Lifesteal: Graves & Glory
1.0.0Lifesteal: Graves & Glory is a PvP-focused plugin where players steal hearts on kill, and those who reach 0 hearts are banished to a custom Graveyard realm. Natural deaths don’t remove hearts, and rar
1.0.0latestLifesteal: Graves & Glory 1.0.0Jun 29, 2025 Bit by Block – Lifesteal: Graves & Glory v1.0.0 Release Date: June 29, 2025 Type: Core Feature Release
Server: Vallure.minehut.gg
Core Mechanics
Lifesteal on Kill Steal 1
from enemy players when you kill them. Maximum hearts can exceed 20, creating ultra-tank PvPers. PvP is the only trigger for heart stealing (by default).
No Heart Loss from Natural Deaths Players do not lose hearts from fall damage, lava, fire, drowning, mobs, or other non-player causes. This creates a fair balance for survival-based players and builders.
Grave System (Banishment Mode) At 0 hearts, a player is automatically banished to the Graveyard Realm — a custom world filled with dangerous trials. Banished players cannot return to the Overworld until revived or redeemed. PvP death becomes more intense with long-term consequences.
Heart Cap Growth Players can exceed 20 hearts through custom rituals, quests, or artifact infusion. Future versions may allow per-player max heart limits and milestone unlocks.
Artifact System
Blood Mirror Reflects 50% of stolen hearts back to the attacker. Useful in duels or defending against gankers.
Vampire Fang 25% chance to steal 2 hearts instead of 1. Risk-reward gear for aggressive players.
Golden Sigil One-time protection from becoming banished. Recharges every 7 real-world days. Artifacts are rare and earned from future loot tables, dungeon drops, or seasonal events.
Configuration Options Located in config.yml, including: lifesteal.steal-amount: how many hearts are stolen per kill lifesteal.max-hearts: per-player max (can exceed 20) lifesteal.allow-natural-death-loss: toggle for fire, fall, etc. graveyard.world-name: banished world name graveyard.revive-cost: how many Soul Tokens are needed death-broadcasts.enabled: announce kills, banishments, and revives Easy to customize for hardcore servers, story-based SMPs, or PvP factions.
PlaceholderAPI Support %lifesteal_hearts% – Current hearts of player %lifesteal_max% – Player’s heart cap %lifesteal_status% – ALIVE / BANISHED / PROTECTED %lifesteal_souls% – (Upcoming) number of soul tokens held Works with all scoreboard, tablist, and hologram plugins supporting PAPI.
Planned Features (Sneak Peek at v1.1.0)
Cloud Graves A glowing ghostly grave marks your death location with lore and potential loot memory. Allows grave recovery and storytelling.
Soulbound Teams Declare teammates to prevent heart-stealing within the group. Optional betrayal mechanic for drama servers.
Gravekeeper AI New boss that guards revival points. Defeat it for a group revive or server-wide buff.
Discord Integration (Bot) Banishments, revives, and PvP deaths posted in real-time. /revive requests from Discord accepted via emoji reactions.
Custom Events & Blessings Server-wide events that increase lifesteal, grant protections, or double Soul Token drops.
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