MenuFramework (not maintained)
1.1.4Hotbars, Anvil Menus, Villager / Trader Menus and Inventory Menus of any kind
1.1.4latest1.1.4 - Custom Exception HandlingMay 15, 2022 In this update I removed the logger call when something went wrong in placing items and calling click handlers. Instead, an ExceptionHandler in the GUIHandler class now declares how to deal with exceptions. You can simply override it on startup and have your own customized way of dealing with them, like playing the beloved ENTITY_VILLAGER_NO Sound ExceptionHandler Full Changelog: v1.1.3...v1.1.41.1.21.1.2 - ListMenu fixesMay 14, 2022 - Fixed a bug in List Menu rendering for all pages beyond page 11.1.11.1.1 - Multiple Open & Close HandlersMay 10, 2022 · Now allows multiple Open & Close Handlers like Listeners. · fixed: Anvil Menus cannot be opened twice · fixed: Nullpointer in VillagerMenu Full Changelog: v1.1.0...v1.1.11.1.01.1.0 - Anvil write inputMay 8, 2022 New submodule "MenuFramework-Protocol-Extension", which enables the WRITE action for anvil menus. The WRITE action will be called every time, the user modifies the anvil text input. Examples on how to use can be found here: https://github.com/CubBossa/StatSho...ascrew/shops/statsh… (An anvil menu that validates the input each time the string is modified and returns an accept button or a warning) Full Changelog: v1.0.2...v1.1.01.0.21.0.2 - Close Menus at RestartMay 7, 2022 Close all menus when the server reloads to prevent item duping1.0.11.0.1 - Villager Menu fixesMay 7, 2022 Fixed Villager Menus not working correctly Use VillagerMenu.TRADE_SELECT and VillagerMenu.ATTEMPT_BUY to set clickhandler for selecting and buying trades.1.0.0May 5, 2022
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