is kicked; $reason is available · PlayerTeleport — fires on any teleport; exposes $from_x/y/z, $to_x/y/z, and $cause · PlayerPortal — fires when a player steps into a Nether or End portal; $portal_type is nether or ender · PlayerSwapHands — fires on F-key hand-swap; exposes $main_hand_item and $off_hand_item · PlayerHeldItemChange — fires when the player changes hotbar slot; exposes $slot and $previous_slot · SignChange — fires when a player finishes writing on a sign; exposes $line1 – $line4 Code (Text): on PlayerPortal: if $portal_type == "nether": send "&6Entering the Nether — be careful!" to player on SignChange: if $line1 == "[Shop]": send "&aShop sign detected!" to player on PlayerKick: broadcast "&c$player was removed from the server: $reason" 6 New Actions · close_inventory — close the player's currently open GUI · lightning [x y z] — strike lightning at the player's location, or at specific coordinates · remove_potion <effect> — remove a potion effect by name (e.g. remove_potion speed) · spawn_entity <type> — spawn a mob at the player's location (e.g. spawn_entity ZOMBIE) · set_display_name <name> — set the player's chat and tab-list display name; supports & color codes · set_walk_speed <speed> — set the player's walk speed; valid range 0.0 – 1.0 (default 0.2) Code (Text): command /vip [permission: myserver.vip]: set_display_name "&6[VIP] $player" set_walk_speed 0.35 potion speed 600 1 send "&6VIP perks applied!" to player command /smite: lightning send "&cBOLT!" to player command /sober: remove_potion poison remove_potion blindness remove_potion nausea send "&aEffects cleared." to player 3 New Built-in Functions · health() — returns the player's current health (0 – 20) · food() — returns the player's current food level (0 – 20) · nearby(radius) — returns the count of other players within radius blocks Code (Text): command /status: set $hp = health() set $hunger = food() set $near = nearby(20) send "&aHP: $hp/20 &eFood: $hunger/20 &bNearby: $near" to player on PlayerJoin: if health() < 10: heal send "&cYou were low on health — restored!" to player Visual Scripter Updated All six new events are now available in the Event node's drop-down, and all six new action nodes have been added to the palette. The node count in the Scripter is now 40+. Open the Visual Scripter → How to Update · Stop your server. · Replace kode-1.4.1.jar with kode-1.5.0.jar in your plugins/ folder. · Start your server — no config changes needed. · Existing .kode scripts are fully compatible; no migration required. Need help? Join the Discord or visit the documentation.
    5 downloads
  4. 1.4.1Kode 1.4.1 — Custom Deny Messages, Scripter Fix & Visual Scripter LaunchMar 23, 2026
    Released 2026-03-23 ★ Script visually in your browser — no typing needed! ★ → kode.viirless.net/scripter ← Drag nodes · Connect them · Download your .kode file​ Visual Scripter — now front and center The Kode Visual Scripter is now prominently featured on the website. If you've never tried it — it's a free, browser-based node editor that lets you drag events, actions, and control-flow blocks onto a canvas, wire them together, and download a finished .kode file in seconds. No account, no install. · Drag from a palette of 30+ nodes — events, actions, variables, loops, conditionals · New in 1.4.x: Command node now has Permission, No-permission message, and Cooldown fields · New nodes: Set Gamemode, Set Weather, Set Time · One-click download of your finished script Custom No-Permission Messages You can now specify exactly what a player sees when they try to run a command they don't have access to. Add [no-permission: "your message"] alongside any [permission: ...] option. Code (Text): command /admin [permission: myserver.admin] [no-permission: "&cAdmins only!"]: send "&aAdmin panel opened." to player command /fly [permission: myserver.fly] [no-permission: "&cBuy VIP to unlock /fly."]: send "&bFlight toggled!" to player command /revive [permission: myserver.revive] [cooldown: 60] [no-permission: "&cYou cannot revive players."]: heal feed send "&aRevived!" to player Without [no-permission] the default message You don't have permission to use this command. is used. Color codes using & are supported in the custom message. Bug Fix — Visual Scripter drag shift Dragging a node on the online Visual Scripter caused the canvas and the node to jump to the wrong position the moment you clicked and started moving. The root cause was an incorrect CSS position: relative on node elements — when a node was brought to the front (via DOM reorder) at drag activation, its relative-flow offset changed, producing the visible jump. Nodes are now position: absolute, so DOM order has no effect on their canvas position. How to Update · Stop your server. · Replace kode-1.4.0.jar with kode-1.4.1.jar in your plugins/ folder. · Start your server — no config changes needed. · Add [no-permission: "..."] to any command that already has [permission: ...]. Need help? Join the Discord or visit the documentation.
