Sueta

MageSpells

2.0.9.1

Delve into the black magics of Minecraft. Create your very own spells!

·Plugin
  1. 2.0.9.1latestPaid version now available!Dec 20, 2017
    This just added info messages on startup to show that it is the free version. Still getting messages for bug fixes and stuff on this version. THIS VERSION IS NO LONGER SUPPORTED Check out the paid version here!
    3407 downloads
  2. 2.0.9Last update for Free VersionDec 7, 2017
    To all my fellow Minecrafters, thank you so much for using this plugin. I have gotten a lot of feedback from everyone and it has made making this plugin truly enjoyable. But alas, I must stop the free version. I have not received any donations (except from 2 people) to help me keep this project alive. So, to compensate, while still keeping this plugin active, I will be uploading a *paid version of it. This version will now become the free version, without most of the features and will no longer receive any more updates. To help support magespells I encourage you to purchase the paid version. I really tried to live off of donations for this, but it did not seem to work. The newer version will have everything in this update, and more. Along with some awesome new features I have had planned. (And some much needed optimization) I hope you guys understand me needing to do this. It is not out of greed, but simply I am broke. Thank you everyone!
    156 downloads
  3. 2.0.8.6Fixes and Mixes PLEASE READMay 23, 2017
    Hey guys and gals! Here with another update... and worthy things to note. Please read! Add-ons: Casting commands! There are three new-ish cast commands. CastCommand : these commands are run right before a spell is cast. It is centered around the caster. One parameter can be passed through it %caster% and this will be replaced with the casters name. PlayerHitCommand: This command is run each time a player is hit by a spell (meaning it may be run more than once). This command is centered around the player hit (meaning the player runs the command) and two parameters can be passed through %playerhit% and %caster% each will be replaced by the name of the player hit and the caster respectively. CasterHitCommand: This command is run along with player hit command. But instead of the player running it, the caster will run the command. %playerhit% and %caster% are both passed replaced aswell. Each cast command is run by the player as an OP. Fixes: You can now use custom items for wand and spell recipes! So this should also fix any crafting issues that may have arrisen to those players that used it. NOTE: Custom Items cannot have other custom items in their crafting recipes. Will work on a fix later. Spells being randomly canceled over snow is now fixed aswell. Last but not least: People may have noted that something is wrong with spirals spells. This is a work in progress, and hopefully should be fixed by the next update.
    1083 downloads
  4. 2.0.8.5Craftable Spells/ Explosion Fix/ Wand Bag DisableApr 24, 2017
    Hey guys! First off I would like to say thank-you to everyone who has given feedback of Mage Spells Remastered! And a special thank-you to @Cj96 for becoming my first donor! This update is small, but should fix some issues. First off, The issue of people not being mages when first joining should now be fixed! Next up is explosion damage. Explosion damage will only happen when the world guard flags pvp and other_explosion are NOT set to deny. (meaning default, explosion damage should be allowed) There is a new setting for config (set by default to true) is EnableWandBag. (Add it in if it doesnt generate under GameplaySettings). This will disable wandbags if set to false. Last but not least are craftable spells. You should see this section be generated in your spell configs after the update. This will allow you to enable players to craft spells! This works just like wand crafting, so it shouldn't be too hard to figure out! Let me know if there are any issues/bugs! Thanks! -L2
    287 downloads
  5. 2.0.8.4Grief FixFeb 17, 2017
    Explosions will now happen in worldguarded regions now! Sorry I forgot about this!
    497 downloads
  6. 2.0.8.3Bug fixes and additionsFeb 16, 2017
    Fixed/Added: -Teleport not keeping same yaw and ptich -Droprate for arcspell is added. was set at .08 (use variable 1 to change) -Max chain hits now added, use variable 1 to adjust. (preset to 5) -HP drainrate is changeable, percentage based of damage done. (preset is 25). -Explosion spelleffect now explodes on impact with surface. -SpellSpeed added for adjusting how fast a spell moves. (preset was 200) -Fixed spellmenu and wandmenu not displaying info accordingly. Enjoy! Thanks to Cj96 for these suggestions!
