Sueta
MY

MythicMobsAddon

2.6

Added some useful mechanics, conditions, triggers and placeholders

·Plugin
  1. 2.6latestMay 20, 2026
    2.6
    1 download
  2. 2.4May 20, 2026
    2.4
    2 downloads
  3. 2.3May 19, 2026
    2.3
    3 downloads
  4. 2.2May 19, 2026
    2.2
    1 download
  5. 2.1read update commit yourselfApr 27, 2026
    title
    11 downloads
  6. 1.32Added a lot of things, don't want to make more descriptionsMar 2, 2026
    title
    14 downloads
  7. 1.251.25 - Fix NPE of funnelJan 26, 2026
    t
    13 downloads
  8. 1.241.24 - Added aura related placeholders and caster/target conditions for funnel mechanicJan 26, 2026
    Title
    5 downloads
  9. 1.231.23 - Added originDistance condition and 2 new placeholdersJan 17, 2026
    Title
    8 downloads
  10. 1.221.22 fix3Jan 17, 2026
    fix
    5 downloads
  11. 1.21Fix onKillJan 14, 2026
    now also trigger for player
    14 downloads
  12. 1.201.20 - Added tickslived placeholders and settickslived mechanicJan 13, 2026
    Added tickslived placeholders and settickslived mechanic
    6 downloads
  13. 1.181.18 - Fix NPEJan 5, 2026
    Title
    8 downloads
  14. 1.171.17 - Fix replicated codeJan 5, 2026
    Nothing important
    4 downloads
  15. 1.161.16 - added tempAttributeModifier mechanicNov 24, 2025
    title
    9 downloads
  16. 1.151.15 - added parabolic mechanicNov 19, 2025
    Added parabolic mechanic
    10 downloads
  17. 1.131.13 - support variable in savePDC mechanicNov 10, 2025
    title
    6 downloads
  18. 1.121.12 - added removePDC mechanicNov 10, 2025
    forgot to add removePDC
    6 downloads
  19. 1.111.11 - readPDC and savePDC mechanicsNov 10, 2025
    Added readPDC and savePDC mechanics to read and save data to item in defined slot
    7 downloads
  20. 1.101.10 - inputs related updateSep 18, 2025
    Added ~onInput trigger and input condition onInput, not cancellable, triggers when a player press or release one of the keys below: forward, backward, left, right, sneak, jump, sprint. Available skill variables: input string(<skill.var.input>, return "none" when all keys are released, format: "forward,backward......"), forward(<skill.var.forward>, return true or false), backward etc.. condition: input, format: input{forward=true;backward=false}, undefined inputs will always get passed(like input{forward=true;backward=false} will only check if the player pressed the forward key and didn't press the backward key, no matter other keys are pressed or not)
    14 downloads
  21. 1.91.9 - Added @sourceOwner targeterAug 24, 2025
    @sourceOwner{depth=999}(alias: @so) targeter lets you get the owner's owner's owner.... until the depth owner is get depth is infinity by default
    13 downloads
  22. 1.8Added realtive placeholdersAug 5, 2025
    The format is caster.relative.(o/a)(x/y/z).n,n,n For example: · caster.relative.ox.2,0,0 · caster.relative.ax.2,1,1 This is used to return coordinate-related values based on a relative coordinate system. In this system, the player’s current position is treated as the coordinate origin, and the direction the player is facing defines the positive Z-axis. · The X-axis represents left and right. · The Y-axis represents up and down. · The Z-axis represents forward and backward. · Expressions starting with o return the offset (difference) of the specified axis between the relative position and the player. For example, caster.relative.ox.2,0,0 returns the difference in the X-axis between the player's current position and the position that is 2 blocks to the player's left. · Expressions starting with a return the absolute coordinate value of the specified axis at the relative position. For example, caster.relative.ax.2,0,0 returns the absolute X coordinate of the position that is 2 blocks to the player's left.
    15 downloads
  23. 1.6Added sameteam and team conditionsJun 5, 2025
    sameteam, check if two entities are in the same team team{t=teamname}, check if the entity is in defined team
    96 downloads
  24. 1.5Added @team targeterJun 5, 2025
    Added @Team targeter usage: @team{t=teamname;st=false} t: team/t, the team to be selected st: sameteam/sameTeam/st, whether to target the entities in the team if the caster is in the same team
    37 downloads
  25. 1.4Added ~onRegainHealth triggerMay 28, 2025
    alias: ~onHeal variables: amount, reason (<skill.var.amount> and <skill.var.reason>) cancellable
    77 downloads
  26. 1.3Added ~onRealBreakBlock triggerMay 26, 2025
    it detects cancelled events
    32 downloads
  27. 1.2Added CancelInteract and RemoveVanillaAttributes optionsApr 30, 2025
    Title
    32 downloads
  28. 2025-03-23Mar 22, 2025
    26 downloads

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