Sueta

Mob Conduit

1.3.1

Building a conduit out of netherite blocks (configurable) and placing an end crystal in the middle will result in a conduit that prevents mob spawning in a radius.

·Config
  1. 1.3.1latestMob Conduit 1.3.1Aug 4, 2026
    Bug fixes from a full review of the multi-loader tree, verified end-to-end against real Fabric, NeoForge and Paper servers running the packaged jar. - Conduits survive a clean shutdown. Server teardown ran before the world save and emptied the conduit list first, so a conduit built since the last autosave was erased from saved data on /stop. In play the conduit re-derived itself from its crystal and frame within two seconds of the chunk loading, so this was invisible — but the saved state was wrong. - /mobconduit visualize draws the coverage sphere. Two of its three rings were collapsing into diagonal lines, and the one real ring was too sparse to see at a 128-block radius. All three are now true great circles, drawn together, with spacing that scales with the radius. - Config keys set to null in the JSON are reachable again. They vanished from get, set and tab-completion, and disappeared from the file on the next save. Any nulled key now falls back to its documented default. - Disabling a dimension no longer strands a light block and a hologram on a conduit whose chunk was unloaded at the time. - Paper / Spigot: crystals are detected however they arrive. Only crystals a player placed by hand were tracked, so one summoned by a command, another plugin or a structure never formed a conduit until its chunk cycled. - Paper / Spigot: the plugin now loads through plugin.yml on both platforms. No change to how you use it. - Cancelled world unloads are honoured; repeat visualize calls no longer stack; a mob caught by two overlapping conduits is only condemned once; the NeoForge build ships its icon. Server-side only, nothing registered, vanilla clients just connect. Minecraft 26.2, Java 25.
    80 downloads
  2. 1.3.0Mob Conduit 1.3.0Aug 3, 2026
    One jar, four loaders. Mob Conduit now runs on Fabric, NeoForge, Paper and Spigot from a single codebase — and a single mob-conduit-1.3.0-all.jar that loads on all of them. - NeoForge: the full mod, unchanged, via a small adapter (EntityJoinLevelEvent is the same shape as Fabric's spawn hook; two mixins replicate Fabric's spawn-reason capture). - Paper / Spigot: a complete sibling implementation as a plugin — no mixins needed. CreatureSpawnEvent's richer spawn reasons mean raids, patrols, village sieges and nether-portal piglins are recognized explicitly on this platform. Everything carries over: forcefield erasure, hologram, visualize, suppression feedback, sidebar, all commands, radius_shape, disabled_dimensions, suppress_exempt_types. Paper gets Adventure action bars; Spigot gets the legacy fallback. - Architecture: loader-neutral core behind a small Platform SPI, the NeoForge adapter module in neoforge/, the Bukkit plugin module in bukkit/. - Review fixes: tamed mounts (any Tameable, not just horses) are never swept on Bukkit; suppression feedback prints proper mob names; the Bukkit tick pipeline survives a per-world failure; world-rename-safe persistence; a spigot-api compile guard keeps Paper-only code isolated for good. Same rules as ever: server-side only, nothing registered, vanilla clients just connect. Minecraft 26.2, Java 25. Fabric Loader 0.19.3+ with Fabric API, NeoForge 26.2.x (beta), or any recent Paper/Spigot.
    6 downloads

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