    104 downloads
  7. 2.0.8.2New Spell Effects!Feb 9, 2017
    Today I am bringing in 3 new special effects. 1: Spiral- Spells move in a spiral from a radius set in variables. The number spells on the spiral is adjustable! 2: Helix- Like Spiral the number of spells is adjustable, but it starts at a small radius and expands outward (Really cool with a higher number of spirals! 3: Shield- Create a zone around you that no spells can penetrate, particle effects to go with it! Increases based on aura radius (Must have aura). If spray and bolt are disabled for shield, then the shield follows the caster! Helix - Spiral spell that increases in size{1:Number of Spirals} Shield - Creates an shield around player that blocks spells Spiral - Spell moves in a spiral motion {1: Number of Spirals, 2:Radius of spiral} Enjoy!
    152 downloads
  8. 2.0.8.1Spell Effect Update/Launch added/CastCommand/FixesFeb 8, 2017
    This is a new update to Mage Spells Remastered. Whats new? Spell Effects and Spell Configs have been changed. Spell Configs now have a new section (Generated automatically) called variables. This section is used by spell effects for additional variables. Some spell effects require variables pulled from the config. Ex: For Meteor, it requires 2 extra variables Variables: 1: 5 #Bolt damage = 5 2: 4 #Explosion Damage = 4.0F For meteor, 1 is the meteor on hit damage, and 2 is the explosion damage. Denoted as: {1:Bolt Damage, 2:Explosion Damage} Look at the EffectList.txt document in notes. Launch spell effect now added (variable 1 is for the amount of force). check it out! CastCommand has now been added to your spell configs. This allows players to use a command BEFORE the spell is cast. Teleport bug is now fixed. Will now teleport player to furthest spot where there is enough room for player to fit. (Wont spawn player in blocks anymore) Enjoy! Let me know if you have any more suggestions! Thanks to everyone who suggested this stuff!
    98 downloads
  9. 2.0.8Added Spell Info Menu and Wand Info MenuJan 25, 2017
    For this update, you can now click on a spell in the spell menu to bring up additional info about the spell. If you are an admin, you will receive additional options such as spawning the spell book, or learning the spell. This now works with wands in the wand menu. Also, the command /mage reload has been buggy and temporarily disabled until further notice. Enjoy the update, message me if you have any questions!
    157 downloads
  10. 2.0.7.7Fixed spell and wand menuJan 19, 2017
    This was a bug that was annoying me for a while, some of you may have noticed it. It was a bug that would not show the right spells or wands in the menu. Instead it would duplicate.
    145 downloads
  11. 2.0.6.6Updated for 1.11 READJan 13, 2017
    Okay so I have just updated for 1.11, instead of using ParticleAPI for pariticles (I have switched to Effectlib -- https://dev.bukkit.org/projects/effectlib) This will allow for more customization in the future. If you encounter a bug please pm me! Be sure to download the new library! Thanks!
    119 downloads
  12. 2.0.6.5-SNAPSHOTMajor Bug FixesSep 26, 2016
    Okay, so recently I found a lot of bugs, and have been working on removing them. Some of you may have experienced these bugs. Please PM me if anything else arises. What is fixed: -Mana system not regening to appropriate level -Max mana not being set properly -Chain spell bugging out. and not bouncing -Fixed some spells bugging out aswell. -Removed the config loading logging. (Took up a lot of space in startup log) -Fixed crafting system I just wanted to go ahead and get this update out there before new features come up
    476 downloads
  13. 2.0.6.4-SNAPSHOTSmall Bug FixesSep 23, 2016
    It was brought to my attention that there were some issues with the current build /tc is now /mtc (it was conflicting with towny) Crafting wands is now fixed. Fixed wands being placed as a block if a wand is a block. Currently working on the alchemy system for magespells and how I want it all to work. So Updates may be a little slow for a bit. Enjoy!
