MSRdungeons
1.0.1MSRDungeons is a Paper/Purpur plugin for **resettable wave-based dungeons** with MythicMobs integration, team participation rules, rewards, cooldowns, and schematic restore.
1.0.1latestMSRdungeons 1.0.1Jun 3, 2026 1. Separate Schematic Paste Location
Added a dedicatedschematicLocationsetting. Before this patch, schematic restore used the same location asstartLocation. That meant changing the player start point could also change where the dungeon schematic was pasted. Changes: - AddedschematicLocationto dungeon config. - AddedschematicLocationtoDungeonDefinition. - UpdatedDungeonConfigLoaderto loadschematicLocation. - IfschematicLocationis missing, the plugin falls back tostartLocation. - UpdatedWorldEditHookto paste schematics atschematicLocation. - Updated README and config examples. Result: -startLocationcontrols where players are teleported when the run starts. -schematicLocationcontrols where WorldEdit/FAWE pastes the schematic. - ChangingstartLocationno longer moves the schematic paste position ifschematicLocationis set. Example:schematicLocation: world: "world" x: 100 y: 64 z: 100 startLocation: world: "world" x: 120 y: 64 z: 1202. Restore Schematic On Dungeon Start
Added schematic restore before opening the entry window. Changes: -/msrdungeons start <id>now restores the schematic before the dungeon entersWAITING. - If schematic restore fails, the dungeon does not start. Result: - Every run starts from a restored dungeon structure. - Players cannot enter a damaged or previously modified version of the dungeon.3. Inactive Dungeon Grief Protection
Added protection against grief while the dungeon is not running. Problem: - A player could ignite blocks near the dungeon region before start. - Fire could spread into the dungeon. - Explosions near the region could damage the dungeon. - Because the dungeon was protected, even admins could have trouble extinguishing fire depending on region permissions. Changes: - Blocked fire spread into inactive dungeon regions. - Blocked block burning in inactive dungeon regions. - Blocked ignition in inactive dungeon regions for non-op players. - Blocked explosion block damage against inactive dungeon regions. Result: - Before the dungeon starts, fire and explosions cannot grief the dungeon region.4. Active Dungeon Vanilla-like Behavior
Adjusted protection logic so restrictions apply only when the dungeon is not running. Problem: - Explosion and interaction protection was too broad. - Some actions were blocked even during active dungeon runs. Changes: - When a dungeon isWAITINGorACTIVE, the plugin allows normal survival-like interaction. - Block breaking and block placing are allowed during running dungeons. - Interactions with doors, plates, containers, signs, and other blocks are allowed during running dungeons. - Fire and explosions are allowed during running dungeons. - Inactive-region restrictions remain active when the dungeon isIDLE,COOLDOWN,FAILED,COMPLETED, orRESETTING. Result: - During a running dungeon, players can interact with the dungeon like normal survival gameplay. - When the dungeon is not running, the region remains protected.5. Op/Admin Bypass For Inactive Dungeon Protection
Added bypass behavior for trusted users while the dungeon is not running. Changes: - Op players can bypass inactive dungeon protection. - Players withmsrdungeons.admin.protectcan bypass inactive dungeon protection. Result: - Admins can edit, repair, extinguish, or manage inactive dungeon regions. - Non-op players remain restricted while the dungeon is not running.6. Sign Interaction For Non-op Players
Allowed non-op players to interact with signs in inactive dungeon regions. Problem: - Non-op players still received:
when trying to use signs. Changes: - Added sign detection for: - normal signs - wall signs - hanging signs - wall hanging signs - Added a one-tick WorldGuard bypass for sign interaction in inactive dungeon regions. Result: - Non-op players can use signs even when the dungeon is not running. - Other inactive-region restrictions still apply.Sorry, but you can't use that here.7. Public Dungeon Start Permission
Allowed regular players to start dungeons. Changes: -/msrdungeons start <id>usesmsrdungeons.start. -msrdungeons.startis set todefault: trueinplugin.yml. Result: - Non-op players can start dungeons unless a permissions plugin overrides this permission.8. TNT And Explosion Fix During Active Dungeons
Fixed TNT behavior in running dungeons. Problem: - TNT itself exploded. - However, blocks around the explosion were not destroyed. - The likely cause was WorldGuard or another protection layer clearing the explosion block list. Changes: - Active/running dungeon explosions are forced un-cancelled by MSRDungeons. - Explosion radius is remembered fromExplosionPrimeEvent. - The original explosion block list is remembered at the earliest event priority. - If another protection plugin clears the block list, MSRDungeons restores it for running dungeon regions. - Inactive dungeon explosion protection remains unchanged. Result: - TNT can destroy blocks during a running dungeon. - TNT cannot grief an inactive dungeon region before start.9. Public Cooldown Command
Allowed regular players to check dungeon cooldowns. Changes: -/msrdungeons cooldown <id>now checksmsrdungeons.cooldown. -msrdungeons.cooldownis set todefault: trueinplugin.yml. - README permission list was updated. Result: - Non-op players can check dungeon cooldowns.1.0.0MSRdungeons 1.0.0May 11, 2026 First version
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