MythicDrops - #1 Plugin for MythicMobs drops Confguration!
4.1.6Easily manage MythicMobs drops based on LuckPerms ranks, top damage contributors, and more!
4.1.6latestFIXES AND ADDITIONS !!REGENERATE YOUR CONFIGS AFTER THIS UPDATE !!!Nov 28, 2025 New Feature — Flexible Reward Chance System (Top 3 Rewards) A new setting has been added to rewardtop3-settings: rewardtop3-settings: use-flexible-rewards: true # true = all rewards are tried by chance # false = legacy mode (stop after guaranteed) What this means:
When true: All reward entries are attempted, each using their chance value. Perfect for servers that want multiple possible drops based on RNG.
When false (legacy mode): Reward processing stops when a guaranteed reward is found — similar to the old behavior. Great for servers that want fixed, predictable drops. This makes the system WAY more customizable depending on your drop style.
Added — Global Chance Toggle (All Rewards) You can now fully enable or disable chance-based logic across all reward types: · Most Damage Reward · Last Hit Reward · Config-defined reward lists If chance is off → rewards always drop. If chance is on → rewards follow your % chance. Internal Refactor · Reorganized project structure · Clean package cleanup · Removed duplicate/legacy classes · Improved readability and consistency everywhere
Performance Improvements · Faster reward processing · More stable mob death event flow · Reduced overhead when reading config rewards Bug Fixes · Fixed reward processors not registering · Fixed announcer not triggering in some cases · Fixed crashes when damage data was missing · Fixed top damage ranking not appearing correctly Announcement System · Better damage ranking announcer · Safer player checks · Cleaner debug logging
4.1.5Bug fixSep 23, 2025 fixed an issue where 2 death is being registered4.1.4FixesSep 4, 2025 Lots of fixes in this version and fixed a issue where admin would get in console : Could not save effects.yml to plugins/MythicDropRefactored/effects.yml because effects.yml already exists.4.1.2NEW SUPPORT DISCORD : https://discord.gg/xYeuK9dhfyJun 7, 2025 WE CHANGED OUR SUPPORT DISCORD NOW IN ORDER TO JOIN : https://discord.gg/xYeuK9dhfy4.1.1BUG FIXES AND IMPROVEMENTSMay 28, 2025 · Rewards now work properly for all supported boss types, including SkeletonKing, ZombieLord, and SkeletalKnight. · Players now get rewards based on their contribution, whether they dealt top damage, finished the mob off, or helped along the way. · Support added for standard bonus rewards for top players based on the mob’s configuration. Reward System OverhaulTop 3 and Top 5 Damage Support · Mobs can now reward the top 3 or top 5 damagers when killed. · Each player in the top ranks (1st, 2nd, 3rd, etc.) can receive customized rewards with different commands, chances, and messages. LuckPerms Group Recognition · Rewards now adapt based on a player’s LuckPerms group (e.g. vip, mod, default). · VIPs can get better loot automatically if configured. Everyone Else Gets Something Too! · Even if you’re not in the top 3 or 5, you’ll still receive loot — as long as you did some minimum damage to help defeat the boss. · Makes sure all players who help feel appreciated. Config-Based Drops · Mobs now drop loot defined in config.yml per player group (VIP, default, etc.). · Works for both general mobs and elite bosses. Reward Execution Fixes Fixed: Double Rewards · Fixed a bug where top players (like 1st place) could get the same reward twice by accident. Now it’s only once per kill, as expected. Fixed: Skipped Rewards · Previously, the top damager could miss out if they stopped attacking near the end. This was due to threat-based tracking (not actual damage). This behavior is now understood and can be customized. Damage Ranking Announcements · Boss deaths can now announce damage rankings in chat. · Shows the top players, how much damage they did, and encourages some friendly competition.
3.8.0FULL REFACTOR OF PLUGIN AND LOTS OF BUG FIXESMay 22, 2025 Fixed alot of issues Remade 90% of the plugin3.7.1Minor ImprovementsMar 3, 2025 Improved Debug Logging – Added clearer messages when no threat data is recorded, including a reminder to set ThreatTable: true and PersistentThreatTable: true in MythicMobs YAML.
Optimized Reward Processing – Prevented duplicate event handling and ensured proper cleanup of processed mobs.