    78 downloads
  14. 2.0.6.3-SNAPSHOTFixes and PreperationsSep 20, 2016
    Okay guys, This was mainly an overhaul for teams. Got them working a lot smoother. Now provides more feedback and fixed a lot of the bugs that encompassed it. Can now have more than one officer. Starting preparations for alchemy. Added new commands /mage team kick <player> - kicks player, must be officer or leader /mage team promote <player> - Promotes player to officer /mage team demote <player> - Demotes officer to memeber /mage team stats - Shows stats of your team. /tc <message> sends a message in your team chat! Added an option to increase max mana based on level. ManaLevelSystem: 1: 50 2: 55 3: 60 4: 70 5: 100 6: 120 7: 140 8: 160 9: 180 8: 200 Add this into your config. It works as a key-value. The key being level, and value being max mana for that level. If leveling is not enabled, maxmanaamount will take into affect. Added ArcSpell as an affect, it makes spells fall while in the air. Great for getting over walls!
    88 downloads
  15. 2.0.6.1-SNAPSHOTNew Custom Items! New Spells! New Spell Effects!Sep 9, 2016
    Hey guys! This update I wanted to give the player base a little bit more to work with as far as spells are concerned. Along with some other fixes. Whats new? -New Items {Fire Rune, Water Rune, Air Rune, Earth Rune} -New Spells {Force Push, Medusa, Wall of Fire, Chain Lightning, Drain Life, Lightning Storm, Meteor Strike, Meteor Shower} -Spell Effects (Special Effects) {Armageddon, Vampire, Meteor, Storm, Chain, Push, HailMary, Petrify} I added a little bit of more info on why spells are not unlocked Ex: No permission, Not learned, Not high enough level. Fixed a couple of bugs and stuff. Enjoy!
    121 downloads
  16. 2.0.6-SNAPSHOTTutorial, Bug Fixes, New Special Effects. Extra Info, read.Sep 6, 2016
    What is new? Well I added an in-depth tutorial on what everything does in the configs. Feel free to read it in the notes folder. Will also be on the main page. I added a couple of new special effects. - push - teleport - vampire More will be added soon, I just redid the entire special effect system, to allow for more effects. And will continue to work on and improve it for players. A nice medium-sized update. Tutorial took the longest For players that wish to have it, I added in 4 new custom items - Fire rune - Earth rune - Water rune - Air rune These are great for spell item costs! What is to come. Soon I will be adding in a lot of new special effects. As well as I will begin working on enchanting and alchemy soon enough. When those two complete we will be out of snapshot phase. Thank you to everyone who has dealt with these bugs and are willing to continue to provide feedback! Extra: So I have had a couple of people ask If i will make this compatible with Java 7. Unfortunately the answer is no at the moment. I attempted to switch and it ended up breaking a lot of things. So until I can take the time and work through these issues. It will not be compatible with Java 7 Also, For players wishing to have a stand alone for 1.8, As soon as it comes out of Snapshot phase, I will create a standalone.
    90 downloads
  17. 2.0.5.1-SNAPSHOTBug fixesSep 1, 2016
    Fixes a couple of bugs. Sorry about that!