    4 downloads
  5. 1.3.0Actions, Functions & Bug FixesMar 23, 2026
    Kode 1.3.0 - Actions, Functions & Bug Fixes Released 2026-03-20 New Actions actionbar Display a message in the action bar — the text that appears above the player's hotbar. Perfect for HUD prompts, status indicators, and non-intrusive notifications. Code (Text): on PlayerJoin: actionbar "&aWelcome back, player.name!" on BlockBreak: load $coins from coins_player.name actionbar "&6Coins: &e$coins" heal / feed Fully restore a player's health or hunger with a single keyword. Code (Text): command /heal: heal feed send "&aYou have been healed and fed!" to player give_xp Give a player experience points directly from a script. Code (Text): on BlockBreak: if $block_type == "diamond_ore": give_xp 50 actionbar "&b+50 XP" set_health / set_food Set health or food to a precise value. Health is clamped between 0 and the player's max health. Food is clamped between 0 and 20. Code (Text): set_health 10 set_food 6 New Built-in Functions Four new functions available anywhere an expression is valid. · split(str, delim, index) — Split a string by a delimiter and return the element at index (0-based). Example: split("a,b,c", ",", 1) → b · indexof(str, search) — Return the character index of search inside str, or -1 if not found · isnumber(value) — Return true if value can be parsed as a number. Useful for validating command arguments · format(number, decimals) — Format a number to N decimal places. Example: format(3.14159, 2) → 3.14 Code (Text): command /pay: if isnumber($arg1) == false: send "&cUsage: /pay <amount>" to player return set $amount = $arg1 set $label = format($amount, 2) send "&6Paid &e$label coins." to player New player.* Properties · player.op — true / false — whether the player is an operator · player.flying — true / false — whether the player is currently flying · player.max_health — the player's maximum health (default 20, may differ with attribute modifiers) New Event Variables Six events that previously had no injected variables now expose useful context: · PlayerSneak — $sneaking (true when crouching, false when standing up) · PlayerSprint — $sprinting (true when starting to sprint) · PlayerToggleFlight — $flying (true when flight is being enabled) · PlayerRespawn — $is_bed_spawn (true if respawning at a bed) · PlayerMove — $to_x, $to_y, $to_z (destination block coordinates) · ProjectileHit — $projectile_type, $shooter, $shooter_is_player Code (Text): on PlayerSneak: if $sneaking == true: actionbar "&7[Sneaking]" on ProjectileHit: if $shooter_is_player == true: broadcast "&e$shooter fired a $projectile_type!" Bug Fixes · move action now works — The move action was parsed but never executed (silent no-op). It now correctly moves the player relative to their current position: move 0 1 0 lifts the player 1 block up. · Storage write errors are now logged — If storage.yml could not be saved (e.g. disk full, permissions error), the failure was silently discarded. Kode now logs a warning so server admins can diagnose data-loss issues. How to Update · Stop your server. · Replace kode-1.2.1.jar with kode-1.3.0.jar in your plugins/ folder. · Start your server — no config changes needed. Need help? Join the Discord or visit the documentation.
    5 downloads
  6. 1.2.0New Features UpdateMar 18, 2026
    Kode 1.2.0 — New Features Update Released 2026-03-17 New Features Built-in String & Math Functions Call these directly in any expression — no define block needed. Works in set, if, send, and anywhere else an expression is valid. String: len, upper, lower, trim, substr, replace, contains, startswith, endswith Math: abs, floor, ceil, round, min, max, sqrt, pow, random cancel_event Action Cancel the Bukkit event that triggered your script — block breaks, chat messages, item pickups, and more. Works with any cancellable event. Alias cancelevent also works. potion Action Apply a potion effect directly from a script. Syntax: potion EFFECT [duration] [amplifier] — duration in ticks (20 = 1s), amplifier starts at 0 (level I). New player.* Properties · player.food — food level (0–20) · player.exp — total experience points · player.ping — connection latency in milliseconds · player.uuid — player UUID string 10 New Events Kode now supports 30 events total. New player events: · PlayerInteract — right/left-click a block or air. Variables: action, block_type · PlayerDropItem — player drops an item. Variable: item · PlayerGameModeChange — gamemode changes. Variables: gamemode, old_gamemode · PlayerBedEnter — player enters a bed · PlayerFish — fishing rod used. Variable: state (e.g. caught_fish, fishing) · PlayerConsume — player eats or drinks. Variable: item New entity/world/inventory events: · EntityDamageByEntity — entity damages another. Variables: damage, attacker_type, attacker_name, attacker_is_player · Explode — entity explodes (TNT, creeper, etc.) · FurnaceSmelt — item finishes smelting. Variables: input, result · CraftItem — player crafts an item. Variable: item Entity Type Filters All entity events now support an optional type filter using bracket syntax, e.g. on EntityDeath[Zombie]. The block only runs when the entity matches. New entity.* Properties · entity.type — entity type (e.g. zombie, creeper) · entity.name — custom name, falls back to entity type · entity.health — current health · entity.world, entity.x, entity.y, entity.z — position How to Update · Stop your server. · Replace kode-1.1.0.jar with kode-1.2.0.jar in your plugins/ folder. · Start your server — no config changes needed. Need help? Join the Discord or visit the documentation.
    5 downloads
  7. 1.1.0Bug Fix UpdateMar 17, 2026
    Kode 1.1.0 — Bug Fix Update Released 2026-03-17 Bug Fixes · Fixed blank lines breaking if/else blocks — Blank lines and comment lines inside if, else if, and else blocks no longer cause the parser to exit the block early or throw errors. · Fixed blank lines breaking switch/case blocks — Same fix applied to switch statements; blank lines between cases are now handled correctly. · Fixed blank lines breaking try/catch blocks — Blank lines inside try and catch bodies no longer interrupt parsing. · Fixed variable substitution in math expressions — Math operations such as set $x = $a + $b now correctly resolve all variable references before evaluating, preventing incorrect results when variables contained complex values. What Was Happening Scripts that used blank lines between statements inside control-flow blocks (which is natural when writing readable code) could silently fail or produce wrong results. This update adds a blank-line skip step at the start of every block-parsing loop so that whitespace and comment-only lines are always ignored correctly. How to Update · Stop your server. · Replace kode-1.0.0.jar with kode-1.1.0.jar in your plugins/ folder. · Start your server — no config changes needed. Need help? Join the Discord or visit the documentation.
    8 downloads
  8. 1.0.0 SnapshotMar 16, 2026
    4 downloads

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