Eine API mit folgenden Funktionen:
MySQL:
StatsAPI.yml
username: root
password: your password
database: your database
host: localhost
port: '3306'
StatsAPI:
Coins:
StatsAPI.addCoins(p.getUniqueId().toString(), p.getName(), Integer.valueOf(1));
StatsAPI.getCoins(p.getUniqueId().toString(), p.getName());
StatsAPI.removeCoins(p.getUniqueId().toString(), p.getName(), Integer.valueOf(1));
StatsAPI.setCoins(p.getUniqueId().toString(), p.getName(), Integer.valueOf(1));
Kills:
StatsAPI.addKills(p.getUniqueId().toString(), p.getName(), Integer.valueOf(1));
StatsAPI.getKills(p.getUniqueId().toString(), p.getName());
StatsAPI.removeKills(p.getUniqueId().toString(), p.getName(), Integer.valueOf(1));
StatsAPI.setKills(p.getUniqueId().toString(), p.getName(), Integer.valueOf(1));
Deaths:
StatsAPI.addDeaths(p.getUniqueId().toString(), p.getName(), Integer.valueOf(1));
StatsAPI.getDeaths(p.getUniqueId().toString(), p.getName());
StatsAPI.removeDeaths(p.getUniqueId().toString(), p.getName(), Integer.valueOf(1));
StatsAPI.setDeaths(p.getUniqueId().toString(), p.getName(), Integer.valueOf(1));
Wins:
StatsAPI.addWin(p.getUniqueId().toString(), p.getName(), Integer.valueOf(1));
StatsAPI.getWins(p.getUniqueId().toString(), p.getName());
StatsAPI.setWins(p.getUniqueId().toString(), p.getName(), Integer.valueOf(1));
Loses:
StatsAPI.addLose(p.getUniqueId().toString(), p.getName(), Integer.valueOf(1));
StatsAPI.getLoses(p.getUniqueId().toString(), p.getName());
StatsAPI.setLose(p.getUniqueId().toString(), p.getName(), Integer.valueOf(1));
ActionBar:
ActionBar.sendActionBar(player, "MESSAGE");
Tab:
TabAPI.sendTab(player, "header", "footer");
Hologram:
String[] Text = {"MESSAGE1", "MESSAGE2", "MESSAGE3", "MESSAGE4"};
Location location = new Location(Bukkit.getWorld("world"), 100, 76, 310);
Hologram holo = new Hologram(Text, location);
holo.showAll();
Title:
TitleAPI.sendTitle(p, Integer.valueOf(3), Integer.valueOf(10), Integer.valueOf(12), "MESSAGE1", "MESSAGE2");
ItemBuilder:
p.getInventory().setItem(0, new ItemBuilder(Material.COMPASS, 1).setDisplayName(DISPLAY).build());
FireworkBuilder:
ItemStack item = new FireworkBuilder().setPower(2).setEffect(FireworkEffect.builder().withColor(Color.AQUA).withColor(Color.BLACK).with(Type.CREEPER).build()).build();Similar projects
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