1.2.8latestJul 1, 2017 - Likeaboss is now using bStats, a tool allowing plugin developers to track stuff. See https://bstats.org/getting-started for more information. - Moved default config files to "Likeaboss.jar/configs" to make them more easily accessible. - Fixed Likeaboss not being disabled properly in some rare cases.1.2.7Jul 1, 2017 - Reverted last patch change regarding cooldowns as it made activation probabilities pretty much useless.1.2.6Jun 30, 2017 No new features, just bug fixes and minor changes. Commands: - Added rounding to /lab viewer. - Changed /lab ignore so that its users no longer get targeted by bosses and minions. - Fixed /lab ignore not ignoring some abilities (specifically LightningAura, Magnet and Sprint). Config files: - Added "MaxCount" to the Minions ability (defaults to 10). - Renamed "Amount" for Minions to "CountPerSpawn". - Renamed "Amount" for LightningAura to "Count". Minions ability: - Added a configurable limit to the amount of minions a boss can have a single time (per Minions ability). - Changed minions so that they now die with their respective masters. - Fixed minions spawning in walls. - Fixed minions being able to spawn on the last hit. LightningAura ability: - "Count" now works even if "OnPlayers" is set to true. If "Count" is higher than the amount of player around, not everyone will get hit. Targets are chosen randomly. All abilities: - Fixed cooldowns getting triggered even when the ability failed (for example no target in range, no teleport destination...). Bosses: - Fixed bosses not being damageable during knockbacks (old code from the time when we couldn't modify max HP and had to track HP ourselves). - Fixed some cases of base entities not being removed when they were no longer treated as bosses.1.2.5Jun 27, 2017 - Fixed Armor Pierce ability to take the new armor mechanism (from Minecraft 1.10) into account. - Fixed 0 being treated as 100 for ability and equipment assignation probabilities.1.2.4Jun 27, 2017 - Support for Spigot 1.12.1.2.3Dec 30, 2015 - Fixed /lab stats not working on offline players and causing an internal thread to stop. - Added a failsafe preventing the server thread from hanging indefinitely on server stop (it happened if the above-mentioned internal thread stopped).1.2.2Dec 30, 2015 - Removed some debug messages that I left behind.1.2.1Dec 30, 2015 - Equipments' name can now be set (see example config file). - Equipments' lore can now be set (see example config file). - Renamed "ItemName" to "Material" in equipments.yml (should be automatic). - Removed "MaxBossPerPlayer" (duplicate and unused entry) from the default config.yml (should be automatic).1.2.0Dec 28, 2015 Pretty big update that brings changes to config files. Because of this, previous config files will need to either be updated manually or deleted (sorry, not auto update yet). - Implemented a new independent and more flexible spawning system, replacing the previous one. This allows the creation of any type of boss (Ghasts in the normal world for example). Please refer to the plugin page for more information. - Fixed default config files not being copied when necessary. - Removed /clear command, added clear parameter to /info. - Lightning ability can now create fire (configurable). - I may have forgotten a few things...1.1.2Aug 11, 2015 - Fixed "Unsupported major.minor version 52.0" error for servers running JRE 1.7.1.1.1Aug 11, 2015 - Code reorganization to avoid package naming conflicts with HorseStats.1.1.0Aug 6, 2015 - Added two fields in config.yml (will be created automatically) allowing users to deactivate the particle effect around bosses and to set a custom text above their heads.1.0.0Aug 4, 2015
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