1.0.1latestLoginMe 1.0.1Mar 7, 2026 ██╗ ██████╗ ██████╗ ██╗███╗ ██╗███╗ ███╗███████╗ ██║ ██╔═══██╗██╔════╝ ██║████╗ ██║████╗ ████║██╔════╝ ██║ ██║ ██║██║ ███╗██║██╔██╗ ██║██╔████╔██║█████╗ ██║ ██║ ██║██║ ██║██║██║╚██╗██║██║╚██╔╝██║██╔══╝ ███████╗╚██████╔╝╚██████╔╝██║██║ ╚████║██║ ╚═╝ ██║███████╗ ╚══════╝ ╚═════╝ ╚═════╝ ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝╚══════╝LoginMe
A lightweight authentication plugin for cracked/offline-mode Minecraft servers. Supports Bukkit, Spigot, Paper, Purpur, Folia, BungeeCord, Waterfall, and Velocity — all in a single JAR. ---Features
- Register and login system with/registerand/login- Passwords hashed with SHA-256 + random salt per player — never stored in plaintext - Offline session cache — players don't need to re-login after briefly disconnecting - Full movement, chat, and command restrictions until authenticated - Blindness effect applied to unauthenticated players - Login timeout on proxy (auto-kick if not logged in within X seconds) - Session sharing — login once at the proxy, stays logged in across all backend servers - No external database required — uses a simple flat file (players.dat) ---Compatibility
| Platform | Supported | |---|---| | Bukkit / Spigot || | Paper / Purpur |
| | Folia |
| | BungeeCord / Waterfall |
| | Velocity |
| Minecraft version: 1.21.1+ ---
Installation
Standalone (Paper/Spigot only, no proxy): DropLoginMe.jarinto your server'splugins/folder and restart. With proxy (BungeeCord / Velocity): DropLoginMe.jarinto both the proxyplugins/folder and every backend server'splugins/folder. The proxy handles authentication and shares the session to backend servers automatically. ---Commands
| Command | Description | |---|---| |/login <password>| Login to your account | |/register <password> <confirm>| Create an account | |/reg <password> <confirm>| Alias for/register| ---Configuration
Located atplugins/LoginMe/config.yml:
All messages supportprefix: "&7[&bLoginMe&7] " # How long to keep a session after a player disconnects # Supports: s (seconds), m (minutes), h (hours), d (days) offline-cache-duration: "5m" # Proxy only: kick player if not logged in within this time after joining login-timeout: "60s" messages: login-success: "&aLogin successful!" already-logged-in: "&cYou are already logged in!" not-registered: "&cYou are not registered! Use /register <password> <confirm>" login-usage: "&cUsage: /login <password>" wrong-password: "&cWrong password!" register-success: "&aRegister successful!" already-registered: "&cYou are already registered! Use /login <password>" register-usage: "&cUsage: /register <password> <confirm>" password-mismatch: "&cPasswords do not match!" please-login: "&ePlease login with /login <password>" please-register: "&ePlease register with /register <password> <confirm>" must-login-first: "&cYou must login first!" must-login-chat: "&cYou must login first to chat!" login-timeout: "&cLogin timeout! Please reconnect and login." titles: login-success: "&aLogin Successful!" login-success-subtitle: "&7Welcome back!" register-success: "&aRegister Successful!" register-success-subtitle: "&7Please login with /login <password>"&color codes. ---Data Storage
Player data is stored inplugins/LoginMe/players.dat. Each entry contains the player's UUID alongside a randomly generated salt and SHA-256 hash of their password. The file is human-readable but should not be edited manually.1.0.0LoginMe 1.0.0Sep 3, 2025
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