Sueta

MobTag

2.1.0

Display mob health tags above mobs | Fully configurable | PAPI & MythicMobs support

·Config
  1. 2.1.0latestMobTag 2.1.0Sep 12, 2026
    Added: - MiniMessage support for all tag and message formats, alongside the existing colour codes - /mobtag toggle <mobs|players|damage> for toggling your own tags without opening the menu - /mobtag admin debug showing active tag counts, update loop timing and hook status - Player health tag toggle in the settings menu - Option to hide tags on mobs that are at full health - Option to hide tags a set number of seconds after a mob leaves combat - Options to hide tags on invisible mobs and on vanished players - Configurable list of metadata keys to skip, for NPC and pet plugins - Configurable extra boss types, with Warden and Elder Guardian included by default - Per entity type tag height offsets - Timeout setting for how long DAMAGER mode remembers who hit a mob - Line of sight requirement for LOOKING_AT mode, so walls now block targeting - Repeated hits on the same mob now stack into one running damage total - Per player limit on how many damage numbers can be on screen at once - Option to attach armor stand tags directly to the mob for perfectly smooth movement - Debug option that logs the full details when something goes wrong internally - New placeholders: health percentage, health bar, and your own mob tag and damage indicator toggle states - New mobtag.use base permission, granted to everyone by default - Customizable messages for the toggle command - Automatic cleanup of leftover tag armor stands after an unclean server shutdown - Automatic config updating that adds new options while keeping your existing settings - Anonymous usage statistics through bStats, which you can opt out of at any time Fixed: - Hex colours (&#RRGGBB) were stripped to broken characters and never rendered - Damage numbers faded out, then flashed back to full brightness and faded again - Anything riding a tagged mob visually fell off, including players on horses and chicken jockeys - Tags detached and floated in place when a player re-entered a mob's range - Bows, crossbows, tridents, snowballs and splash potions triggered no damage numbers at all - Per player tag toggles were ignored entirely in ArmorStand mode - In LOOKING_AT mode one player looking at a mob showed the tag to everyone - LOOKING_AT mode created a tag for every mob on the server regardless of range - Every mob a player ever hit stayed in memory for the lifetime of the server - The ignore-players setting had no effect - Health percentages showed a comma instead of a decimal point on some servers - Mobs with zero maximum health displayed NaN - Items could be dragged into the settings menu and lost - Tab completion suggested sub-commands that did not match what was typed - Reloading tried to re-register the PlaceholderAPI expansion each time - Reloading and shutting down cancelled unrelated scheduled work - Several config defaults did not match the values in the generated config file - Tags appeared on spectators, and on your own head with player tags enabled Improved: - Rewrote the update loop to search outward from players instead of scanning every mob in every world, so cost now scales with nearby mobs rather than total server population - LOOKING_AT mode now traces once per player per tick instead of once per player per mob - Health bars are pre-rendered on load, removing all bar building work from the update loop - Tag text is built once per mob unless placeholders actually differ between viewers - All damage numbers now run on a single shared timer instead of one timer each - Tag preference saving is now batched and moved off the main server thread - Peaceful mob detection now uses mob behaviour, so new and modded animals work automatically - Boss detection no longer relies on a hardcoded list - Damage numbers now appear on the mob's surface facing you instead of inside its model - Tags no longer cover a mob's own custom name, which is kept on a second line - Update checker now uses connection timeouts and compares versions numerically - Bedrock detection no longer re-resolves the Floodgate API on every tag render - Settings menu is identified reliably and no longer depends on its title text - Internal errors are now logged when debug is on instead of being silently discarded - Rewrote the config file comments and fixed several typos
    40 downloads
  2. 2.0.0MobTag 2.0.0Jun 8, 2026

    ⚡ Features v2.0.0

    - Displays health tags above mobs when players are within range - Player health tags — optionally show health above players too, with separate format/height/range - In-game settings GUI — players toggle mob tags, player tags & damage indicators for themselves - Fully configurable tag format with colors, symbols and health bar - Configurable display range and tag height - Visibility modes: ALL, DAMAGER, or LOOKING_AT - Gradient health bar that changes color based on health percentage - Damage indicators — floating damage numbers with motion, fade-out & crit support - Damage animations — tags flash and bounce when the mob is hit - Configurable tag scale - Bedrock support — separate Java/Bedrock heights with Floodgate detection - World blacklist support - Per-entity-type custom tag formats (e.g. bosses show differently) - PlaceholderAPI support - MythicMobs support - PacketEvents support — smooth lag-free tags (with ArmorStand fallback) - Update checker — get notified of new versions in console - Ignore options for passive mobs, bosses, and players - Lightweight and optimized for performance
    64 downloads
  3. 1.0.2MobTag 1.0.2Jun 4, 2026
    Changelog 1.0.2 - Added PacketEvents support for smooth, lag-free mob health tags (TextDisplay-based) - Added new display-mode config option: AUTO, PACKET, or ARMORSTAND - Added PacketEvents as a soft-dependency — uses TextDisplay instead of ArmorStands when installed (ArmorStand is the fallback if PacketEvents is not present) - TextDisplay tags now mount as passengers on mobs for perfectly synced movement - Tags are now properly per-player — each player sees their own tag independently - Added text shadow on packet-based tags for better readability - Fixed /mobtag reload not reloading some of the config sections - Fixed mob tag holograms being laggy and stuttering when mobs are moving Various performance improvements
    13 downloads
  4. 1.0.1MobTag 1.0.1May 30, 2026
    - Initial Modrinth release - Per-entity-type custom tag formats - /mobtag toggle command - PlaceholderAPI support - MythicMobs support - bStats integration
    13 downloads

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