Mirage
1.2.1Configurable resettable worlds, per player world rendering, with rollback and backups
1.2.1latestView distance block update bug fixJan 3, 2026 Adjust viewDistance calculation in ChunkRenderingSystem to account for client-side chunk caching1.2.0Added realtime world switchingJan 2, 2026 This feature can be toggled in the config file.1.1.7Added world rendering reload eventsDec 29, 2025 AddedStartPlayerWorldRenderingReloadEventandFinishPlayerWorldRenderingReloadEventfor handling world rendering changes during reloads.1.1.61.21.4Jan 31, 2025 We have updated Mirage to 1.21.4, mirage is version dependent, make sure to only use this version on a 1.21.4 server!1.1.5Block update plugin compatibility patchOct 29, 2024 Made block update packets only overwrite when the block corresponds with the server side block. This way we ensure that custom block packets from other plugins are still being sent properly.1.1.4Resolved chunk / block rendering bugs and errorsOct 27, 2024 Resolved errors that would occur when the player was in a different world than a world that had special rendering options. Also took into account additional block data for the last patch. Blocks now really do render properly!1.1.3Patched ghost block interaction in per player chunksOct 27, 2024 Blocks used to update to their original state when being interacted with. This patch catches block update packets and always shows the fake blocks to the player.1.1.21.21.1Oct 25, 2024 Made Mirage 1.21.1 compatible1.1.11.20.6 VersionOct 24, 2024 Made Mirage 1.20.6 compatible1.1.0Per player chunk renderingOct 22, 2024 Added a per player chunk rendering system. This system may be useful if you run a RPG server, or other very linear games. Keep in mind that this is rendering only, players can't really interact with fake chunks out of the box. Recently made a forum post on how I achieved this: https://www.spigotmc.org/threads/custom-chunk-packets.666…1.0.0Aug 23, 2024
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