Sueta

LoginMe

1.0.1

A simple Spigot plugin that requires players to log in before playing.

·Plugin
  1. 1.0.1latestLoginMe 1.0.1Mar 7, 2026
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    LoginMe

    A lightweight authentication plugin for cracked/offline-mode Minecraft servers. Supports Bukkit, Spigot, Paper, Purpur, Folia, BungeeCord, Waterfall, and Velocity — all in a single JAR. ---

    Features

    - Register and login system with /register and /login - Passwords hashed with SHA-256 + random salt per player — never stored in plaintext - Offline session cache — players don't need to re-login after briefly disconnecting - Full movement, chat, and command restrictions until authenticated - Blindness effect applied to unauthenticated players - Login timeout on proxy (auto-kick if not logged in within X seconds) - Session sharing — login once at the proxy, stays logged in across all backend servers - No external database required — uses a simple flat file (players.dat) ---

    Compatibility

    | Platform | Supported | |---|---| | Bukkit / Spigot | ✅ | | Paper / Purpur | ✅ | | Folia | ✅ | | BungeeCord / Waterfall | ✅ | | Velocity | ✅ | Minecraft version: 1.21.1+ ---

    Installation

    Standalone (Paper/Spigot only, no proxy): Drop LoginMe.jar into your server's plugins/ folder and restart. With proxy (BungeeCord / Velocity): Drop LoginMe.jar into both the proxy plugins/ folder and every backend server's plugins/ folder. The proxy handles authentication and shares the session to backend servers automatically. ---

    Commands

    | Command | Description | |---|---| | /login <password> | Login to your account | | /register <password> <confirm> | Create an account | | /reg <password> <confirm> | Alias for /register | ---

    Configuration

    Located at plugins/LoginMe/config.yml:
    prefix: "&7[&bLoginMe&7] "
    
    # How long to keep a session after a player disconnects
    # Supports: s (seconds), m (minutes), h (hours), d (days)
    offline-cache-duration: "5m"
    
    # Proxy only: kick player if not logged in within this time after joining
    login-timeout: "60s"
    
    messages:
      login-success: "&aLogin successful!"
      already-logged-in: "&cYou are already logged in!"
      not-registered: "&cYou are not registered! Use /register <password> <confirm>"
      login-usage: "&cUsage: /login <password>"
      wrong-password: "&cWrong password!"
      register-success: "&aRegister successful!"
      already-registered: "&cYou are already registered! Use /login <password>"
      register-usage: "&cUsage: /register <password> <confirm>"
      password-mismatch: "&cPasswords do not match!"
      please-login: "&ePlease login with /login <password>"
      please-register: "&ePlease register with /register <password> <confirm>"
      must-login-first: "&cYou must login first!"
      must-login-chat: "&cYou must login first to chat!"
      login-timeout: "&cLogin timeout! Please reconnect and login."
    
    titles:
      login-success: "&aLogin Successful!"
      login-success-subtitle: "&7Welcome back!"
      register-success: "&aRegister Successful!"
      register-success-subtitle: "&7Please login with /login <password>"
    All messages support & color codes. ---

    Data Storage

    Player data is stored in plugins/LoginMe/players.dat. Each entry contains the player's UUID alongside a randomly generated salt and SHA-256 hash of their password. The file is human-readable but should not be edited manually.
    3093 downloads
  2. 1.0.0LoginMe 1.0.0Sep 3, 2025
    1737 downloads

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