Sueta

MedievalPlus

1.5.3

Adds a medieval theme to minecraft that complements vanilla. This adds forgeries which change weapon stats and behaviour, new QoL items for horses and new mob variants using said forgeries.

·Plugin
  1. 1.5.3latestMedievalPlus 1.5.33 days ago

    Hotfix

    Fixed an issue where for versions 1.21.5 - 1.21.11 the forging recipe was broken due to an oversight in using the Recipe API.
    14 downloads
  2. 1.5.2MedievalPlus 1.5.24 weeks ago

    More configuration options

    Added various config options such as: - Changing the cooldown of when events appear via general settings in events.yml - Toggling what the WanderingSmith sells, swords, scythes and shields, indivdual prices - Toggle frost walker & feather falling for hooves - Toggle the prices of each individual hoof plate and diamond horse armor - Toggling wether the travling druid offers wooden totems and at what price - Changing drop chances of special items/forgeries of each custom mob and event, fractions are in percentage (0.4 -> 40% drop rate) - Some special values like healthbonus or configuring the spawn height maximum of the Deep Sea Drowned

    26.3 Support

    Previous versions of medievalPlus on minecraft 26.3 would run into a problem due to the item component swing_animation being seperated into attack_animation and interact_animation. This is internal minecraft stuff but lead to a full-failure of the forging system. This patch addresses this issue.
    Admin Update Check
    Instead of sending only a small update notice inside the server console which is hard to see, operator will get sent an update notice shortly after joining the server. By acknowledging such a notice the operator will not be noticed until the next newer version drops.
    138 downloads
  3. 1.5.1MedievalPlus 1.5.1Sep 2, 2026

    New Loader Support

    MedievalPlus now officially supports Folia, the neccessary plugin settings and implementation of regions have been made and its now fully functional on both loaders. Additionally, the plugin has been tested for Purpur and seems to run without issues there too, so consider this the official statement for its support.

    New Command - MpMob

    A general trouble of development and something which offers more unique customization. The /mpmob <mob_id> command allows to spawn in any custom medieval plus mob. All ids are auto completed and this also features single mobs which are normally only present in their respective events like the thief or piglin_pirate_captain. The command takes the senders position as position, so it can be used in command blocks and respects execute positioned as position argument. It comes with the permission medievalplus.mpmob which is granted to ops per default.

    Fixed some Issues & Adjustments

    - Fixed an issue where the golden axe dropped by PiglinSmith would not have proper attributes and behaved like a non-weapon item - Readded custom heads for KatanaSmith and UndeadSamurai as they somehow got lost - Stopped evolutions like the DeepSeaDrowned and DryOceanPiglin from dropping their leather armor. Mobs equipped with real armor will still drop them, but now "cosmetic" leather armor will not be dropped again - Adjusted some weapon drop rates of evos to feel more in line with minecraft, like the harpoon - Removed the Chain Scythe Forging Template drop from WitherReaper as it can be found in fortress chests already
    75 downloads
  4. 1.5.0MedievalPlus 1.5.0Aug 25, 2026

    Ambience Update

    This update aims to improve the general ambience of how medievalPlus affects the world, not in a direct stept but rather helps refine the existing world to feel more natural.

    Ressource Pack

    After quite some time an official ressource pack has finally emerged! This is ready to drop in on existing servers even without this version upgrade as the custom data models needed are already present since v1.0. The pack features unique design for each forgery and applies vanilla-style materials for tiered materials. This is a first but it seems to have turned out well, even incorporating 3D models for the tridents and shields, thanks to Blockbench. The ressource pack is its own project though, it should be linked to this version but you can also get it from here: [Ressource Pack](https://modrinth.com/resourcepack/medievalplus-ressource-…

    Finding templates in structures

    A few forgery templates were in a kinda loose spot, with only specific enemies dropping even an already forged weapon as only source. In order to make these forgeries feel more natural, certain minecraft strutures now have a possibility of including forgery templates in their loot. You can check out this new info in the MpGuide but here's a quick overview: - Chain Scythe: 50% in Nether Bridge (minecraft name for fortress chests) - Firebalde: 20% in Nether Bridge - Iceblade: 100% in Igloo - Poisonblade: 60% in Jungle Temple (both chests can have it) - Pick: 50% in Mineshaft, Dungeon and non-library stronghold chests - Saber: 50% in Shipwrecks (for added pirate ambience) Additionally, this new feature also displays Great Hammer being found in Trial Chambers, which it already was before but it was not noted. (20% to aquire when completing a trial spawner)
    Small Fixes
    - The page count inside Forgery guide had an issue since lance was added, so essentially the default template was not displayed, now page 3 is added back again - Fixed an issue where Great Hammer Forging Template could be dropped multiple times from one trial spawner if multiple items were ejected
    31 downloads
  5. 1.4.0MedievalPlus 1.4.0Aug 9, 2026

    New Forgeries - Mageblade

    Features a new seperate forging entry for swords revolving around three distinct swords gaining a small elemental damage mechanic. - Fireblade: Acts like +1 level to fire aspect, burning targets even longer, when hitting a target already on fire, deal bonus fire damage and nearby targets are either lit or also take the bonus damage. Trades dps numbers for sustained fire damage and AoE burst potential. - Iceblade: Each hit applies freezing to the target until it is completely frozen like trapped in powder snow. While it comes with low attack speed, the freeze can be powerful to stop opponents in their path. - Poisonblade: Every hit applies a short burst of Poison II. While this is rendered ineffective when dealing against undead it can be quite handy in PvP or against certain targets to deal sustained damage.