Better Compatibility Handling – Validated configuration files (top3damage.yml, top5damage.yml, and announcement.yml) more thoroughly to avoid missing keys or incorrect formatting issues.
3.7Fixed Critical Bug - NullPointerException on MythicMobDeathEvenTFeb 28, 2025 ️ Bug Fixes:Fixed NullPointerException in MythicMobDeathEvent · Resolved an issue where the plugin crashed when trying to process an invalid or null entity in the ThreatTable. · Now, the plugin properly checks for null values before accessing entity data. · Improved error handling prevents similar crashes in the future.
Improved Threat Table Processing · Added a null-check for AbstractEntity entries in the threat table to prevent crashes. · Debug logs now clearly indicate which entities are contributing damage.
Enhanced Duplicate Event Prevention · Ensured that mobs are only processed once per death event to prevent duplicate rewards.
Fixed Incorrect Mob Reward Processing · Fixed cases where some mobs did not receive rewards correctly due to configuration priority issues.
3.6[MythicDrop v3.6] - Top Damage Reward Fix & Improvements!Feb 18, 2025 Update Summary: This update fixes a critical issue where the guaranteed-rewards setting in top3damage.yml was not working correctly. Now, players will receive the correct number of guaranteed rewards based on the configuration. ️ Fixes & Changes:Fixed: guaranteed-rewards now correctly gives multiple rewards instead of just one.
Improved: Debug logging for better reward tracking.
Updated: Chance-based rewards now properly roll after guaranteed ones are given.
How to Update:
Replace your old .jar with the latest version.
Modify your top3damage.yml if you want guaranteed rewards to always drop.
Restart your server and enjoy! If you run into any issues, let me know ! Happy hunting!
3.5Bug FixesJan 17, 2025 Summary of Fixes:
1. Guaranteed Rewards Issue: - Fixed an issue where theguaranteed-rewardssetting inconfig.ymlwas not properly granting the specified number of guaranteed rewards. - Ensured that rewards up toguaranteed-rewardsare always processed without relying on chance. 2. Improved Reward Processing Logic: - Chance-based rewards are now processed separately after guaranteed rewards are granted. - Invalid or missing reward commands are logged and skipped without breaking the process. 3. Enhanced Debug Logging: - Added detailed logs to track guaranteed and chance-based rewards. - Logs the exact commands executed and the results of chance rolls for transparency.3.4Bug fixes + Guaranteed drop additionJan 10, 2025 Bug Fixes · Fixed Announcement Issues: Resolved a problem where announcements for specific mobs were not functioning as intended. Mob-specific announcements now work correctly as per the configuration. · Memory Leak Resolved: Addressed a memory leak related to processed mob events, ensuring better performance and stability. · Config.yml Drop Issues: Fixed an issue where some mobs configured in config.yml were not providing drops under certain conditions. New Features Guaranteed Drop System · Description: Players can now receive a guaranteed number of rewards from the configured drop list for mobs, ranks, and contributors. · Configuration Option: guaranteed-rewards · Limits the number of rewards guaranteed from the drop list. · Fully customizable per mob, rank, and contributor category. · Example Usage: Code (YAML): yaml SkeletonKing: guaranteed-rewards : 1 # Limit rewards to 1 from the list drops: default: drop1: command : "give %player% diamond 3" chance : 0.5 message : "&bYou got 3 diamonds!" Improved Top 3 and Top 5 Reward Systems · Enhancements: · Improved reward distribution for Top 3 and Top 5 configurations. · Rewards adhere to the guaranteed-rewards setting for each rank and contributors. · Added support for customizable thresholds (min-damage) to qualify for rewards. · Integrated mob-specific announcements with placeholder support for dynamic messaging. · Example Configuration for Top 5: Code (YAML): rewardtop5: SkeletonKing: guaranteed-rewards : 1 first-place: default: drop1: command : "give %player% diamond 5" chance : 1.0 message : "&aYou are the top damager! Enjoy your diamonds!" everyone-else-who-contributed: min-damage : 50.0 default: drop1: command : "give %player% emerald 1" chance : 0.5 message : "&aThanks for contributing!" · ·3.3Added Top5damage.yml and Fixes and Improvements Bug Fixes:Jan 7, 2025 · Bug