Sueta

MathTreeChop

0.0.2

This is a Minecraft plugin for chopping down trees, featuring entity-based animations designed to closely simulate the animation style of the “Panda’s Falling Tree” mod.

·Plugin
  1. 0.0.2latestMathTreeChop 0.0.2May 29, 2026
    Added systems and functions: - tree-detection: - any-log-with-leaves-is-tree: true - This function, if set to "TRUE", will count any wood with adjacent leaves as trees. - If set to "FALSE", it will only count trees generated by the world (may not work in some modified worlds).
    184 downloads
  2. 0.0.1MathTreeChop 0.0.1Apr 20, 2026

    MathTreeChop

    MathTreeChop is a plugin for Bukkit / Paper / Spigot / Purpur 1.21+ that simulates tree felling with a toppling animation inspired by Panda's Falling Trees. When breaking a valid tree trunk, the plugin detects the entire tree, removes the real-world structure, creates a visual animation with BlockDisplay, and only then releases the drops at the end of the impact. ---

    ✨ Main Features

    - Falling tree animation with BlockDisplay - Fall based on player position - Final effect with two small impact oscillations - Drops generated only at the end of the animation - Detection system for extra trunks, leaves, and blocks - Dynamic slowdown when mining large trees - Configurable axe damage - Multi-language support - Support for hex, gradient, and legacy code colors - Compatible with Minecraft 1.21+ ---

    ⚙️ How it works

    The plugin's main flow is: 1. The player breaks a trunk 2. The plugin checks if that block belongs to a valid tree 3. The complete structure is detected 4. The vanilla break is canceled 5. The actual blocks are removed from the world 6. The entire tree is animated toppling together 7. On impact, the drops are finally generated ---

    🌳 Tree Detection

    The plugin considers a structure to be a tree if it has: - valid trunks - valid leaves - optional extra blocks
    Accepted Trunks
    - blocks in Tag.LOGS - materials ending in: - _WOOD - _HYPHAE - _STEM
    Accepted Leaves
    - blocks in Tag.LEAVES - persistent leaves can be ignored via configuration
    Supported Extra Blocks
    - vines - cocoa - bee_nests ---

    🎬 Falling Animation

    The entire tree falls as a single visual unit.
    Animation Behavior
    - Main drop with progressive acceleration - Joint rotation of all blocks - Drop direction based on player position - Final impact with 2 sequential waves - Optional drops only on impact
    Drop Direction
    The direction depends on where the player is relative to the tree at the moment of cutting. ---

    ⛏️ Dynamic Mining Slowdown

    While the player is looking at a valid tree, the plugin can apply a dynamic reduction in the breaking speed based on the tree's size.
    Current Default
    - 0.5% per block counted - Maximum limit of 95% This helps balance the cutting of very large trees. ---

    🪓 Tool Damage

    The plugin can automatically damage the axe when the tree is cut.
    Rules
    - Does not apply damage in creative mode - Can ignore players with bypass permission - By default, only logs are counted - Optionally, the entire structure can be used ---

    🌐 Languages

    The plugin has a language system with files in: - pt-BR.yml - en-US.yml If the configured language does not exist, the plugin uses pt-BR as a fallback. --

    🎨 Color Support

    The messaging system supports: - hex: &#RRGGBB - hex: &##RRGGBB - hex: <#RRGGBB> - gradient: <gradient:#start:#end>text</gradient> - legacy codes such as &a, &l, etc. ---

    📦 Main Structure

    Main Class
    com.matheider.MathTreeChop.MathTreeChopPlugin
    Core Services
    - TreeDetectionService - MiningSlowdownService - FallingAnimationService
    Main Listener
    - TreeBreakListener
    Management
    - ConfigManager - LanguageManager - HEX ---

    🧩 Commands

    Main Command
    /mathtreechop
    Alias
    /mathtrc
    Subcommand
    /mathtreechop reload ---

    🔐 Permissions

    - math.treechop.use - math.treechop.command - math.treechop.command.reload - math.treechop.bypass.slowdown - math.treechop.bypass.durability - math.treechop.bypass.tool ---

    🛠️ Summary of default configuration

    General
    - Plugin enabled by default - Creative disabled - Player target range: 6 - Tree cache: 10 ticks
    Tools
    - Requires axe - Allowed materials: - WOODEN_AXE - STONE_AXE - IRON_AXE - GOLDEN_AXE - DIAMOND_AXE - NETHERITE_AXE
    Detection
    - min-logs: 1 - min-leaves: 4 - max-logs: 512 - leaf-search-radius: 6
    Animation
    - fall-duration-ticks: 54 - bounce-duration-ticks: 18 - bounce-angle: 7.0 - view-range: 64 - interpolation-duration: 3 ---

    📌 Current Behavior

    - The actual tree is removed immediately - What falls is a visual representation with BlockDisplay - Extras are included in the visual animation - Extras do not count towards damage or slowdown by default - Logs below the initial block are not collected - Persistent leaves can be ignored to avoid false positives in constructions ---

    ✅ Summary

    MathTreeChop transforms tree cutting into something more visual and immersive: - Detects the entire tree - Applies configurable rules - Slows down mining as the size increases - Removes the actual structure - Animates the fall with impact - Generates the drops at the end If you want a tree-cutting plugin that's more beautiful, modern, and delivers a realistic sense of impact, MathTreeChop was made for you.
    15 downloads

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