    New Event - Piglin Pirates

    In order to live up the nether a bit more, a second nether event has been introduced. The Pirates consist of a captain wielding a Fireblade he will drop and numerous crossbow-armed piglins who may ride on speed-enhanced striders. Of course the piglins got some loot bundles on them.

    New Evolutions

    While the Fireblade got its own event, the other 2 blades are obtained via rare evolutions who may drop them, similar to going trident hunting (but better chances). The Iceblade is carried by the Frozen Knight which is a unique melee stray appearing sometimes. The Poisonblade is carried by the Jungle Zombie, a unique zombie evolution only spawning in jungles, which is very quick on its feet.

    Improvements

    - Added an UpdateChecker which at the startup of the plugin requests the newest version from Modrinth and if one exists, provides a message and link in the console - In order to make horses and their hoof plates more interesting, a Wandering Smith now may sell hoof plates enchanted with Feather Falling and/or Frost Walker! Additionally, they now also sell diamond horse armor. - Another thing long overdue, is the ability to duplicate forgery templates, now every template is able to be duplicated similar to smithing templates but with a cheaper recipe of 1 diamond, 4 iron, 3 lapis and the forgery upgrade itself. - As an additional balance change, the Enchanted Totem of Undying was rempoved as option for the Forest Spirit to spawn with, they should retain their enchanted golden apple similarities and are now only sold by the Wandering Druid.

    Various Fixes

    - Fixed the event timer resetting to 1 minute if a player has gone AFK, instead of doing this only when an event could actually be triggered already. - Adjusted nether events to only spawn at light level 7 or below. - Events no longer spawn when gamerule doMobsSpawn is disabled - Fixed an issue where using the lance or scythe could lead to NullExceptions in the console - Fixed a bug where dropping items out of your inventory while holding a lance would repeatedly trigger the lance attack. Adjusted this so it still fires the lance attack but now comes with the actual cooldown. - Fixed an issue where when placing a Silence Shrieker the item was not actually consumed, leading to duplication.
    41 downloads
  6. 1.3.0MedievalPlus 1.3.0Jun 12, 2026

    New Shovel Forgery

    Resumes where the spear left off. The lance allows for a piercing stab when fully charged, similar to the scythe. Although, there is one key difference: The lance will perform the piercing stab regardless if an entity is hit or not. This is the case since the stab has more range than a normal attack. There are 3 iterations to offer the usual attack speed vs damage per hit choices: Short Lance, Lance and Heavy Lance. Templates of all three have been added to the bartering pool of the PiglinSmith.
    New Trident Forgery Iteration - Hellfork
    The trident has always had its niche uses and while the Harpoon tried to offer a more mainstream approach for the trident, the hellfork offers a new niche, where the trident will deal 1.5x damage inside the nether! This comes for both melee and ranged. As the Hellfork also gains attributes making the melee version strong enough to one shot most mobs in the nether with a crit.

    New Evolutions

    In order to bring forth the newest forgeries, three new evolutions are present. PiglinGladiator & PigmenGladiator These two are essentially the same evo but piglin and zombified piglin respectively. They carry one of the three golden lances and are armed in gold armor. Dry Ocean Piglin A unique zombified piglin which is rarely encountered in open spaces. It rides on top of a zoglin and carries the almighty Hellfork which it will always drop on player kill.

    New Mob Behaviour

    The first of its kind. With the introduction of the lance MedievalPlus will touch mob AI by customizing lance attack pattern. Mobs who are quipped with a lance will approach the player till they are about in reach of the lance then halt for a moment and then stab with the piercing hit. This creates a new type of dangerous combat where the player has to engage and reengage mobs armed with lances.

    New Event & Event Type

    So far events only happened inside the overworld with 2 types: Merchant and MobWave. This changes now! The first of its kind, the CenturionPatrol is a new Nether type event spawning only inside the nether (as the name says). It functions like a MobWave elsewise. The CenturionPatrol spawns in a Piglin Brute Centurion armed with a diamond lance and diamond armor. It will not only drop its lance but also a loot bundle containing random loot from a bastion, meaning it could even feature a smithing template.

    Various Fixes & Improvements

    - Fixed an issue where when a scythe ran out of durability it soemtimes did not display a correct item break effect - Fixed an issue where when trying to take items out of bundles it would reset the bundle and always take the first item - Fixed TridentForgery containing 'Trident' at the start of the name
    102 downloads
  7. 1.2.1MedievalPlus 1.2.1May 22, 2026

    Balance Changes

    Joker's Totem now triggers four random positive effects as neutral effects made the pool way too large to get any real chance at good effects. This makes it a more viable option. Adjusted Forest Guardian armor from 20 -> 15. This takes away some unnecessary bulk.

