PlotSquared v6 is out now: https://www.spigotmc.org/resources/77506/
This resource won't receive updates or support any longer.
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The top world management plugin!
By Citymonstret & Empire92 & MBon29 & dordsor21
Support us on Patreon
PlotSquared requires Fawe or WorldEdit to work.
If you need PlotSquared for 1.8 - 1.12.2 please read below:
- The version downloadable from this page is for > 1.13 and above only <
- To download PlotSquared for > 1.8-1.12.2 < visit https://intellectualsites.github.io/download/plots.html
- Select > Spigot 1.8-1.12.2 <
- Versions below 1.13 are classified as legacy and receive no support. If you discover an issue, file a pull request on GitHub which fixes the issue and we will merge it. We are no longer actively fixing issues in the legacy version, because lots of them are fixed in the current, supported, version.
What is PlotSquared?
PlotSquared is a land and world management plugin. It includes several highly configurable world generators. You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots.
Conversion to PlotSquared is automated
- See here for PlotMe conversion. (Not supported in 1.13 or later)
- See here for Plotz conversion. (Not supported in 1.13 or later)
PlotSquared is not just for creative servers
- Survival servers: We have a "town" template included with the plugin, or create your own using /plot setup
- Are you a programmer? Use it to manage minigames. Clear arenas async, and manage plots using the plot cluster API.
- The legacy version is also being used on Forge servers such as Pixelmon.
Fast, scalable and efficient
- Asynchronous plot clearing is a lot faster than PlotMe and improves upon PlotMe in many ways.
- Asynchronous world generation using PaperMC
- Works with hundreds of thousands of plots, or mega sized 2K x 2K custom terrain plots, with many functions built specifically for mass plot management.
- Plot condensing and world trimming can drastically reduce the size of the world on disk
- Powerful plot analysis and auto clearing mean you can further remove low quality plots
Support
- Legacy support for Bukkit 1.7 - 1.12, Sponge, and Nukkit (MCPE)
- Updated support for Bukkit 1.13
- Support for offline mode servers (We do not condone the use of the plugin on cracked servers)
- Community translations for several languages (may be outdated but updates are welcome)
Features
- In built plot downloading + cross server saving and loading + some optional web interfaces.
- Plot swapping / copying and cross world plot moving
- Plot merging, your own plots or between friends
- Extensive flag system so you can decide what should be protected on a per world, or per plot basis
- Plot entry notifications / per plot time / weather / music etc with the flag system
- Add custom roads to existing maps to make them look nicer
- Configure additional messages however you want
- Dynamic world border to prevent excessive exploring
- Mob protection and per plot mob limiting
- Interactive commands such as plot listing
- Plot rating, ranking, complexity analysis, and auto clearing calibration
- Use javascript to add new commands or script simple things like auto merging all plots
- Plot schematic saving, loading and pasting
- Per player settings such as plot chat and entry notifications
- World creation either with multiverse, /plot setup, or manual yml configuration
- Plot commenting and inboxes
- World auto trimming which reduces the CPU and disk usage when people explore
- Pistons and Sand/TNT cannons are properly restricted
- Per plot redstone settings + plot redstone disablers
- Optional fast async worldediting
- Restrict the use of WorldEdit and VoxelSniper to plots only.
- Chunk processing to safely unload dangerous chunks (also processes WorldEdit commands)
- Component setting (floor, wall, border)
- Section off areas (e.g. an area for donors) with plot clusters, or add plot clusters to vanilla worlds
- Use holograms instead of signs if you want (HoloPlots addon)
- Four tiers of plot allowance: Owner, Helper, Trusted, Denied
- Plot naming (for teleportation)
- Configurable command confirmation (e.g. for /plot clear)
- Manage islands, skyblock, vanilla worlds, or certain sections of worlds as plots
- A lot of generators, and settings to choose from
More Info
- Installation (includes conversion)
- Usage (info about various parts of the plugin)
- Permissions (Basic permission setup)
- Commands (List and description of all commands)
Addons
Official addons we created:
Updated:
- Plot2Dynmap (Dynmap addon)
- FastAsyncWorldEdit (Fast Async WorldEdit in plots)
- HoloPlots (Plot holograms -> Check GitHub for the updated build)
- PlotSquared-Expansion (PlaceholderAPI extension)
Legacy:
- PlotRankup (Plot approval system)
- PlotUpload ( Web interface that supports multiple servers)
- PlotWebPHP (Web interface that supports plot searching)
- RedstoneClockPreventer2 (prevent clocks)
- CommandBlock ( Restrict command blocks to plots)
- PlotHider (Make plots invisible)
- BiomeGenerator (Natural biomes within plots|not a world generator)
- PlotSquaredSG (Standalone generator|not a plot manager)
- AdvPlots (Non square schematic generation)
- BasicPlots (Basic generator with 1 plot per chunk)
- PlotSquaredMG (Large custom terrain gen)
- IslandPlots (Islands in ocean)
Useful plugins (third party):
- FAWE and FAVS(Edit blocks within your plot)
- TerrainControl (Control over augmented plot worlds)
- ArmorStandTools (Add armor stands in your plot)
- BuildersUtilities (Miscellaneous features to help with building)
Video tutorials:
Click to expand
Other videos:
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Schematic Road Generation
- Hybrid generator bundled with PlotSquared
- Roads can be conveniently added to new or existing worlds
- Supports larger plot sizes than pure schematic generation
- (/plot template import <world> bridge)

Plot Downloading
- Just use /plot download
- Cross server "/plot save", "/plot load" and "/plot schematic paste url:<value>"
- See addons above for additional web interfaces

Plot Merging
- Use commands or enable auto merging
- Merge plots and build with friends
Easy In-Game Setup
- Use /plot setup
Combine generators; with or without roads...
- click here for tutorial
- Generate using any generator you want e.g. Normal terrain, Nether, or even TerrainControl

Plots can be anywhere...
- Augmented generation bundled with PlotSquared
- Plot clusters can go anywhere, and can simply be invisible boundaries if you want.

Actually set the plot biome...
Notifications/Per plot time + weather...
Complete control over plot composition...
- Default generator bundled with PlotSquared
- Percentage control over plot components and blocks

We cannot help you in the review section!
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