Myst1c's Strength Smp
1.1.1Killers gain strength and victims lose strength. Made this cuz pipe's plugin is buggy.
- Tested MC versions
- 1.20, 1.21
StrengthSMP
Features
Kill-based progression
- Killing another player increases your strength.
- Dying to another player decreases it.
- Both limits (min/max) are fully configurable.
- Killing a player at max strength drops a strength token instead of wasting the strength.
Damage Multiplier System
- Strength is applied as a total damage multiplier, not a flat bonus.
- This can be configured in the
config.ymlfile.
Craftable Strength Tokens
- Configurable 3×3 recipe via
config.yml. - Uses Bukkit’s recipe system (no client mods required).
- Tokens are consumable with right-click to permanently gain +1 Strength.
Commands
/strength get- See your current strength level./strength set <player> <amount>- (OP only) Manually set someone’s strength./strength withdraw <amount>- Convert part of your strength into tradable tokens./strength reload- Reload config without restarting./strength version- Displays plugin version.
Custom crafting
Recipe shape and materials configurable in config.yml.
Example:
strength-item:
enabled: true
recipe:
key: strength_token
shape:
- "ABA"
- "BCB"
- "ADA"
A: DIAMOND
B: BLAZE_POWDER
C: NETHER_STAR
D: BLAZE_ROD
Permissions
strength.get- Allows you to view other player's strength (default: op)strength.set- Allows you to set any player's strength (default: op)strength.reload- Allows you to reload the config (default: op)
API/Integration
Other plugins can hook into the system via:
StrengthManager manager = ((Main) Bukkit.getPluginManager().getPlugin("Strength_SMP")).getStrengthManager();
int current = manager.getStrength(player);
manager.setStrength(player, newAmount);
Requirements
- Java 17
note for anyone that attempts to modify the plugin: my code is kinda buns, so gl with that.
also, you can check me out here
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