Sueta

NavyCraft-Lite

2.1.2

Build, drive and fight with custom ships, submarines, airplanes, and tanks!

·Plugin
  1. 2.1.2latestBlock Definition UpdateJun 30, 2017
    Small update this time. Time and resources may prevent me from making another update for some time, so I wanted to get what I had out now. · New Block Definitions - added definitions for all new minecraft blocks added since 1.8.8. Note that only definitions are added, you will have to add the block ID #'s manually into the structure blocks on the craft type config file. Only concrete and terracotta were assigned strength and weight values for the moment, to be the same as iron. · Fixed cannon pitch - fixed bug preventing players being able to adjust the pitch of their shot when shooting cannon · Fixed cannon torpedo auto-coloring - fixed a bug preventing the right click on dispenser to auto-color torpedo wool trick. · Fixed exception spam caused when firing mk3 torpedoes without an active vehicle.
    23763 downloads
  2. 2.1.1Update 2.1.1 Pump ImprovementsJun 27, 2017
    Some fixes with this updates. · Pumps improved. Pumps last longer, maintain status through vehicle turns. Right click on pump to get status. Warning messages to captain when pump is used up. · Improved airplane engine sound. I think this one is a little better than what we've had before. Getting closer to something tolerable! · Improved flooding. Vehicles likely to flood more when holes dip below the water line. · 50% Ballast Tanks. Sub's ballast tanks now start at 50% flooded to make them sit at a better level in the water. In an ideal design, a ballast tank should have to be almost fully flooded for the sub to dive, and should for allow for plenty of positive buoyancy in the event the player fully blows tanks. This will help in the event the sub takes on flooding. · Sinking ships will now lose their glowstone and redstone lights. · Improved sonar pinging and detection · Multiple sensor sign improvement. Ships now better support the ability to have multiple signs of the same sensor type (like multiple sonar signs). · Searchlight support for version 1.11. · Added support for Naval Clash's Shipyard and Rank system. Visit the server "play.navalclash.net" to try these features out soon.
    712 downloads
  3. 2.1.0Major Update 2.1.0 - New Sounds!Jun 23, 2017
    Hey everyone, have got a bunch of new features and changes lined up for you. · New sounds! Almost all existing NavyCraft sounds have been reworked with improved versions. New engine noises for all vehicles. New engine telegraph sound. New ambient wind sound for airplanes. New torpedo motor sound. New ping and ping return sounds. New ship sinking sounds. · Pumps! Since ships sink easier due to flooding now, bilge pumps have been added to help give a fighting chance. Bilge pumps are sponges that you can place on your ship. The vehicle will regenerate the sponge as it absorbs water a limited number of times, and then the pump is used up. You can place this as standard equipment in the bottom of your ships/subs and it will automatically absorb water if you spring a leak. Don't put the sponge on a wall right next to water, or else it may remove water outside the ship, and get used up quicker. Sponges need to be added to your config files as vehicle blocks... you can delete your NavyCraft config folder to regenerate them automatically with new value. · Searchlights! You can now place a jack-o-lantern block on your vehicle and use it as a searchlight. Right click on the block to stand on it with a blaze rod. Left click with the blaze rod to shine the searchlight. Searchlight usage sometimes causes some entities (monsters, TNT, AA-gun eggs) to go invisible temporarily. Not working in Minecraft 1.11 · Engine volume command has been changed to avoid conflicting with other plugins to /engine ###, where ### is from 0 to 100. · Depth Charges and bomb droppers should hopefully be fixed now. Hope you guys enjoy the updates! Please be sure to help contribute to my GoFundMe page so that we can continue to see many more updates!
    262 downloads
  4. 2.0.4Update 2.0.4Jun 22, 2017
    Lots of fixes! · Added engine piston volume control. Type /volume ## and enter a number from 0 to 100. · The vehicle use permission (navycraft.ship) now also grants permission to use a vehicle already running. · Reworked custom explosions now less blocky and carry energy better through explosions. · Vehicles will now use their highest recorded vehicle weight for all buoyancy and engine speed/acceleration calculations, instead of using the vehicles current weight. Ships would resist sinking from flooding because as they take damage (lose blocks) they also lose weight at the same time. By using the original (or highest) weight, it ensures a better penalty is assessed for having flooding on your ship. Also this means that by losing blocks off your vehicle will not make the vehicle go faster anymore. Normally when something takes damage it won't perform better, and this change will hopefully help simulate that better. Ships will sink easier, and getting control of flooding is more important! · Multiple improvements to try to prevent "regen bug", where vehicles sometimes ignore damage and regenerate themselves after moving. Vehicle tick cycle reworked to prevent window of opportunity for bug to happen. Call structureUpdate at begin of movement to check for damage. Also detect if moving weapons (torpedoes and depth charges) are within vehicle bounds and to cancel vehicle movement during that time (helps prevent several weapon glitches). · Torpedoes and depth charges will message their user if they hit a vehicle or hit an unknown object. · Torpedoes will now detonate at point of contact, and no longer detonate within the hull (causing them to be unintentionally armor penetrating). Torpedo yield as been increased. · Depth charges and bombs were not taking advantage of the improved custom explosion code. They have been switched over to it.
    195 downloads
  5. 2.0.32.0.3 update to MC 1.12Jun 18, 2017
    · Added compatibility for 1.12. · Add "null" world default to "EnabledWorlds". Default will enable plugin in all worlds. · Fixed engine sign bugs during diving. · Added discount field to craft type config files. Discount represents % discount, 100 for free vehicles. · Updated help commands. Type /navycraft (or /nc) for basic plugin commands, type "/ship help" for vehicle specific commands. · Permissions system reworked. Needs more testing. Refer to readme for perms. · Money permission added, use permission navycraft.free to make vehicle and sign purchases free.
    159 downloads
  6. 2.0.12.0.1 Update to "Lite" VersionJun 18, 2017
    Updated to the "lite-version". Greater configurability. Updated vehicle type config files are generated on first plugin run. navycraft.xml default EnabledWorlds set to "world". Bug fixes for small ships and engine signs. Bug fix for signs popping off during collision. Removed complicated Naval Battlzone features including shipyard, official battle system, and rank system. Removed EssentialsGroupManager dependency.
    157 downloads
  7. 2.0.0Jun 15, 2017
    439 downloads

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