Sueta

Little Effects

1.2.0

Short duration potion effects when walking near blocks!

·Plugin
  1. 1.2.0latestChange Log 1.2.0Sep 2, 2022
    Change Log 1.2.0 Special thanks to Whitebrim contributions to this update! Tested on 1.19.2 by Whitebrim · Whitebrim implemented a config parameter 'Show_particles' that allows disabling particles for the effects applied by the plugin. See the wiki how to use it https://github.com/AuroraLS3/Little-Things/wiki/Little-Ef… · Whitebrim changed Example_LackOfOxygen effect Below_y default value to -59 to match the new world generation, and Example_PathSpeedEffect to use DIRT_PATH instead of GRASS_PATH
    1 download
  2. 1.1.3Change log 1.1.3Dec 29, 2019
    Change log 1.1.3 · Fixed NPE on enable when WorldGuard was present
    128 downloads
  3. 1.1.2Change log 1.1.1Dec 28, 2019
    Change log 1.1.1 · Fixed startup error when using 1.12 or older Change log 1.1.2 · Fixed startup NPE due to the command not registering
    35 downloads
  4. 1.1.1More conditions! - Change log 1.1.0Dec 28, 2019
    More conditions! - Change log 1.1.0 This update adds more conditions to limit when the effects are applied. The new conditions can be combined to require all of the conditions before the effect is applied (eg. Above y 100 and touching snow, or Within Region "Spawn" and Below y 22) - All conditions are also optional so it should be pretty flexible. Effect.Blocks is now one of the conditions. It works just like before, so one of the blocks needs to be next to the player for the effect to be applied. Added Effect.Below and Effect.Above options These options allow applying effects at certain heights or depths, or within height bands. Examples: Code (Text): Example_above_only: ... Above: 155 Example_below_only: ... Below: 15 Example_between: ... Above: 50 Below: 100 Example_above_or_below: ... Above: 100 Below: 50 Added Effect.Region option This option hooks with WorldGuard to check if the Player is within a region for the effect to apply. Example: Code (Text): Example_region: ... Region: "region id" Added Experimental Effect.Also_for_Mobs option This option gives mobs the effect as well, unfortunately there is no Mob move event so it doesn't apply to all mobs all the time. Code (Text): Example_for_mobs_and_players: ... Also_for_Mobs: true Updated to using Spigot-1.13 API Even though the previous version also worked for 1.13+ the version was updated to allow using new materials (1.15 materials as well). The plugin should still work with 1.12 and below, but some of the Material names in the updated default config don't exist in old versions (NETHER_PORTAL for example).
    34 downloads
  5. 1.1.0Dec 27, 2019
    43 downloads
  6. 1.0.0Jun 23, 2018
    84 downloads

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