Sueta

LeadWires

1.1.10

Allows you to place "wires" that are actually leads on invisible mobs.

·Plugin
  1. 1.1.10latest1.20, 1.20.1, 1.20.2 supportNov 11, 2023
    Spigot 1.20 to 1.20.2 support added. Thanks to LedariaTim1 for this PR!
    18 downloads
  2. 1.1.91.19.3 supportFeb 13, 2023
    Spigot 1.19.3 support added (fixed for new ProtocolLib).
    314 downloads
  3. 1.1.71.19 supportNov 22, 2022
    Spigot 1.19 support added.
    154 downloads
  4. 1.1.61.18, 1.18.1 supportDec 11, 2021
    Spigot 1.18, 1.18.1 support added. Visual bug with leads on invisible entities is still not fixed by Mojang, track progress here: MC-212629
    312 downloads
  5. 1.1.51.17.1 supportJul 23, 2021
    Spigot 1.17.1 support added. Visual bug with leads on invisible entities is still not fixed by Mojang, track progress here: MC-212629
    191 downloads
  6. 1.1.41.17 supportJun 26, 2021
    Spigot 1.17 support was added. However, there are visual issues on 1.17. This is Minecraft client bug and is tracked here: MC-212629
    142 downloads
  7. 1.1.3Fixes for 1.16.2+Sep 8, 2020
    Fixes for servers running 1.16.2 (and maybe 1.16.3): · Wires were not appearing at all · Incorrect wire positions
    330 downloads
  8. 1.1.2Update for 1.16Jul 20, 2020
    Silverfish entity id and their offsets were changed according to 1.16 changes. Older server versions are not affected. If you are using something like ProtocolSupport on 1.16 server and login from version 1.15 or older, wires will appear in wrong places. This is not very easily solvable, but I will think later how to fix it.
    120 downloads
  9. 1.1.1Workaround for servers where wires are randomly not appearingJun 19, 2020
    Now you can add enableWireResend: true to config.yml to enable wire respawn. It will cause wires respawn with delay, after they were sent to a player. This can cause slight client lag on chunk loading in older versions, if you have too many wires in one place, especially thick wires. Do not use this, if you are not noticing any problems with wires disappearing.
    118 downloads
  10. 1.1.0Leads are now can be placed by regular playersApr 3, 2020
    · Leads can now be placed by regular players. Placed leads can be destroyed if block was broken or exploded. When destroyed, leads drop a lead item. You can disable placement or configure required permissions, max length, messages and allowed blocks in config.yml. · Added /lead-wires-reload command. This command reloads the config of the plugin. New message 'pluginReloaded' has been added to the messages.yml file. · Data files are now stored in /LeadWires/data.
    119 downloads
  11. 1.0.1Minor visual and performance improvements, new API methodMar 28, 2020
    · Wire tracking was rewritten for better performance. · Now leads display exactly at the center of the block (on 1.8 the offset is still slightly incorrect, but only slightly). · Thick wires are not appearing separated anymore (works only for newly placed wires). On 1.8 thick wires may sometimes render incorrectly, it looks like it's a client bug. · Now entity locations are offset when being checked whether they are in the chunks that loaded to player. This can fix invisible wires bug. · Added placeThickWire method to the API.
    86 downloads
  12. 1.0Mar 26, 2020
    87 downloads

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