Fix: Resolved issues with Top 3 rewards not working properly for certain mobs. · Bug Fix: Reload command not reloading top3damage.yml and some other configs · Performance Enhancements: Optimized reward processing for large-scale fights to ensure smooth gameplay. · Debugging: Enhanced debug logs for easier troubleshooting. · New Features: 1. Top 5 Damage Rewards System · Mobs now support Top 5 Damage Rewards! Players who deal the most damage to specific mobs will be rewarded based on their ranking: · 1st Place: Special rewards for the top damage dealer. · 2nd to 5th Place: Additional rewards based on their rank. · Contributors: Players who meet a minimum damage threshold will also receive a reward. 2. Improved Announcements · Upon defeating a mob configured for Top 5 rewards: · A damage ranking list is announced, showcasing the top players and their damage contribution. · Customizable messages for each rank and overall participation. 3. Configurable Rewards · Rewards for Top 5 players are now fully customizable in top5damage.yml: · Define unique rewards for each rank. · Add group-specific rewards for players (e.g., LuckPerms groups like default, VIP, or admin). · Configure minimum damage thresholds for additional contributors. Updated Configurations New File: top5damage.yml This new configuration file allows you to define mobs eligible for Top 5 rewards. Here’s a quick example: Code (YAML): SkeletonKing: first-place: default: drop1: chance : 1.0 command : "give %player% diamond 5" message : "&aCongratulations, you are the top damager!" admin: drop1: chance : 1.0 command : "give %player% netherite_ingot 2" message : "&6As an admin, you get extra rewards!" everyone-else-who-contributed: min-damage : 50.0 default: drop1: chance : 0.5 command : "give %player% emerald 2" message : "&aThanks for contributing!"3.1Added damage threshhold for Top3damage AND Everyone rewardDec 29, 2024 What's New? · Damage Threshold for "Everyone Reward": Players who deal damage above a configurable threshold (e.g., min-damage) can now receive rewards under the "everyone-else-who-contributed" section. Key Features: · Customizable Threshold: Set a min-damage value in the configuration to ensure only significant contributors qualify for rewards. · Group-Specific Drops: Supports LuckPerms integration for group-based rewards (default, vip, etc.). · Improved Announcement Logic: Consolidated damage ranking announcements to prevent duplicates and ensure cleaner logs. Example Configuration: Code (YAML): SkeletalKnight: everyone-else-who-contributed: min-damage : 50.0 # Minimum damage required to qualify for rewards default: drop1: command : "give %player% emerald 1" chance : 0.8 message : "&aThanks for contributing! Here's 1 emerald." vip: drop1: command : "give %player% emerald 3" chance : 1.0 message : "&bVIP Contributor! Here's 3 emeralds for your effort." Why This Matters: This addition ensures fairer rewards by recognizing players who genuinely contribute to the fight, while still providing flexible options for customizing loot based on group roles and damage dealt.3.0NEW ADDITIONS ! + FIXESDec 29, 2024 New Features · Top-3 Reward System: · Mobs now have configurable top-3 reward structures. Players dealing the most damage to specific mobs (like SkeletalKnight) can receive unique rewards based on their ranking. · Each rank (First, Second, Third) is customizable for different player groups (e.g., default, vip). · Reward Diversity: · Custom commands and messages tied to rewards, allowing players to feel more rewarded based on their contribution. · Support for randomized rewards with configurable chances for added excitement. Announcements · Mob Kill Announcements: · Added broadcast messages showing players who dealt the most damage to a defeated mob. · Configurable messages for top contributors and fallback messages when no players participated in the fight. Bug Fixes · Fixed issues where some rewards weren't being processed correctly due to missing configurations. · Addressed problems where mobs with empty or missing ThreatTable caused errors in reward logic. · Ensured consistent reward distribution across all player groups and rankings. Performance Improvements · Optimized logic for sorting and processing ThreatTable data for mobs with multiple attackers. · Enhanced debugging outputs to help track configuration issues and ensure smoother gameplay. Customizability · Added YAML-based configuration files: · top3damage.yml: Configure mobs eligible for top-3 rewards and their specific reward structures. · announcement.yml: Manage global and mob-specific announcement settings, including customizable messages and headers.2.6.22.6.2 UPDATE : Added max-announcements: option in annoucnement.ymlOct 6, 2024 · Global Limit: The max-announcements key sets a global limit on the number of players (5 by default). · Per-Mob Limits: For mobs like SkeletonKing and SkeletonLord, you can specify individual limits (e.g., 3 for SkeletonKing and 5 for SkeletonLord). Code (YAML): announce-on-death : true # Set to true to announce the most damage dealt to all MythicMobs on death # One thing to know about placeholders this plugin supports both PlacheolderAPI and our own custom placeholders # Here is a list of our custom placeholders: # %BOSSNAME%, %position%, %player%, and %damage% # %BOSSNAME% - The name of the mob # %position% - The player's rank in the damage leaderboard # %player% - The player's name # %damage% - The damage dealt by the player # This allows you to use PlaceholderAPI placeholders (e.g., %server_time%, %player_ping%) alongside your custom placeholders. max-announcements : 5 # Set a limit for the number of top players to announce (e.g., 3-5) messages : # Default messages for the most damage dealt to any mob, fully customizable with color codes header : "&aLIST OF PLAYERS WHO HAVE INFLICTED THE MOST DAMAGE ON %BOSSNAME%:" # Use %BOSSNAME% to display the name of the mob entry : "&e%position%. %player% - %damage% DAMAGE" # Use %position% to display the player's rank, %player% to display the player's name, and %damage% to display the damage dealt no-players : "&cNo players contributed damage to the mob." # Message displayed when no player contributed damage to the mob announce-specific-mob : # In this section, specify which mobs you want to announce the most damage for, with optional dedicated messages SkeletonKing: announce : true # Set to true to announce the most damage dealt to this mob on death dedicated-message : true # Set to true to use a dedicated message for this mob max-announcements : 3 # Limit the announcement to the top 3 players messages : # If dedicated-message is set to true, specify a dedicated message for this mob here header : "&6Players who fought the mighty %BOSSNAME%:" # Custom message just for SkeletonKing entry : "&b%position%. %player% did %damage% DAMAGE to %BOSSNAME%!" # Custom format for SkeletonKing no-players : "&cNo one dared to challenge the Skeleton King." SkeletonKnight: announce : false # Set to false to not announce the most damage dealt to this mob on death dedicated-message : false # This section will be ignored because announce is false SkeletonLord: announce : true dedicated-message : true # Set to true to use a dedicated message for this mob max-announcements : 5 # Custom limit for this mob messages: header : "&aLIST OF PLAYERS WHO HAVE INFLICTED THE MOST DAMAGE ON %BOSSNAME% at %server_time%:" # Custom %BOSSNAME% + PlaceholderAPI %server_time% entry : "&e%position%. %player% - %damage% DAMAGE (Ping: %player_ping%)" # Custom placeholders + PlaceholderAPI %player_ping% no-players : "&cNo players contributed damage to %BOSSNAME%." SkeletonWarrior: announce : false # Will not announce anything for SkeletonWarrior on death dedicated-message : false # This section will be ignored Giant: announce : true # Use default message as dedicated-message is not set dedicated-message : false # No custom messages, use global messages2.6.1MythicDrop v2.6.1 - Announcement Config Enhancements, Command Improvements, Tab CompletionSep 29, 2024 Key Changes for version 2.6.1 !! Delete the old config of announcement.yml !! Implemented Tab Completion for /mythicdrop Command · Added tab completion for the /mythicdrop command, suggesting reload when players press Tab. · Improves user experience by guiding players through available subcommands. New Method: onTabComplete() · Implemented the onTabComplete() method to suggest the reload subcommand. · Filters suggestions based on what the player has typed so far. · Example: Typing /mythicdrop rel and pressing Tab suggests reload. Enhanced Announcement Config (announcement.yml) · Mobs can now have individual announcement settings. · Added a new section announce-specific-mob that allows for per-mob announcements. · Allows admins to override