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MCMMORewards

1.3

A lightweight plugin that allows server administrators to configure rewards (console commands) that are executed when a player reaches a specific level in an mcMMO skill.

·Plugin
  1. 1.3latestMCMMORewards 1.3last week

    What's Changed

    Rewards can now need several skill levels at once (GitHub issue #1, thanks rexdiey).
    Added
    - A new multi-rewards section. Each reward in it lists any number of skill levels under requires, and pays once, at the level up that meets the last one, whichever skill gets there last:
    multi-rewards:
      acrobatic-miner:
        requires:
          acrobatics: 10
          mining: 20
        money: 250
        commands:
          - "broadcast %player% reached Acrobatics 10 and Mining 20!"
    A multi-reward can use everything a normal reward can (commands, money, mmocore-xp). In its commands, %skill% and %level% are the skill that completed it and the level it just reached. Multi-level jumps count: going from Unarmed 2 to 20 in one go completes a reward that needs Unarmed 10. - Skill names in requires that mcMMO doesn't know are reported in the console at startup and on /mcmmorewards reload, so a typo doesn't fail silently. - The startup and reload messages also count multi-rewards.
    Good to know
    - Like the existing rewards, a multi-reward pays when its last level is reached, not for levels a player already has. Players who already meet every requirement when you add one don't get it at join or on reload. - Requirements are mcMMO skills.
    Upgrading
    Drop in the new jar and restart. 1.2 configs work unchanged; multi-rewards is optional. Your existing config.yml is not touched, so add a multi-rewards section yourself if you want one (see the README for the full example). Tested on Paper 26.3, 1.21.11 and 1.20.6 with mcMMO 2.3.001.
    Release Artifact
    - mcmmorewards-1.3.jar
    32 downloads
  2. 1.2MCMMORewards 1.24 weeks ago

    What's Changed

    Updated for Minecraft 26.3, plus a handful of fixes found while testing it there.
    Added
    - Tab completion for /mcmmorewards, and a usage line when it's run without arguments. - mmocore-xp.amount accepts decimals. - The startup and reload messages say how many skills have rewards set up.
    Changed
    - Built against Paper 26.3 and mcMMO 2.3.001, and tested on Paper 26.3, 1.21.11 and 1.20.6. The jar is still Java 17 bytecode. - %skill% now reads Mining instead of MINING. - Money rewards check that the economy actually accepted the deposit, and log it if it didn't. - The project builds from a clean checkout: every dependency now comes from a public Maven repo (it used to expect MMOCore and MythicLib jars in a lib/ folder that wasn't in the repo).
    Fixed
    - Rewards from the example config inside the jar no longer pay out on top of your own. Bukkit fills gaps in config.yml from that built-in copy, so deleting an example reward (say the $500 at Mining 50) didn't remove it, and a money-only reward still handed out the example's MMOCore XP. - Levels skipped over in a multi-level jump now pay out. mcMMO sends one event for a jump like 8 → 12, and only level 12 used to be checked, so an every: 5 reward at 10 was lost. - Level ups cancelled by another plugin no longer pay out (mcMMO takes those levels back). - Skill sections written as Mining: or MINING: are matched. Only exact or all-lowercase names worked before. - Money rewards work when the economy plugin enables after McMMORewards. Before, the economy was looked up once at startup, and money rewards stayed off for the whole session if it wasn't there yet. - Reward commands written with a leading / run instead of failing as an unknown command.
    Upgrading
    Drop in the new jar and restart. No config changes are needed, but read through your config.yml once: anything you were getting from the built-in example config (see Fixed) stops paying out now.
    Release Artifact
    - mcmmorewards-1.2.jar
    83 downloads
  3. 1.0MCMMORewards 1.0Nov 23, 2025
    Version 1.0
    547 downloads

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