Living World: Seasons & Ecology
1.0-SNAPSHOTLiving World: Seasons & Ecology dynamically simulates Minecraft’s environment with changing seasons, ecosystem regeneration, and responsive wildlife behavior. Player actions directly impact the world,
1.0-SNAPSHOTlatestLiving World: Seasons & Ecology 1.0-SNAPSHOTJan 4, 2026 Living World: Seasons & Ecology 1.0.0 Type: Initial ReleaseCore Systems - Implemented dynamic seasons: Spring, Summer, Autumn, Winter with visual and gameplay effects. - Added temperature system affecting player stamina and optional heat/cold effects.
Ecosystem Simulation - Forests and grasslands regenerate over time if left undisturbed. - Over-mined areas degrade and slow regrowth. - Seasonal grass spread adjustments.
Wildlife Behavior - Wolves hunt more actively during Winter. - Birds migrate using particle/entity simulation. - Passive animals avoid high player activity zones.
Environmental Events - Seasonal storms, fog, auroras in Winter. - Crop-destroying blight events. - Spring overgrowth events and summer heat waves.
Player Interaction - Excessive harvesting slows biome regeneration. - Environmental restoration (planting trees, restoring areas) increases biodevelopment score.
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