    83 downloads
  18. 2.0.5-SNAPSHOTBig Update to permissions/ learning.Sep 1, 2016
    New Features: -Ability to learn spells and wands by right clicking them if it is in your inventory.(if enabled) -Added 1.8 permission nodes in. magespells.spell.<node> and magespells.wand.<node>. (if enabled) -Added so mobs will now drop wands (if enabled). -Added feedback to some commands. -Added brand preset spells and wands into first load, to help server start out and give a better template to go off of. -Added a /mage learnall command that teaches all spells and wands. Fixes: -Fixed permission system being buggy -Fixed Spell and Wand UI not displaying spells. -Fixed Crafting issues -Fixed Wands being removed as a normal item for item costs. -Fixed First time loads again. -Fixed /mage showing an error. Now directs you to help menu. This is a pretty big update as it fixes a lot of issues people have been having. As well as adds new features you guys have requested. This will require you to regen all configs. So you may just want to delete the whole magespellsremastered folder. Or rename it. then transfer over spells. How does these permission nodes work? Its simple but flexible. Each spell has what is called a node. This node will be registered as a permission. Ex: a Fireball spell has the node 'fireball'. For a player to use that spell they need the permission 'magespells.spell.fireball' That is not the only way they work either. Each wand has a wand node. It works the exact same as a spell node except the permission of a firestaff with the node 'firestf' would be 'magespells.mage.firestf' You will also notice that the wand now has a compatible spell list. If you wish certain spells to only bind with certian wands this is where you would add it. So, using the examples above. for the fireball spell to be bound to the firestaff wand. the firestaff wand will need to have 'fire' in its list of compatible spells. This means any spell with the node 'fire' will be compatible with that wand. Note: wands can support up to as many spells as you want. As well as you might find it easy to group similar spells into the same spell node. So have two fire-type spells have the node 'fire' so that the wand will be able to support both, without having to come up with a brand new node. ENJOY!!!!!
    80 downloads
  19. 2.0.3-SNAPSHOTSpellEffect AddinsAug 28, 2016
    Added in new spell effects/special effects. -Homing -Explode -Fire -Lightning Warning: Only use Homing if your spell is also a BOLT spell. Otherwise it may cause issues.
    71 downloads
  20. 2.0.2-SNAPSHOTSmall Fix and command updateAug 24, 2016
    This update is small, as a bigger one will be coming -Fixed first loading issues to where users had to restart -Added option to give players and spellbook and wand. -Fixed the leveling issue and learning issue where you were required even if disabled.
    96 downloads
  21. 2.0.1-SNAPSHOTAnother fix for first time loading.Aug 17, 2016
    Will fix folders not being created and files loaded.
    123 downloads
  22. 2.0.0-SNAPSHOTMageSpells Remastered SNAPSHOTAug 16, 2016
    So whats different? No more stuck to primary and seconday, any spell can be primary or secondary. Aura spells will now be cast at END of spell path. (If you wand it to be in one spot, set travel distance to 0) Spray and Bolt still act the same. But just easier to tell what does what. There is now a cooldown and charge time -Charge time happens before a spell casting -Cooldown time happens after a spell casting There is now a user interface!!! This will make it much easier to know what is going on. The spell and wand ui update with the spells/wands you can use. Wand bag stores your wands Mage stats displays simple info Binding manager allows you to bind spells to wand in a much easier fasion. (If your spell or wand doesn't show up, you haven't unlocked it yet). Custom items will be implemented more soon. Right now they can be used for wand costs. New levels for using spells. (Enabled leveling is set by default and is currently broken) Teams can now be created or destroyed easier. -- No more messy and confusing permission system. What is next? This is not a complete build. So these features will not be avaliable. SpellEffect API Vault Integration Messages Alchemy will be added later Enchanting will be added later Custom Item Effects soon! More Spell Effects soon!