global announcements (announce-on-death) for specific mobs. Mobs can now have individual announcement settings. · Example Config is now : Code (YAML): announce-on-death : true # Global setting to announce the most damage dealt on death messages : # Messages for the most damage dealt to a mob header : "&aLIST OF PLAYERS WHO HAVE INFLICTED THE MOST DAMAGE ON %BOSSNAME%:" entry : "&e%position%. %player% - %damage% DAMAGE" no-players : "&cNo players contributed damage to the mob." announce-specific-mob: SkeletonKing : true # Announce for this mob SkeletonKnight : false # No announcement for this mob Giant : true2.6Added Features:Sep 28, 2024 - Added announcement.yml ( which) so you can officially be set to true or false and can also be edited to your own needs ! Code (YAML): announce-on-death : true messages: header : "&aLIST OF PLAYERS WHO HAVE INFLICTED THE MOST DAMAGE ON %BOSSNAME%:" entry : "&e%position%. %player% - %damage% DAMAGE" no-players : "&cNo players contributed damage to the mob." - Added a debug.yml in case you have issues !2.5Added Features !!Sep 28, 2024 - Added a Damage Processing feature on config Code (YAML): # Reward processing options reward-processing: most-damage : true # If true, the player who dealt the most damage will receive the reward # If false, the player who delivers the last hit will receive the reward If set to true don't forget to add ThreatTable option on mythicmobs mob config as follows: Code (YAML): BigScaryBoss: Type : zombie Display : '&6Zombie' Health : 20000 Modules: ThreatTable : true !!If You wish to use that version pls Either delete your old config OR just copy and paste the reward processing part of the config on top of the actual main config !! - Added a Reload Command2.0Added Drops based on Ranks/Groups from Luckperms !Sep 11, 2024 You can now configure drops based on luckperms groups! !!DELETE YOUR OLD CONFIG IF YOU WISH TO USE V2.0!! Updated Config: Code (Java): alienspider -black : drops : default : drop1 : command : "give %player% diamond 1" chance : 0.5 message : "&b&lYou got a diamond" # Custom message supporting color codes drop2 : command : "give %player% iron_sword 1" chance : 0.3 message : "&e&lYou got an iron sword" # Custom message supporting color codes drop3 : command : "money give %player% 100" chance : 0.2 message : "&a&lYou got 100 money" # Custom message supporting color codes vip : drop1 : command : "give %player% diamond 2" chance : 0.6 message : "&b&lVIP! You got 2 diamonds" # Increased rewards for VIP drop2 : command : "give %player% iron_sword 1" chance : 0.4 message : "&e&lVIP! You got an iron sword" # Custom message for VIP drop3 : command : "money give %player% 200" chance : 0.3 message : "&a&lVIP! You got 200 money" # Custom message for VIP custom_zombie : drops : default : drop1 : command : "give %player% gold_ingot 1" chance : 0.3 message : "&6&lYou got a gold ingot" # Custom message supporting color codes drop2 : command : "give %player% iron_sword 1" chance : 0.2 message : "&7&lYou got an iron sword" # Custom message supporting color codes drop3 : command : "give %player% diamond_sword 1" chance : 0.1 message : "&b&lYou got a diamond sword" # Custom message supporting color codes vip : drop1 : command : "give %player% gold_ingot 2" chance : 0.5 message : "&6&lVIP! You got 2 gold ingots" # Better rewards for VIP drop2 : command : "give %player% diamond_sword 1" chance : 0.4 message : "&b&lVIP! You got a diamond sword" # Custom message for VIP drop3 : command : "money give %player% 1000" chance : 0.2 message : "&a&lVIP! You got 1000 money" # Custom message for VIP another_custom_mob : drops : default : drop1 : command : "give %player% potion_of_regeneration 1" chance : 0.2 message : "&d&lYou got a potion of regeneration" # Custom message supporting color codes drop2 : command : "money give %player% 500" chance : 0.4 message : "&a&lYou got 500 money" # Custom message supporting color codes vip : drop1 : command : "give %player% potion_of_regeneration 2" chance : 0.3 message : "&d&lVIP! You got 2 potions of regeneration" # Increased rewards for VIP drop2 : command : "money give %player% 1000" chance : 0.5 message : "&a&lVIP! You got 1000 money" # Increased money for VIPv2.1Added the plugin sorry " had the wrong plugin in it " and UPDATE 1.21Aug 9, 2024 - 1.21 UPDATE - PLUGIN ADDED2024-04-06Apr 6, 2024
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