1.8.0-beta6latestBug Fixes and Vault IntegrationJul 22, 2017 Attempts have been made to fix Horses. Added true Vault Integration. You should replace your civ.yml with the one generated by the plugin.1.8.0-beta5Update back to Spigot 1.11Jan 4, 2017 Updated using CustomMobs 4.171.8.0-beta4Fix some camp issues.Dec 31, 2016 Fix some camp issues that caused crashes.1.8.0-beta3Revert to 1.10.2Dec 31, 2016 Reverted the server version to 1.10.2 in order to maintain CustomMobs.1.8.0-beta21.11.2, Custom Mobs, and bug fixesDec 28, 2016 Added Support for Minecraft Version 1.11.2 Added Custom Mobs Author: HellFirePvP Fixes for a lot of bugs.1.76.5More Bug FixesMay 20, 2016 Reduced Hopper crafting price Corrected '/town info mine' command Fixed Notre Dame reduced anarchy buff Fixed taxation, Global Trade, and enlightenment techs Strip out HTML from SLS Handle ClassCastException in Global Market1.76.4Bug FixesMar 15, 2016 Uses new iTag version, needs to be updated. Includes changes on structures.yml and market.yml. Discard these two files from your server to get the changes. Fix an issue with Farm Chunks not deleting. Fix a few structure config issues Fix an NPE from the chunk announce task. Fix Mossy Cobble in the market Fix Museum 20% culture Buff Fix Research Lab Buff Fix Broadcast Tower Buff Fix an NPE with the Mine Fix Town Info Command Decimal Formatting (And the culture Rate)1.76.3Hotfix for Research CostsMar 2, 2016 Fix an issue with diminishing costs of researches. Still no 1.9 support.1.76.2Bug FixesMar 1, 2016 Update the Globe Theatre Buff Fix some TitleAPI issues. Remove Battle Axes Fix an issue with the Settler cost. You'll want to delete your Materials.yml from the data folder so it can be recreated.1.76.1Hotfix for Quarry UpgradesFeb 24, 2016 Fix an issue with Quarry upgrades not working at all.1.76MineTexas CivilizationCraft v1.76 - The Modern Age UpdateFeb 21, 2016 This version is not compatible with SQL tables or /data/*.yml files from previous versions New Subvert Government Espionage Mission New Tech Era's: Civ's will advance between the different Eras and will show notifications when a new era has been achieved. Each new Era achieved will reduce the cost of technology for the previous eras for all other Civs. New Soft Dependency on TitleAPI (included in download) Bring Back Colored Relationship names (Requires iTag 1.1.4 and latest ProtocolLib) Add several new titles, as well as a 'res toggle' command to turn them all off. These include: Chunk Notifications (Town, Civ, Wilderness), War Start & Stop, Daily Upkeep Tick, Trade Repo, Civ Captured, Civ Created. New Structures: University, Public School, Research Lab, Tesla Tower, Broadcast Tower, Museum, Stadium, Hospital Re-arranged the Tech Tree New Technologies: Education, Electricity, Fertilizer, Radio, Biology, Archaeology, Plastics, Refrigeration, Military Science War Time will now skip if there are no wars. Teleporting into other Civs/Camps is permission based now. Add Gunpowder to Trade Ship Limit access to the War Room's /prev and /next signs to Mayors, Assistants, Leaders and Advisers. Adjust armor values to account for vanilla defense values in 1.8 Refactor the Trommel to be affected differently by government Reworked Government Anarchy Time. (link) Greatly reduce cost of War Cannons. Econ commands can now be run from the console. Disable Glass template preview from showing during war time. Another pass on balance for Trade Ship Values Update export.js to work with newer world-edit versions. Add support for adding more custom template sets without the need to recompile the whole plugin. Add in all current Custom Templates Change Permissions nodes for template sets · civ.perk.hell - Grants the Hell Template perks · civ.perk.roman - Grants the Roman Template perks · civ.perk.egyptian - Grants the Egyptian Template perks · civ.perk.aztec - Grants the Aztec Template perks · civ.perk.arctic - Grants the Arctic Template perks · civ.perk.atlantean - Grants the Atlantean Template perks · civ.perk.medieval - Grants the Medieval Template perks · civ.perk.elven - Grants the Elven Template perks · civ.perk.cultist - Grants the Cultist Template perks Prevent players from unclaiming chunks under the capitol or town halls. Add new War Horse to the Stable, Requires Military Science. Added horse armor and rebalanced horse prices and hitpoints, and added Damage Reduction. Bought Horses now spawn tamed and with a Saddle Restore V2 Capitols, update