    Various Improvements

    More Config Support: - JokerTotem features 2 new settings: effectCount and effectDuration - HunterTotem features: speedDuration and strengthDuration Clear Totem Disabling: When disabling a special totem, it will now revert into a legacy totem of undying. This means it will work like a regular totem without any special effects. This ensures if a totem is turned off via config, players cannot make any use of it anymore. If a totem is enabled again the legacy totem will convert to the special totem again. MpGuide Expansion: When looking through the UtilityAdditions & Special Items tab, each item will now display where it can be obtained from similar to the forgeries tab

    Various Fixes

    - Fixed decorated shields overriding custom names like Shield of Undying or forged shields - Mob Evolution Spawning has been improved, now applying directly to the mob instead of spawning a new one - Fixed an issue where scythe would lose -1 durability resulting in infine durability in single target scenario - Fixed an issue where Cleansing Totem of Undying would trigger a ItemChange after every server restart
    68 downloads
  8. 1.2.0MedievalPlus 1.2.0May 15, 2026

    New - Special Totems

    8 new Totem variations are available. Upon activation not only do they prevent death, they either change up the effects they give or trigger some sort of activation event. - Wooden Totem: Budget Version of the totem which only protects from death without any additional effects. - Cleansing Totem: Only clears negative effects, positive effects stay over! - Chorus Totem: Randomly teleport in a chorus style manner upon activation. - Joker Totem: Activates 4 random non-negative effects instead of the usual ones. - Hunter's Totem: Trades regeneration and resistance for speed and strength. - Shield of Undying: A shield who acts like a totem of undying upon death. - Wind Charged Totem: Triggers a huge wind charge explosion on activation, launching enemies away. - Enchanted Totem: Behaves like an enchanted golden apple on activation!

    New Event

    A Traveling Druid will appear as third Merchant Event. They sell wooden totems and trade you a totem and some special ingredients into one of the special variant!

    New Mob Evolutions

    Forest Hunter A skeleton variant that appears in all forests by a default 10% spawn chance. Armed with a wooden totem, it will also always drop another wooden totem on player kill! Forest Spirit A dangerous skeleton variant found in the dark forest. Carries one special totem. Arrows shot by this skeleton will leave a trail of fangs and upon impact the arrow explodes in an even bigger fang explosion! They will always drop the variant of the special totem they held when player killed so they are defentily worth taking on! Forest Guardian Mighty zombie guardin of the dark forest who wields a greatsword and a Hunter's Totem of Undying. Will drop his enchanted diamond greatsword but can be a pain to deal with!

    Various Fixes & Improvements

    - Fixed Scythe not working for players in 26.1+ due to a cooldown change - Adjusted damage of UndeadFarmer and UndeadKnight to be slightly less - Adjusted the way Scythe damage calculation works, now trigger thorns and other direct-hit effect on the main entity hit - Adjusted mobs like SilenceShrieker to be completely invisble instead of just having a potion effect - Changed default blockDelay of HeavyShield to 0.6 - Fixed EvilKnights dropping heavy shields with an enchant glimmer on death
    36 downloads
  9. 1.1.1MedievalPlus 1.1.1May 6, 2026

    New Version Support

    MedievalPlus is now supported for versions 26.x.

    Small Improvements

    - Fixed paging elements of ForgeryGuide still being responsive when there is no more page to display - Fixed some instances where DefaultForgery did not actually reset the attributes and lore of forged items - Added a horn sound cue when merchant events appear similar to MobWave events who all have their unique sound cue
    25 downloads
  10. 1.1.0MedievalPlus 1.1.0Apr 23, 2026

    New Forgery - TridentForgery

    Adds HarpoonForgery which changes the trident to when thrown: Deal 2.6x damage, fly at 2x speed and gain +2 loyalty bonus.
    New Forgery Entry - PickForgery
    A pickaxe forgery which sacrifices some dps in favor of granting +5 mining efficiency. Boosting early mining by quite a bit!

    New Mob Variations

    Deep Sea Drowned: Spawns below Y=45. Equipped with the mighty harpoon which it drops with a 100% chance! Comes with some armor and 35 HP Miner Zombie: New Evo found in mineshafts. Carries enchanted iron picks who are great to pickup for early mining.

    Various improvements:

    - Evos spawned around structures now stay more true to the actual boundingBox of the structure while still having some leeway. This makes HeavySkeletons a more useful sign for a trial chambers underneath. - The MobGuide GUI now features mob heads with the unique texture of each mob variant instead of regular boring spawn eggs.

    Various Fixes:

    - Events no longer spawn in the midst of the ocean on seagrass or kelp. - Fixed an issue where GreatHammerForgery could not be applied in the smithing table - Fixed an issue where a scythe did not register negative attack damage (like weakness) correctly and could still be swung at 0 attack - Fixed an issue where CustomItems like hooves where not updated on config changes - Horses with active hooves now also have their stats updated according to the config
    45 downloads
  11. 1.0.0MedievalPlus 1.0.0Mar 29, 2026
    First official release of MedievalPlus
    39 downloads

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