MapsRender
1.2Create custom in-game map art from any image URL, with multi-tile support and automatic saving. Easily configurable and fully translatable via lang.yml.
RenderMaps lets you turn any image into beautiful Minecraft maps!
Supports multi-map murals, saves after restart, easy placement with auto-naming, and optional chests.
Quickly build your own pixel art walls in seconds !
Commands
/carteimage [WxH] [placer]
Generates one or multiple maps from an image URL.
: Direct image link (e.g., https://i.imgur.com/xxx.png).
[WxH]: Grid size, for example 3x3 or 5x5. Default: 1x1.
[placer]: If specified, spawns a chest in front of you containing all the maps.
Important:
You must use a direct image link ending with .png, .jpg, or .jpeg.
We recommend using Imgur, and copying the direct link (example: https://i.imgur.com/xxxxxxx.png).
Do not use album links or Imgur pages (e.g., /a/xxxxxx), as they will not work.
Reload command
/maprenderreload
Reloads the config.yml and lang.yml files live, without restarting the server.
This allows you to update messages and configuration instantly.
️ Permissions
maprender.carteimage — Allows using /carteimage (default: op).
maprender.carterecul — Allows undoing placed maps or frames (default: op).
maprender.reload — Allows using /maprenderreload to reload config and lang files (default: op).
Configuration
Generated maps are saved automatically in config.yml under the maps section.
They are restored automatically after a server restart.
Languages (lang.yml support)
All plugin messages are fully configurable via a lang.yml file.
This file allows you to translate or customize every message shown to players.
Edit lang.yml directly inside your plugin folder.
After modifying, run /maprenderreload to apply changes without restarting.
Default example keys include messages for usage, errors, auto-corrections, confirmations, and debug logs.
Limitations
Bedrock players (via Geyser) can see map items in their inventory, but will not see the custom image when holding or placing them in item frames.
This is a technical limitation on the Bedrock side.
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