the templates to V2.1 Disable Beacon Blocks Protect Trade Good Signs Add restrictions on new Ships to only be built on water. Add lots of new items to the Global Market Trade Goodie Repo time is now more configurable Fix an NPE on first Login Fix an NPE with Damage Fix an NPE with the Trade Ship Fix the glass template preview not being removed on cancel. Fix an issue that would cause the plugin to spend extra cycles on the SQL Update call. (Performance improvement) Fix the Tutorial's Camp Door and Civ Flag Recipes not working. Fix NPE's in the Grocer, Farm, Trade Ship, and Mob Grinder Fix an issue with wars not being removed after war time. Fix an issue with the Pearls buff. Fix some issues with demolishing walls and roads. Fix an issue with Town Upgrades not re-loading on restart or rebuild. Fix an issue with the Cannon Ship not firing. Fix an issue with the Fire Bomb buff being 100% instead of 10% Fix an issue with captured Civs still being at war Fix an issue with the Stable unable to spawn horses during war time Fix an issue with the Great Pyramid culture buff Fix an issue with TNT being used against non-at-war civs during war time. A big thank you to everyone who helped test the last few beta versions and submitted bugs.1.76-beta.2Bug Fixes for 1.76Feb 13, 2016 Add iTag (TagAPI) support Fix an NPE with Damage Fix an NPE with the Trade Ship Change the Civ.Perk permissions nodes · civ.perk.hell - Grants the Hell Template perks · civ.perk.roman - Grants the Roman Template perks · civ.perk.egyptian - Grants the Egyptian Template perks · civ.perk.aztec - Grants the Aztec Template perks · civ.perk.arctic - Grants the Arctic Template perks · civ.perk.atlantean - Grants the Atlantean Template perks · civ.perk.medieval - Grants the Medieval Template perks · civ.perk.elven - Grants the Elven Template perks · civ.perk.cultist - Grants the Cultist Template perks1.756-beta.1Modern Age Update BetaFeb 11, 2016 MineTexas CivilizationCraft 1.76-beta.1 is available from our Github. Help us test and balance the next release! The 7z and the zip are the same, just different compression algorithms and applications. MineTexas CivilizationCraft 1.76-beta.1 - The Modern Age · New Tech Era's: Civ's will advance between the different Eras and will show notifications when a new era has been achieved. · Each new Era achieved will reduce the cost of technology for the previous eras for all other Civs. · New Soft Dependency on TitleAPI (included in download) · Add several new titles, as well as a 'res toggle' command to turn them all off. These include: Chunk Notifications (Town, Civ, Wilderness), War Start & Stop, Daily Upkeep Tick, Trade Repo, Civ Captured, Civ Created. · New Structures: University, Public School, Research Lab, Tesla Tower, Broadcast Tower, Museum, Stadium, Hospital · Re-arranged the Tech Tree · New Technologies: Education, Electricity, Fertilizer, Radio, Biology, Archaeology, Plastics, Refrigeration, Military Science · War Time will now skip if there are no wars. · Teleporting into other Civs/Camps is permission based now. · Add Gunpowder to Trade Ship · Limit access to the War Room's /prev and /next signs to Mayors, Assistants, Leaders and Advisers. · Adjust armor values to account for vanilla defense values in 1.8 · Refactor the Trommel to be affected differently by government · Reworked Government Anarchy Time. (link) · Greatly reduce cost of War Cannons. · Econ commands can now be run from the console. · Disable Glass template preview from showing during war time. · Another pass on balance for Trade Ship Values · Update export.js to work with newer world-edit versions. · Add support for adding more custom template sets without the need to recompile the whole plugin. · Add in all current Custom Templates · Change Permissions nodes for template sets · Prevent players from unclaiming chunks under the capitol or town halls. · Add new War Horse to the Stable, Requires Military Science. · Added horse armor and rebalanced horse prices and hitpoints, and added Damage Reduction. · Bought Horses now spawn tamed and with a Saddle · Restore V2 Capitols, update the templates to V2.1 · Disable Beacon Blocks · Protect Trade Good Signs · Add restrictions on new Ships to only be built on water. · Add lots of new items to thae Global Market · Fix the glass template preview not being removed on cancel. · Fix an issue that would cause the plugin to spend extra cycles on the SQL Update call. (Performance