MaxStack - Do you have too many items on the ground?
2.6.3This is just a utility tool to pickup those special items on the ground with the large amount.
2.6.3latestadded a workaround for hopper related event causing duping.Feb 8, 2020 added a workaround for hopper related event causing duping.2.6.2added an extra check for material type and max stack numbers.Jan 4, 2020 added an extra check for material type and max stack numbers when an ItemStack is expanded.2.6.1only .jar file is now uploaded.Jan 2, 2020 only .jar file is now uploaded.2.6.0added private hologram support.Jan 1, 2020 added private hologram support. Code (Text): # if this option is "true", when a player looks at a dropped item, a private hologram will be displayed. LookToInspect: false NumberRegex: "([0-9]+)(X)" #this corresponds to %number%X in CustomNameFormat CustomNameFormat: "&d%number%X &6%type%"2.5.1included 1.15 support.Dec 12, 2019 included 1.15 support.2.5.0added another utility method.Dec 9, 2019 added another utility method. Code (Text): /** * This method will pickup as many itemstack objects as it can into the specified inventory. * Whatever left over will remain in the specifed item object. * * @param item The item to be pickedup. * @param inv The inventory to which the item stack objects are picked up. * @return Item object to be left on the ground if all ItemStack objects were not picked up, otherwise null. */ public static Item pickup(Item item, Inventory inv);2.4.3addressed picking up non maxstack itemsDec 8, 2019 addressed picking up non maxstack items2.4.2added error messages.Dec 1, 2019 added error messages. If you want to customise the error message, you should either re-generate the config.yml or update the following in your exisiting config.yml: Code (Text): Messages: ErrorMsg: "&c[MaxStack] : Some error occured." StackMsg: "&a[MaxStack] : x%leftover% %item% still left" ToggleOnMsg: "&a[MaxStack] : You've turned on the left over message." ToggleOffMsg: "&a[MaxStack] : You've turned off the left over message." NotValidMaterial: "&c[MaxStack] : %material% is not a valid material, refer to https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Mater…" NotValidNumber: "&c[MaxStack] : %number% is not a valid number!"2.4.1fixed Hopper taking max stack items.Dec 1, 2019 fixed Hopper taking max stack items.2.4.0updated the itemstack comparison method.Nov 30, 2019 updated the itemstack comparison method. It now recognise enchants, shulker's contents, etc when it compare dropped items.2.3.0replaced "IncludeVanillaItems" with "MergeMode" option.Nov 29, 2019 replaced "IncludeVanillaItems" with "MergeMode" option. Code (Text): # if this option is true, regular items, which are not max stack item could also be considered for merging # @Removed. Please use MergeMode: option instead. IncludeVanillaItems: true == MergeMode: MAX_VANILLA #IncludeVanillaItems: false # MergeMode # MAX : only max stack items will be merged, (default) # MAX_VANILLA : items (including non max stack items) can only merged into a max stack item # ALL : merge all. MergeMode: MAX2.2.0added an option to merge non-maxstack items into max stack item.Nov 29, 2019 added an option to merge non-maxstack items into max stack item. Code (Text): # if this option is true, regular items, which are not max stack item could also be considered for merging IncludeVanillaItems: false2.1.0added public APIsNov 29, 2019 You can find JavaDoc in MaxStack.zip file.2.0.0added nearby merge function.Nov 28, 2019 added nearby merge function. The plugin will now try to merge MaxStack items which are nearby into one dropped item. This would be useful for massive mob farming.1.3.1included two updates.Nov 27, 2019 included two updates. · picking up action will only work on the maxstack items, · introduction of "MergeSearchRadius" option: Code (Text): # if this option is a positive value, the plugin will try to "merge" the MaxStack item on the ground in the # specified radius. MergeSearchRadius: 3 # in blocks. thanks to @_Glenn13_ for testing.1.3.0added EntityPickup: option.Nov 27, 2019 added EntityPickup: option. Code (Text): # if this option is fale, this plugin will not handle picking up of special item on the ground. # if you have another plugin (such as VKAutoPickup, VKBackPack) which supports picking up of special item # you should set this option to false EntityPickup: true1.2.2forgot to remove debug statements.Nov 27, 2019 forgot to remove debug statements.1.2.1updated the process of picking up max stack items.Nov 27, 2019 updated the process of picking up max stack items. (tx to @_Glenn13_ picking up the issue.)1.2.0improved the excess item pickup methods (including hopper support).Nov 26, 2019 improved the excess item pickup methods (including hopper support).1.1.1re-dropping an item at the original location.Nov 24, 2019 re-dropping an item at the original location. This is to prevent an item jumping around and accidentally get off the hopper block.1.1.0various updates...Nov 23, 2019 · /maxstack toggle command is added, · each dropped item on the ground will have up to its original max stack size, · hopper inventory supported.1.0.1Removed unused options.Nov 23, 2019 Removed unused options. This was causing the NPE at the load.1.0.0Nov 23, 2019
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