LancerCore
Master the Art of the Spear
The definitive plugin to enhance the combat experience with the new Minecraft Spear.

🎥 Video Showcase
Features
LancerCore turns the vanilla Spear into a deadly, skill-based weapon. It introduces a combo system, visual effects, and advanced damage calculations based on speed and mounts.
- Grappling Trident (v4.0 NEW!):
Experience unparalleled 3D mobility! You MUST equip a Lead in your off-hand and throw a Trident to anchor it to any surface. Right-click to pull yourself towards it. Hook distance scales with the Unbreaking enchantment! - The Catalyst System (v4.1 & v4.2 NEW!):
Hold specific items in your off-hand while striking with the spear to trigger powerful magical effects!- Name Tag (Marked): Reveals hidden enemies globally for 15s.
- Magma Cream (Lava Trail): Target leaves a trail of fire when moving.
- Nether Star (Gravity Well): Pulls all nearby enemies toward your target.
- Totem of Undying (False Death): Grants 2s of invisibility + invulnerability.
- Heart of the Sea (Tidal Pull): Drags the target forcefully toward you.
- Prismarine Shard (Mirror Shield): Reflects 100% of the next attack received.
- Prismarine Crystals (Refraction): Reduces incoming damage by 40% and reflects it back for 4s.
- Nether Wart (Blood Curse): Target damages themselves every time they hit you for 4s.
- Advanced Damage Scaling:
Configurable damage multipliers. Deal massive damage while riding horses, pigs, or camels with the Cavalry Bonus. - Combo System:
Chain attacks to build up your combo meter. Displays an animated Action Bar message and plays rising pitch sounds for satisfaction (Devil May Cry style!). - Visual Effects:
Unlock particle auras (Helix or Circle) when reaching high combos. Fully configurable particle types (Soul Fire, Flame, Redstone, etc.). - Ghost Reach:
Perform long-range attacks when your combo is high. - Bleeding & Lightning:
Enemies bleed on impact and lightning strikes on high combos. - Balanced Mechanics:
Add a configurable Hunger Cost to the Spear's "Lunge" attack to prevent spamming. - Database & Stats:
Built-in SQLite database to track Kills, Max Combos, and records without lag. - PlaceholderAPI Support:
Display stats on your Scoreboard or Tablist easily.
🔮 Visual Showcase
🚀 NEW: Grappling Trident Mobility
Anchor to blocks and pull yourself through the air!

Customize your experience with the /lc particles menu. Choose your style and particle type!
Soul Fire Particle
Helix Style | Aura Style
Click to view GIFs
Dark Magic (Witch)
Helix Style | Aura Style
Click to view GIFs
Redstone (Dust)
Helix Style | Aura Style
Click to view GIFs
Flame
Helix Style | Aura Style
Click to view GIFs
Totem
Helix Style | Aura Style
Click to view GIFs
⚔️ Combat Gameplay
(The damage can be configured)
⚙️ Commands & Permissions
- /lc reload - Reloads the configuration file.
Permission:lancercore.admin - /lc particles - Opens the particle customization menu.
Permission:lancercore.particles.all(or specific nodes)
📊 Placeholders (PAPI)
LancerCore includes native PlaceholderAPI hook (no extra download needed).
%lancercore_combo%- Shows current active combo.%lancercore_kills%- Shows total spear kills.%lancercore_max_combo%- Shows the player's highest combo record.
🛠️ Configuration
The config is 100% customizable and commented for ease of use.
Click to view default config.yml
# ==========================================
# LancerCore Configuration
# ==========================================
prefix: "&8[&bLancerCore&8] "
combat:
damage-multiplier: 1.5
mount-bonus-multiplier: 2.0
lunge-hunger-cost: 2
bleeding:
enabled: true
chance: 0.25
ghost-reach:
enabled: true
range: 7.0
combo:
enabled: true
reset-time-seconds: 5
sounds:
enabled: true
hit-sound: "BLOCK_NOTE_BLOCK_PLING"
finisher:
enabled: true
sound: "ENTITY_WITHER_SPAWN"
min-combo-trigger: 5
visuals:
action-bar: true
combo-message: "&6&lLANCE COMBO &e&lx{combo}"
lightning:
enabled: true
particles:
enabled: true
style: "HELIX"
default-type: "SOUL_FIRE_FLAME"
min-combo-trigger: 3
radius: 1.2
storage:
type: "SQLITE"
# ==========================================
# GRAPPLING TRIDENT SYSTEM
# ==========================================
grappling-trident:
enabled: true
require-lead-in-offhand: true
cooldown-seconds: 5
fall-immunity-seconds: 8
pull-speed-multiplier: 1.8
ranges:
base: 15
unbreaking-1: 25
unbreaking-2: 35
unbreaking-3: 50
messages:
out-of-range: "&c&lTarget too far! &8(Max: {max}m)"
on-cooldown: "&e&lGrapple on cooldown! &8({time}s)"
anchored: "&a&lAnchored! &7Right-click to pull."
# ==========================================
# CATALYST SYSTEM
# ==========================================
catalysts:
name-tag:
enabled: true
consume-item: true
duration-seconds: 15
magma-cream:
enabled: true
consume-item: true
duration-seconds: 4
nether-star:
enabled: true
consume-item: true
radius: 8.0
duration-seconds: 2
totem:
enabled: true
consume-item: false
duration-seconds: 2
cooldown-seconds: 60
heart-of-the-sea:
enabled: true
consume-item: true
pull-strength: 2.0
prismarine-shard:
enabled: true
consume-item: true
duration-seconds: 5
prismarine-crystals:
enabled: true
consume-item: true
duration-seconds: 4
reflect-percentage: 0.4
nether-wart:
enabled: true
consume-item: true
duration-seconds: 4
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