improvement) · Fix the Tutorial's Camp Door and Civ Flag Recipes not working. · Fix NPE's in the Grocer, Farm, Trade Ship, and Mob Grinder · Fix an issue with wars not being removed after war time. · Fix an issue with the Pearls buff. · Fix some issues with demolishing walls and roads. · Fix an issue with Town Upgrades not re-loading on restart or rebuild. · Fix an issue with the Cannon Ship not firing. · Fix an issue with the Fire Bomb buff being 100% instead of 10% · Fix an issue with captured Civs still being at war · Fix an issue with the Stable unable to spawn horses during war time · Fix an issue with the Great Pyramid culture buff · Fix an issue with TNT being used against non-at-war civs during war time.1.756bNew Download LinkJan 17, 2016 Host got upset, had to move the download link. If you need older versions, they are here as well.1.756Navy Vessels, Bug FixesDec 13, 2015 · Added three Naval Vessels: Scout Ship, Arrow Ship, Cannon Ship. · · Fix an issue with Trade Ships upgrades not working (again) · Fix an issue where farms would stop growing and trade ship goodies would disappear related to the Mother Tree Tile Improvement buff. · Fix the missing Hammers per level bonus of the Mine · Move the player armor and road speed checks to be only on chunk borders(configurable) and on equip. · Remove roads and walls from the undo task. · Force camp, town, and civ names to be ASCII printable (English base alpha) · Added min_build_height to restrict land structures to above a certain height. · Added Axes to the Attack Catalysts1.753More Bug FixesNov 7, 2015 Fix a bug with the Trade Ship Reporting the wrong money and taxes. Fix an issue that caused extreme lag the more players that are online. Fix an issue with Armor speed debuffs stacking. Reduced the delay when a Wonder resumes building from up to 60 minutes to up to 1 minute.1.752Fix broken upgrades for Trade Ship and Fish HatcheryNov 5, 2015 Straight Forward, just updated the town.yml1.751Fix for Hourly Tick issueNov 3, 2015 There was an urgent issue with the Hourly Tick not firing due to a NPE in the Trade Ship code. This build resolves this issue.1.75Rising Tide: New Water Structures and Wonder. Also Bug FixesNov 3, 2015 · Many Language file bug fixes. · New Trade Ship Structure · New Fish Hatchery Structure · New Lighthouse Structure · New Grand Ship Ingermanland Wonder · Fixed a bug with the Temple not reporting the culture it generates. · Buffed the Hammer output of the Ship Yard. · Added a small Hammer output to the Fishing Boats. · Improved the work rate of the Mob Grinder. · Added new Eggs for the Grinder · Moved Mob Egg recipes to a new Category in the /res book · Added Tier 1 Crystal Fragments to the Global Market. · Many Materials now have a Trade Value. You can place them in a Trade Ship to sell them for currency and to spread your culture. · Added Ender Chests to all Town Halls · Farms can be configured to only grow within their template borders. (Planning an advanced farm structure and/or farm upgrades)1.74Added Easy Translation Support and Bug FixesOct 10, 2015 If you're wanting to translate MineTexas CivilizationCraft, this is the version to start with! Look in the config.yml under "Language Configuration" for how to get started. · Server Translation support (Full Localization Support not planned) · Fix bug with wonders not granting upkeep perks · Fix a bug where Pumpkins and Watermelons would grow near world 0,64,0 · Admin Civs will not regenerate Structure blocks (Signs excepted). Useful if you have a custom Spawn. · Fixed a bug where 'civcraft_ac_enabled: false' wouldn't fully disable the civcraft AntiCheat · Notre Dame, Globe Theatre, Colossus, and Colosseum now tell you how many towns they earned based on. · Lots of phrasing changes. Sorry @netizen539, your grammar needed some improving. · Fixed a partially missing attribute on the s_temple in structures.yml · Allow OP's to use Anvils. Useful for renaming items1.73Sep 18, 2015
Similar projects
Plugin →Let Me Despawn
Improves performance by tweaking mob despawn rules. Say bye to pesky unintentional persistent mobs.
26.2MSueta
JourneyMap
Real-time map used for mapping in-game or your browser as you explore.
14.7MSueta
Emotecraft
Create your own emotes in Minecraft.
7.9MSueta
Simple Tpa
A simple tpa plugin which sends requests
5.4MSueta
Common Network
Forge and Fabric Unified Networking Solution
4.7MSueta
Set Home
A lightweight plugin for players to set their homes.
3.8MSueta