    90 downloads
  23. 1.8.6Minor Bug Fixes. MageSpells Remastered Coming Soon!Jul 24, 2016
    Whats New: -Sound Issue. -Spell not hitting players. Coming Soon: -MageSpells Remastered Hello to all my amazing users! Firstly I would like to say thank you for everyone that has shown an interest into MageSpells. It wouldn't be where it is today without you guys. So give yourself a pat on the back. With that being said, I would like to announce that I am working on remaking MageSpells from scratch. Don't worry though! It will still have all then same features as it does now, and then some. Why am I doing this? Well, to be frank, The current one is a very messy plugin. I kept adding in things without ever organizing it. And unfortunately this have lead to some bugs that I can't really fix. Also, it is preventing me from updating it in a clean and efficient manner. I know I perviously promised updates that would soon happen. These updates, and other major changes are to be put on hold for MageSpells (I will however, continue to make sure it is up to date, and squash any bugs that are brought to my attention). As you can imagine this update may take me a little while to complete. But I assure you, it will be better in the long run. Thank you all again for your wonderful support! -L2_Envy
    193 downloads
  24. 1.8.5Small tweaksApr 10, 2016
    Haven't had a lot of time to really update this, so i apologize. What did I do? Added another event. Spelldamageentityevent. I also am beginning the process of tweaking the way spells are handled while in the air. Hopefully to be less performace heavy. Enjoy
    253 downloads
  25. 1.8.4Pretty Big Update. Read Notes! REGENERATE CONFIG!!!!!Mar 14, 2016
    So I spent a good bit working for this update, here are the details. Whats New? Events are now called: -PreSpellCastEvent -SpellCastEvent -WandBindEvent -**SpellDamageEntityEvent (Implemented but not used yet) So if any dev needs to listen for these events, go for it! Added a help menu! (Finally right?) /wand help Added Spell and Wand info! /wand spellinfo /wand wandinfo (Even shows wand crafting recipe) Changes to config- Added a option to turn on a mana bar number (shows how much mana you have) Added cooldown option! Added Item Costs option! (For those that wanted it to where you need items in your invenotry to cast a spell) **You must regen config for this update (Sorry) If you dont want to.. add this DisplayManaAmount: true (Add this under settings) Cooldown: 1 (Add this under mana cost for each spell) ItemCost: #ID-DMG: Amount GRASS: 1 WOOD-2: 1 (Add this stuff under the Spell Column, Under Drops (BUT NOT IN DROPS))
    102 downloads
  26. 1.8.3Code Changes. Small TweaksMar 14, 2016
    Unfortunately I have had to take a short pause in updating this plugin. (Spring break). Soon though I will be pushing out updates more often. Note: This is not for 1.9 This update was just a stepping stone to the bigger update. A lot of rearranging code and attempting organize.
    70 downloads
  27. 1.8.2Tweaks and more! Part 1Feb 22, 2016
    Okay so for this update I am planning to take magespells to a whole new level. I am getting ready for a solid API for any other Developers that wish to use this plugin. Also, I am doing some major organization for a more efficient plugin. This will help with future updates, reduce the chance of bugs, and allow for some more customization. Hopefully this will be a smooth process. Right now the plugin is bulky. With big methods that need to be fixed. Also, there is a lot of potential for bugs. And instead of coming out with patches I hope to fix a lot of these with one big swoop. I did add: Spells now damage armor. (1 point for each spell hit. Will eventually be customizable) Future updates: You can make spells cost items. As well as an option to hook into MCMMO for spell unlocking. 1.9 Planned updates. Hopefully duelweilding spells will be out. As well as a full functioning API. And Special Effects (Lightning, fire, block manipulation, player manipulation.. ect ect) These are subject to change.
    106 downloads
  28. 1.8Big Update, new config!Feb 4, 2016
    Although on the surface it may appear normal. I fixed a lot of issues. If many of you have experienced bugs, this should have fixed most, if not all of them. What was fixed/added: -Fixed mobs dropping books for non-mages -Fixed config loading issues -New Spells for demo have been added to help show off its true purpose -Wands can now be any item with dmg values. EX: RED_ROSE:2 = Allium NOTE: To find out item info, do /itemdb -Fixed Aura spells not working fully\ -Now checks for highest priority to see if pvp is allowed. (Meaning make sure you have PVP.DENY if you do not want spells to be cast in that region) -Players standing in protected region will no longer get hit from outside spells -Fix casting without secondary spell And more! Any more issues please feel free to pm me. Let me know how I'm doing and what you would like to see out of this plugin! Enjoy.
