4.2latestJun 4, 2026 * Fix /vanish's message simply not existing * Added /forcetame <tameable animal, horse or fox> <player> * Reworked the system behind /equipsee * Minor code changes4.1.14.1.1 - A bit moreApr 25, 2026 * Added Identity#saveSkinFile that will write a .skin file from given params * Added docs to Identity#readSkinFile & Identity#saveSkinFile * Changed Identity#readSkinFile to be public * Added Player#getSkinProperties to Utils * Added -s argument to /identity that saves a player's current skin * Bumped Shadow to 9.4.1From 4.1:
* Added client Version to /playerdata * Added offlineplayer support for statistics * Changed /playerdata's category bodies' width to 256 * Fixed /feed to add saturation, instead of setting it. * Fixed /quickthrow admin feedback * Added admin feedback to /forceattack * Fixed /forceattack's message not being complete if there's only 1 entity * Bumped Gradle to 9.4 * Bumped Paperweight to 2.0.0-b194.0Statistics, Identity & minor fixesMar 22, 2026 * Added /statistics <player> <statistic> [block/item/entity] - Used to get a player's statistic on something, or itself * Lot of refactoring * Fixed masseffect's effect not found message not displaying the type * Added masseffect Rollback -> rollsback a player with a random delay * Minor changes to gradle build * Added SuggestionsBuilder#suggestFiltered extension * Added suggestion filtering for /statistics * Cleaned up and refactored most of the skin code used by Identity * Fixed not getting a player's actual skin while they use Identity * Fixed Identity naming not preserving team prefix/suffix * Fixed Identity's messages not using the correct color for the target * Removed Identity skin arguments "texture_or_file" and "player_name" * Added Identity argument "name", which is now used for getting a skin through a username AND through a file (you need to add .skin at the end) * Fied simple stats not reporting amount for target player (when silentStats is false) * Added a proper format for simple stats' amount3.8.1Lukitils 3.8.1Feb 21, 2026 * The plugin no longer supports versions below 1.21.7 * The "silent_stats" setting has been updated to "silentStats" (If you have the old config, it will default the value to true) * Added Lecour * Folia is now supported * The 'online' & 'offline' versions of the PlayerData command have been merged * Added dialog screens for the PlayerData command and the Broadcast command * You can trigger dialog broadcasts by adding "-d" to your message * Increased Collapse's detectionRange from 64 to 128 * Fixed the DisplayToast, Ping and QuickThrow's messages * The Fly & Invulnerability commands' messages are now affected by the "silentStats" setting * Reverted the tick change for the Ignite command * Fixed EquipView * EquipView's 5th slot now controls the target's offhand item * Added ViaVersion as a soft dependency (optional) * Added admin command feedback to /barelife, SimpleStats.kt commands * The MassAffect output message no longer shows the intensity if it equals 1 * Updated /ping * Added /identity - A command to change nametag, skin or both * Added Client Brand to general/basic info shown by /playerdata * Removed Packetz and moved all its contents to Utils * Utils now keeps track of players' original nametags & skins (only when their identity changes) * Refactored some code * Added /forceattack - Forces mobs to attack a selected entity * Added /identitylist * Fixed Kaboom velocity * Fixed Inventory Boom masseffect drop having an offset * Fixed MassAffect command message being weird * Updated undocumented .skin file format to "[texture] + [space] + [signature]" (shall always be put in ./plugins/Lukitils/skins/)I may be going insane.3.7Lukitils 3.7May 28, 2025 * Barelife has been splitted into its own command * There's now aconfig.ymlsetting for toggling some commands' target feedback * Collapse now works properly again * DisplayToast now works again * Some code has been refactored * Quickthrow feedback message now displays the speed * Added a new default MassEffect, "_Inventory Boom_", that drops every item of a player's inventory3.6Lukitils 3.6May 22, 2025 * Added a registry (and an API) for MassEffects * Added a new command/quickthrow <entity> <speed>* Added new argument routes:/heal <amount>and/feed <amount>* Refactored some parts of the code3.5Lukitils 3.5May 7, 2025 * Code refactoring * Kotlin extensions * Config? _[Experimental]_ */slimechunknow needs the "lukitils.slimechunk" permission to be executed.3.0Lukitils 3.0Dec 22, 2024 May contain some bugs My head hurts * TriggerScreen has been replaced with Massaffect * GravityZone has been replaced with Collapse */heal,/feedand/barelifeare now handled with the same function */invseeand/echestare now handled with the same function * Added/ignite//burn* (Concept) Added/equipsee<player> - Invsee but for equipment * Added/offplayerdata <offline player>- View offline player data * Refactored "the entire" code * Broadcast message is now blue * Dropped support for 1.19.X, 1.20.X, 1.21-1.21.2 -- That means it is now 1.21.3+ * Added some admin feedback messages (like Minecraft's) to some commands */slimechunknow displays nearby chunks (when used with no argument) */vanishlistworks again * Added hover messages to Massaffect effects * Added a revert action for Massaffects (using 0 as intensity) * Massaffect "KABOOM" no longer takes intensity into account * Added "SIZEMOD" to massaffects * Added "LOWGRAVITY" to massaffects * Added "LONGARMS" to massaffects * Added permission to/playerdataand/offplayerdata2.5Lukitils 2.5Jun 26, 2024 2.0Lukitils 2.0May 21, 2024 First public version
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