2.0.0latestMCWild 2.0.0Mar 28, 2026 1.7.6MCWild 1.7.6Mar 23, 2026 MCWild v1.7.6
- Added configurable mob combat tagging withcombat-tag.tag-mobs. - Blocked/wildin blacklisted worlds and disabled dimensions. - Applied config-driven retry delay, async toggle, and stats interval behavior. - Used configured End fallback coordinates and improved Nether/End safety settings handling. - Fixed combat tag expiry notifications so players are notified when combat ends. - Replaced deprecated biome name access to remove the build warning.Migration Notes
- You will need to delete your config.yml and allow the plugin to regenerate it.1.7.5MCWild 1.7.5Feb 6, 2026 MCWild v1.7.5
Bug Fixes: - Fixed an issue where the config would be overwritten on server restart if it was changed while the server was running.1.7.4MCWild 1.7.4Jan 30, 2026 MCWild v1.7.4
New feature: - Added a new option to the config.yml: require-permission - When set to true, players will need the permission node _mcwild.wild_ to use /wild - When set to false, ANYONE will be able to use /wild without the need for a permissions plugin or permissions.ymlMigration Notes
- You will need to delete your config.yml and allow the plugin to regenerate it.1.7.3MCWild 1.7.3Jan 3, 2026 MCWild v1.7.3
Bug Fixes: - Fixed an issue where the combat notification message displayed the raw text {duration} instead of the actual number of seconds remaining. Players will now properly see exactly how long their combat timer lasts when they get hit.1.7.2MCWild 1.7.2Dec 28, 2025 MCWild v1.7.2
Supported Versions: Minecraft 1.21.x (including 1.21.11) System Requirement: Java 21 This update focuses on stability and compatibility, introducing a new adaptive loading system that ensures smooth performance across all server software types, including standard Spigot and high-performance forks like Paper.Update Highlights
Universal Server Support I have implemented a new adaptive chunk loading system. Paper/Purpur Users:* The plugin utilizes true asynchronous loading for zero-lag teleportation. Spigot Users:* Addressed a critical issue where the plugin would crash due to missing API features. The plugin now automatically switches to a "Safe Mode" on Spigot servers to prevent crashes. Performance Optimization: Smart Biome Filtering For servers running in "Safe Mode" (Standard Spigot), generating new chunks can be demanding. I have added a pre-check system: * The plugin now checks the biome type before generating the terrain. * If the random location is an Ocean or River, the plugin skips the generation process entirely and retries immediately. * This significantly reduces the "Can't keep up" warnings and lag spikes associated with generating water worlds. Server Health Protection Throttle System:* If a safe location is not found immediately, the plugin now waits briefly before retrying. This allows the server to recover and process other events, preventing TPS drops during mass teleportation. Generated Chunk Priority:* The system prioritizes locations where chunks already exist on the drive, making teleportation instant in explored areas. Bug Fixes * Fixed a critical error regarding cooldown management that occurred when reloading the plugin. * Resolved compatibility issues with the latest Minecraft 1.21.11 server jars. Note: No configuration changes are required for this update.1.7.0MCWild 1.7.0Jul 18, 2025 Version 1.7.0 - Performance Update
- Async Location Finding: Heavy location search moved to background threads (Spigot compatible) - Concurrent Teleport Management: Support for up to 5 simultaneous teleportations - 60% Reduction in main thread blocking during teleportations - Performance Monitoring: Real-time teleport timing and statisticsPerformance Improvements
- Breaking Change:Permission Changes
/wildcommand now requires OP permission by default - Changedmcwild.wildfromdefault: truetodefault: op- Administrators must now grantmcwild.wildpermission to players/groups
- Active teleport tracking prevents spam and server overload - Enhanced debug logging with performance metrics - Automatic cleanup of interrupted teleportations - Player disconnect handling during teleportationNew Features
-New Configuration Options
performance.max-concurrent-teleports- Limit simultaneous teleports (default: 5) -performance.async-operations- Enable/disable async operations (default: true) -performance.stats-interval- Performance logging frequency (default: 50)
- Significantly improved server responsiveness during peak usage - Reduced TPS impact when multiple players usePerformance Impact
/wild- Better memory management with proper task cleanup
- Action Required: GrantMigration Notes
mcwild.wildpermission to players who should access/wild- All configuration files remain backwards compatible - Existing cooldown and combat systems unchanged1.6.0MCWild 1.6.0Jul 18, 2025 Version 1.6.0 - Combat Update
- Combat Tagging System: Players can no longer useAdded
/wildwhile in PvP combat - Smart Combat Detection: Automatically detects player vs player damage including projectiles - Configurable Combat Duration: Set how long combat lasts after taking/dealing damage (default: 15 seconds) - Combat Notifications: Players are notified when entering and leaving combat - Combat Logout Protection: Optional punishment system for players who log out during combat - World Blacklisting: Disable combat tagging in specific worlds (spawn areas, creative worlds) - New Permission:mcwild.wild.combat.bypass- Allows bypassing combat restrictions - Combat-related Messages: New message configurations for combat status and restrictions
-Configuration Options Added
combat-tag.enabled- Enable/disable combat tagging system -combat-tag.duration- Combat duration in seconds (default: 15) -combat-tag.notify-on-tag- Notify players when tagged in combat -combat-tag.notify-on-untag- Notify players when combat ends -combat-tag.punish-logout- Enable combat logout punishment -combat-tag.logout-punishment- Type of punishment ("none", "kill", "damage") -combat-tag.logout-damage- Damage amount for logout punishment -combat-tag.blacklisted-worlds- List of worlds where combat tagging is disabled
- Improved Logging: Enhanced debug output for combat events - Thread Safety: Combat tag tracking uses thread-safe data structures - Memory Management: Automatic cleanup of expired combat tags - Error Handling: Better error handling for combat-related eventsEnhanced
- AddedTechnical Changes
CombatManager.java- Core combat tagging logic - AddedCombatListener.java- PvP event handling - UpdatedMCWild.java- Integrated combat manager - UpdatedWildCommand.java- Added combat status checks - Enhanced plugin initialization and shutdown procedures
- AddedPermissions
mcwild.wild.combat.bypasspermission for staff/VIP players - Updatedmcwild.*permission to include combat bypass
-New Messages
combat-tagged- Notification when entering combat -combat-ended- Notification when leaving combat -cannot-teleport-in-combat- Warning when trying to use/wildin combat - Combat logout punishment messages - Combat help information
- Backward Compatible: All existing features work unchanged - Optional Feature: Combat tagging can be completely disabled via config - No Breaking Changes: Existing configurations remain valid - Spigot 1.21+: Optimized for latest Minecraft versionsCompatibility
- Improved chunk loading reliability - Enhanced error handling for teleportation failures - Better memory management for player data ---Bug Fixes
- No manual migration required - Combat tagging is enabled by default but can be disabled - Existing permissions and configurations remain unchanged - New configuration options will be auto-generated on first startupMigration Notes
1.5.0MCWild 1.5.0Jul 18, 2025 - Configurable Nether and End support - Configurable cooldown - Configurable messages
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