LagScope
1.0.0LagScope is an all-in-one plugin that analyzes server lag in real time and actively optimizes entities, redstone, and explosions to keep performance stable.
1.0.0latestLagScope 1.0.0May 16, 2026 LagScope Update - Major Performance & Paper API Optimization
This update focuses on massive performance improvements, specifically targeting high-player and low-latency server environments. We have deeply integrated modern Paper API methods and reworked our internal algorithms to significantly reduce Garbage Collection (GC) pressure and CPU overhead.Performance Improvements
Optimized Entity Clearing:* Completely replaced the legacyworld.getEntities()calls inLagClearer. The plugin now utilizes Paper's highly optimizedworld.getEntitiesByClasses(). Players and complex mobs are completely bypassed during clear scans, preventing TPS drops when clearing large worlds. Spatial-Hashing for Radius Clears:* Radius-based entity clears now useworld.getNearbyEntities(), leveraging the server's internal spatial hashing instead of iterating through the entire world's entity list. Fast-Exit Chunk Analysis:* TheLagAnalyzernow features a fast-exit mechanism. If a chunk contains fewer entities than the current Top-N threshold, the analyzer skips the deep iteration entirely, drastically lowering CPU usage (MSPT) during scanning cycles. Drastic GC Reduction:* Refactored object creation inside theLagAnalyzer. By using static comparators and optimizing the PriorityQueue, we eliminated thousands of useless array allocations per second, significantly reducing Garbage Collection spikes. Native Server Metrics:* The analyzer now hooks directly into the engine's internal metrics (Bukkit.getServer().getTPS()andgetAverageTickTime()), completely removing the need for manual TPS calculation overhead.Technical Changes
* Stronger focus on the Paper ecosystem for peak performance. * Codebase cleanup and improved memory management across the analysis and control pipelines. Note for Server Admins: This update is highly recommended for all servers, especially those dealing with high entity counts or struggling with micro-stutters during GC pauses.1.0.1LagScope 1.0.0Feb 22, 2026 It was updated to an incremental chunk scan to eliminate scan spikes, and optional tile/hopper counting was added with n/a display in GUI/report when disabled. It was also improved through multiple hot‑path optimizations and config fixes (e.g., hopper/redstone keys and auto‑mode reset behavior).
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