    224 downloads
  29. 1.7.8World guard fixFeb 1, 2016
    Fixed issues with spell not registering in specific world guard regions. Should be fixed.
    99 downloads
  30. 1.2.7DamageReductionJan 31, 2016
    Armour now reduces the amount of damage done by a spell! Also, removed debug messages.
    62 downloads
  31. 1.2.6Bug fixes, Command system cleanupJan 28, 2016
    So i went through looking for some issues. Got that taken care of. Also cleaned up command system for easier coding later down the road. Enjoy
    78 downloads
  32. 1.2.5Fixed a couple of other issues.Dec 13, 2015
    These are just quick fix patches. I'm sure more bugs will arise. Until I can actually sit down and debug the whole plugin again, this will have to do.
    99 downloads
  33. 1.2.4Bug fixesDec 13, 2015
    Removed debug messages, and hopefully fixed error dealing with casting.
    67 downloads
  34. 1.2.3Rebuilt with latest craftbukkitDec 12, 2015
    If you have encountered errors or bugs, hopefully this will fix it. If not, message me so I can work on a fix asap!
    66 downloads
  35. 1.2.2Yet another bug fixAug 18, 2015
    Fixing the issue where if you reload players don't have mana. Fixing the issue when players attempt to consume something.
    195 downloads
  36. 1.2.1Instructions & Customization to ManaPotionsJul 27, 2015
    This is a rather small update. Main changes to the config instructions. Also added customization to mana potions. New: -Config Instructions updated. -ManaPotions configuration! Next Update: -Honestly, not sure. Maybe magic brooms and other cool stuff. Dunno yet. Enjoy!
    66 downloads
  37. 1.2Massive Update! New Wand System! New Spell Book System! New Binding System! MORE! *BugFixJul 20, 2015
    Hey guys! I have been slaving over this update all day, I've been so excited about it! New: -Added Wands! -Wand Recipes are now customizable, along with lore and name! -Wands have specific nodes to them to determine if player can use them. -Wands have customizble sub-nodes which correspond to spell nodes! -If a wand has the same subnode as the spell then that spell can now be --added to the wand! -Added SpellBooks -Spell Books are made via config under each spell catagory. -Customize the mobs the books drop from, if they drop or not at all, and the name & lore for each book! -Added Binding Menu -Allows you to bind a spell book to any of your wands you have! -Added Mana Potions -These will be more configurable later down the road! -Added new chat messages to add on to the customization! -Added New Commands /wand bind -Opens the binding menu /wand addprimary <spellname> <wandname> -Gives you a spell with a wand -Added New Permission Nodes -MageSpells.wand.<Insert WandCraftNode> This update takes MageSpells to the next level in role-playing and adds to the overall experience and customization! Enjoy! Let me know if there are any issues regarding this update!
    62 downloads
  38. 1.1.4Bug FixJul 19, 2015
    Noticed aura spells not working correctly with mobs. Just fixed it.
    64 downloads
  39. 1.1.3Mob Support!Jul 18, 2015
    Its here! You can now slay down those evil monster in minecraft! Changes: -Added Mob support for all spell types! Notes: -Config will need to be regenerated! (Means delete the old one) Next update expect: -World guard support (Will be adding a custom flag hopefully). Keep me posted on any issues please!
    70 downloads
  40. 1.1.2Small Bug Fixes, Code OrganizationJul 9, 2015
    This update was rather me getting prepared for bigger updates to come. I tweaked some things, reorganized all the code for it, optimized some, and squashed some critters.
    88 downloads
  41. 1.1Completely FREE!Jul 8, 2015
    I decided to just make it free for everyone to use. Please leave feedback on what I could do to make it better and whatnot! Thanks!
    67 downloads
  42. 1.0Apr 15, 2015
    106 downloads

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